The Garou Lounge: Sakura Defends Arcades from Bottom Barrel Netcodes

Actually, that is technically a lie, since how profitable a game is varies from game to game.
Their production cycles, the technology needed to make the game, the publicity costs, all of that add on how much the game needs to make to be profitable.
Most of them actually earn their expenses with the initial sales at price point of $60.

The whole thing of needing DLC, Season passes to be proffitable is a lie.

Besides, the reasons why we have those DLC, Season passes, etc are more in line with
A) You have a lot of artists, animators, designers etc lying around once their work with the game is finished.
So instead of having them doing nothing or laying them off, you put them to work on something to complement the game.
B) People like to feel that the game they are buying is going to be supported after the purchase.
C) Most of the sales for those complementary stuff will come during the launch of the game.
D) If the game is proffitable, the company keeps giving it support post launch since is more cost effective to do that, than making a new game.
E) Is expected now, since we have the infrastructure to keep adding features and content to the game after is launched.

Most of the AAA games that resort to the excuse of needing these stuff to actually make proffit come from companies like EA, Activision, that bloat their costs by doing a lot of stupid shit during the preproduction and production.
Usually is not about breaken even/barely making profit but actually meeting certain quotas since their actual costumers arent the gamers, but the investors. Those companies are expected to meet certain goals of growth, and those expectations are what push costs of production beyond what is reasonable.
And sometimes, is not even that, is about reducing the costs of the production and maximizing the profits.}, which can end hurting the games.

Compare what EA does, with what CD Project Red does.
Comapre Mass Effect Andromeda with The Witcher 3.
Both games are considered AAA, and are in certain way comparable.
The cost of MEA dwarfs the cost of The Witcher 3, despite the later having more polish, more work put into it.
MAE made a proffit with its sales, but due not meeting the expectations got all of its post launch support dropped.
Something simlar happened with Anthem, which the only reason why has not been dropped is because is less costly to keep supporting it (barely) than having a class lawsuit on them because false advertisement.

Or look at DMCV, a game that make bank without needing DLC’s or Season passes and is a AAA game with high production values, but made keeping the costs within what is reasonable.
The same with REmake2.

Even Resitent Evil 7, which had its cost high due having the engine developement tied to the developement of the game was a game that made bank with its initial sales without needing DLC.

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AAA is more buzzword nowdays.
Suposedly is about the production values the game has.
But as you see, with games as services, most ā€œAAA gamesā€ come out buggy and incomplete, making the label useless.

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@PlusFrames Catching up on the thread.

Summary

I’m very sorry for you and your wife’s loss. I’m gonna say a bunch of stuff that I hope is helpful, but I know when you are in that head space sometimes things people mean to be helpful aren’t. So apologies in advance; none of this is meant to offend.

First thing, reiterating the advice a good (and doctorate-in-psychology having) friend has given me in the past: you have suffered a traumatic loss. You are very likely still reeling from it. During that time it can feel like what you need to do is change things up, or you’ve come to a big decision point, but sometimes that is just how your mind tries to cope with the trauma.

I’m not saying that anything you think of or decide now is wrong. What I am saying is that you should be very cautious about making any significant decisions or drawing any lines in the sand right now. As much as it may or may not feel like it you probably aren’t thinking all the way rationally. Give yourself some time to heal first, mentally re-center.

Losing someone you love is always very hard. My experience with it has been that we are taught that death is inevitable but to mostly ignore it, and aren’t really given any skills to cope with the feelings that come with that loss. As a result each person sort of ends up finding their own way. I guess so long as none of it ends up being self-destructive it all works out eventually.

That grieving process can take a lot of forms. During that period you absolutely are going to have physical reactions to mental trauma/stress. It is very common and normal, though it feels extremely strange and can be its own source of stress when it jumps up and bites you. There are things you can to do help mentally re-center yourself during those periods - it is your mind and body after all, so you can learn to control it - but that can be a lot easier said than done when you are in the thick of it.

Also, not like you need me to tell you this but: you and your wife absolutely did the right thing. The choice you made took a ton of courage and sacrifice. I grew up with my mom being a nurse and she had so, so many stories of people just wasting away in hospital beds, clinically alive but having almost no quality of life to speak of, all because the family just couldn’t let go.

I absolutely understand it. Facing that loss is bad enough, let alone knowing that you are the reason it happened. For what it is worth, you aren’t the reason: we’re all getting our ticket punched eventually, and it sounded like Penny was getting close to the end of the line. What you were able to do was spare her the pain and suffering of the last rocky bits (which I find way harder for pets; I feel so helpless to do anything for them), and on a personal note you also get to have your last memories be positive.

I’ll tell you a quick story (not that any of this has been quick): for Chloe, things started going down hill when she started having kidney problems. Once we had that identified it all happened kind of fast, but for a little while there we were able to keep her pretty stable by giving her fluid infusions - basically one of us had to hold the cat down and then the other person had to give her IV fluids - which she hated having done and we didn’t like doing.

One day I’m by myself and Chloe had to go to the vet for a check up. I brought her back home and two seconds of her being out of the carrier, she starts flopping around literally like a fish out of water. The goddamnest thing I’ve ever seen. After about 5-10 seconds of that, she’s just laying there panting, not moving otherwise. I scooped her back into the carrier and rushed her back to the vet, called them to let them know what happened.

Best we ever figured was that she had a blood clot that led to her having a stroke/seizure, and after that the lights were just out. I can still see her laying on the table, absolutely conscious but not registering anything that is going on at all (this being the same cat that was super twitchy and active all the time). The vet was very supportive and asked us what we wanted to do but there wasn’t much else we could do but put her to sleep.

I tell you that story not for sympathy or anything but to illustrate the point: I am glad you got to skip that phase and all the random horrors it can lead to. Better that we all get a choice, or if we don’t, that those who can choose for us are brave enough to do so.

I hope you and your wife are feeling better. This has been and probably will continue to be a hard time for both of you. But you will make it through this. If nothing else remember: Penny wouldn’t want you to let your lives fall apart.

Also FFS don’t start playing Gief. :stuck_out_tongue:

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Tbh i think that sound is overall much more important then visual design when it comes to scary games.

I remember these two songs used to creep the fuck out of me in the Marine Campaign when i was chased around and had 10 bullets left.


Fuuuuuuuuuuck EA. the PS+ game this month is the sims 4 and i downloaded it for the wife. The very first screen is a DLC shop screen. The first thing you fucking see. Not to mention the entire game is a fucking mess and seems to be less deep than the original sims, a game that came out 20 years ago. I hadn’t bought or really even played an EA game since Battlefront. It looks like that trend is going to continue.

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Can’t even remember the last EA game I played.

It’s not even the fact that they try to milk consumers every chance they get. Their games just ain’t that interesting to begin with.

Hell, there’s a legit chance that the last EA-related game I played was Need For Speed Underground 2. :rofl:

Lol, speaking of that game.
They have DLC for the DLCs.
Like, you buy the pets expansion pack that costs like 20 bucks, and that shit has multiple DLCs for it.

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images (43)

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Why does no one talk about NFS: Most Wanted?

I vaguely remember hearing about it.

My PC couldn’t run it at the time. :man_shrugging:

Also, pretty sure it didn’t have as many customization options as U2.

I don’t actually remember enough of U2, but MW was super customizable. But I played it on PSP like a real man.

That being said, I feel like I have to reiterate that I’m about a decade younger than all the dinos here.

That’s obvious.

:slight_smile:

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The only ip that i kept buying from EA was NFS, but now that they are going back to tuning cars and cinematic garbage, with barely 30fps i diped out.

There are some exceptions, like TitanFall 2, that game of a dude escaping a prision that had couch coop and some indies that they publish.

And is sad, since they used to be a company with a great catalog of games.
The same with Activision.
But once they became investors focused, they started to became garbo.

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Really? Interesting.
I suppose I’m legally obligated to say things like, ā€œlitā€ and ā€œfacts?ā€

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I’m 24, get the fuck outta here. :rofl:

Your time is creeping closer and closer.

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Gonna be honest, due my distate of the whole tuning phase of NFS, i played that game way later than its release.
I 1st played Carbon, which i ended loving.
I played Most wanted after it.
And i liked it as well.

But for me, i will always prefer games focused on actual super cars and racing.
Without the unnecesary fluff of stories, cinematics and shit like that.

Which is why i prefer the criterion games.
(I come form NF1 back in the 90s, what can i say)

#Lit
#facts

I’m sorry, ā€œyo!ā€
I won’t make that mistake again, ā€œyoung blood!ā€

Jesus, man, why can’t people talk normally. Gives neckbeards like me a bad name.