I’m just going to say this, you can’t tick throw somebody because they’re mashing crouching buttons? LAUNCHER THEM. Bloody hell, just use that attack. People get afraid of being hit by lows on wake up, hence why they press low attacks when they’re waking. So, what do we do? LAUNCHER. It crushes all lows and it makes your opponent scared to do anything on their wake up. Then, you walk up to them, when they expect a launcher they’ll do nothing, which leads into a throw. It’s a part of the mixup, more people should be doing it. And if you’re unsure about it after you’ve hit them with a launcher on their wake up, you could always use meaty pressure. Rarely in this game will you find somebody who just wakes up, everybody has to do something. Whether it be a reversal, button press or some kind of dash. This games Oki has you to be established, but I’m sure that launchers will play a big part in the future.
The thing I misunderstand about SFxT…is how people could hate the whole way the game came out after the MVC3/UMVC3 debacle. SSF4 was already out, MVC3 Vanilla felt like a complete sabotage job feature wise. It reverted from SSF4’s format to Vanilla’s package and Nitsuuma was pulling the “Awe shucks, we weren’t sure how do all that feature stuff in MVC3” MVC3 was missing the most rudimentary stuff that made SSF4 shine. You knew the instant you played it that a second edition was coming. Then UMVC3 comes out and yeah, it was the game MVC3 should have been. So I figured Capcom would have to wise up…and they did.
SFxT was a fully loaded game when it came out. It had the right features, the Tekken cast was wildly different from most of the other 2D stuff so it offered me a more entertaining learning curve than SSF4’s drudgery. I didn’t feel ripped off the way I did with MVC3. Or Mass Effect 3, or Ninja Gaiden 3, which both had on disc DLC…just like SFxT, so it didn’t bother me that much when it was revealed the characters were on disc. Mass Effect 3 going on sale for 1/2 price in 3 weeks pissed me off more than SFxT’s DLC situation. I’ve spent $86 dollars on SFxT overall for the game/DLC characters and a handful of swap costumes. So 575 hours of gameplay for .15 cents an hour. Oh, the fucking humanity. What a torturous world we gamers occupy.
I feel I should mention that Amazon is selling the game used for $8.00, so all in for the game and characters is around $30. It’s not an $80 dollar investment anymore, so it shouldn’t be treated as one
So…then why should we care about your theory fighter of how the game should be, when you don’t even play it anymore. It’s plainly obvious as to who is spending their time learning the game and who is spouting ideas of how it should be changed when they have little experience with it. You guys might as well paint targets on your heads.
I like sfxt and want it to be good but the support is not there I dont play it much anymore since I dont have much time now only play afew fighters but I know that sfxt can get at least 100 or more people at a major I mean didnt sfxt have like 30 ppl at sj? Which sounds abit less than blazblue hopefully the game picks up some steam
Please stop.
I’m just gonna put this out there. The reason why many people (myself included) don’t agree with the sfxtk dlc is because it’s a matter or principle not economics. The reason why I bought arcade edition for ssfiv and not the +12 for sfxtk is because arcade edition was dlc how it’s supposed to be done. A little bit of extra content, with some balance patches and cool new characters to breathe new life into the game post release is something I could agree with and support. While sfxtk is why i despice dlc sometimes, it wasn’t made to support the game afterwards, the characters were held back to make a quick buck end of. If Capcom had released sfxtk 6 months earlier and had been working on the dlc characters in those 6 months I wouldn’t have hesitated to buy the characters because that’s how dlc is supposed to be done.
EDIT: Oh yeah Capcom couldn’t have released sfxtk earlier because they were too busy screwing over fans with umvc3 after they released the beta in the same year.
See, where this argument fails is that a company’s DLC policies has nothing to do with gameplay. You cannot use the DLC argument to say that SFxT sucks as a game.
Second, if it was truly a matter of principle, then your hate should be aimed at Capcom and not the game. Since Capcom has always had shady DLC policies for all their recent games (Asura’s Wrath, Dragon’s Dogma, MvC3 etc). Thus, boycotting SFxT but not boycotting AE, Marvel, Dark Stalkers and other games made by Capcom with questionable DLC makes you a hypocrite with false principles.
SF4 and pretty sure Marvel has on disc DLC too.
SF4 on the disc dlc were costumes not characters and I don’t really care about costumes. And how many fucks do I give for Shuma and Jill? (here’s a hint it rhymes with hero) and + they were only 2 characters who aren’t even that popular, was Jill even finished when mvc3 came out?
I bought sfxtk, I like the game a lot on a technical scale but I don’t agree with the dlc so I refuse to buy the dlc. The game kicks ass, the dlc sucks balls. Simple.
Ok so I’ll buy Capcom games preowned (as I did with sfxtk) and not buy the dlc (as I did with sfxtk). So they don’t get my money.
Of course you have the right to disagree with locked on disc content. Many people do. I know I quoted you but my post wasn’t aimed at you in particular, just at everyone who keeps bringing the DLC fiasco argument to shit on SFxT for no reason. I find that pretty annoying.
But anyway, main reason for on disc DLC was to avoid all the compatibility problems that MK9 ran into. Coming from MK, I know many players would have LOVED to have Skarlet, Kenshi, Rain and Freddy locked on disc. But the on disc DLC idea backfired on Capcom. I have to admit, they should’ve known better. But oh well…
So what is it? You’re against on disc DLC or you’re just against SFxT’s DLC? Make up your mind.
OK I’d say if you’re gonna do something as ballsy as on the disc dlc make it small. 1 or 2 characters, a few costumes maybe you could sneak it in and everything would be fine. But it’s the fact that it’s twelve fully completed characters that you have to buy all together is what made me think ‘No…just no…screw this games dlc’. It was just too much to accept.
In conclusion small on the disc dlc that you could easily manage without…I’d be ok with that, I wouldn’t complain but probably still wouldn’t buy it. Huge on the disc dlc that you feel your game isn’t near completion without, no that’s simply with holding too much content for me and I would be up in arms etc etc.
You clearly don’t know the definition of “free”, which brings me back to my original statement in that you don’t have the mental capacity to comprehend why it is that Capcom is creaming all over your face with their sleazy business tactics hidden behind paper-thin excuses and lies. The very notion that the 12 characters are DLC is a lie in itself, and your inability to understand that shows me why Capcom feels that not giving 100% won’t have any consequences.
so why is disc locked content bad again? i missed this part.
First off, Capcom (and any other company) need my money to survive. They are essentially on my payroll, so, who’s the bitch in this relationship? They told me exactly what was on offer without any deception or misdirection, they told me how much it would cost and I showed them the paypuh. How you can interpret this as some sort of company-on-gamer bukkake I do not know.
May I suggest you do some overtime this weekend for your boss and not expect payment. You want to give 100%, right?
No no no, they aren’t the bitch they are the crack dealer and you’re the bitch. We all are. It’s just Capcom’s been cutting the coke so bad that we all left trying to get a better fix while you saps get high on flour.
What are you talking about bruv, I can give up Capcom fighters at any time, *any *time I like. sniff <twitch>
You’re fighting a losing battle here, stop trying. We all know Capcom has been doing such things for years, I won’t even discuss how many iterations of SF2 there was, hell, it even had “locked” characters with the bosses being on deck in the original SF2, but you couldn’t play them until Championship Edition. If you want to continue to moan about how DLC makes a game bad, then you’re quite stupid. I mean really, how can not having certain characters for the time being make a game bad gameplay wise? Capcom didn’t say Cody, Lars etc were going to available to play straight away. In fact, didn’t they say they’d appear on the Vita first? So, why would you expect those characters right away or for free? When Capcom is a business. Did anybody remember that part?
I wonder, would you guys have been in uproar if they weren’t on the disk? Would you still have these claims? I played and loved MVC3, but it was clear that there was issues with the game. Then ultimate come out less than a year later, think about that. Vanilla even hinted at some of the DLC characters with stage references and portrayals in character endings, IE, Dante’s. Capcom supposedly said that the didn’t have plans to make UMVC3 straight after Vanilla, I believe that to be a lie. And for those who don’t play the game but continue to spout nonsense about it being bad, SHUT UP. If it was a bad game, why would people like Infiltration, Ricky Ortiz, Dieminion, Gamerbee and Tatsu continue to invest time in. They could easily play SF4 or any other game for that matter, yet, they continue to play this game. No pro would waste his time, and that’s exactly what they are, pros.
^^ To be fair Capcom had the cheek to have Cody and Guy (my two mains from ssfiv) appear at the end of the 2nd trailer (which is an advert) after cody kicked down a sign that said ‘new challengers’, this convinced me that they were going to be in the game and not dlc. When I found out that they were dlc I felt I had every right to be annoyed.
As I said before Kick ass game but the dlc sucks ass
The difference between the SFIV/MVC3 on disc DLC and SFxT DLC is exactly why SFxT got a ton more heat than the other 2 games did. People had “issue” with the stuff from SFIV and MVC3 but they were still gonna buy it because it was maybe like a few dollars worth of content and not like 20 dollars worth of content. They also were pretty much available from when the game came out so if you hated it at least you had access to it. With MVC3 it was two characters that people didn’t mind…but weren’t going to cry over not being able to play or having to pay for (Jill and Shuma). Whereas SFxT has big time favorites from other SF and Tekken games like Guy, Cody, Elena, Lei, Lars etc. You don’t hang characters like that in front of people’s faces for months.
SFxT was pretty much 20 dollars worth of DLC (which basically made the game an 80 dollar value at that point) that Capcom didn’t even tell people about. It wasn’t like MVC3 where you could buy them even though Capcom screwed you over. They just slipped these characters in…didn’t say anything and then hackers had to find out. Then once the hackers found out Capcom said “oh yeah there’s these characters right and it’ll cost 20 bucks…but even though the word is out you can’t use them for months unless you get ur shit hacked”.
Basically Capcom found a way to do something twice as bad as what they did with SFIV and MVC3 and people were just like “well I gave them a chance…but now just fuck this”. The problem with multiple Capcom games is that people have leeway to escape and go to another game now instead of just being stuck with shit. Which when what they did was somehow completely worse…that’s a real easy switch.
Everybody has their own opinion on it…but ultimately the casual players have spoken and use their wallets and stream time to decide that the shit Capcom did with SFxT was just too much for them. Of course this still rings amongst the more hardcore players as well. You could get away with it in 1991 when there was no choice but to deal with it…but now Capcom makes multiple fighting games so you just jump ship.
We’re back to the early mid 2000’s era of fighting games where if you’re not the biggest fan of one Capcom game…you just play the other one instead. Shit happens. “This shit is stupid…I’ll just play the other Capcom game that people are playing”. No second thoughts required when there’s other shit to play. One Capcom game can’t fuck up as much when it has competition from other Capcom games.
-No bullshit vortex 50/50’s
-No dp fadc ultra to save your ass
-No x factor
-No dark pheonix/wesker/virgil/morrigan
-No legitimate comeback mechanic
-Have to work for my wins
-Can punish frame safe pressure with correct meter usage
-Flashy combos can actually be practical
-Choice of 2 characters out of a 50+ roster allows for smart players to never be counterpicked
-Boost gems let you play your characters to YOUR personal strengths and play style
Game must be bad.
Haters better check your NaCl content, too much salt in the blood is bad for you. This game won’t die, we won’t let it. Get on board or get out of the way.