only scrubs have convos without flinging shit at each other
Lol casual fighting game scrubs having a conversation. If we want to be taken serious, we better start talking shit about other games lol scrub fighter 4, lol wesker vs. Wesker 3, lol auto combo 4 AAAAAAArena, lol king of hoppers 13.
– Sent from my Palm Pixi using Forums
More like Touch of Death Combo 3. That shit gets old to watch.
The idea that throws “should not” be slower than normals is flawed. This isn’t a classic Street Fighter game. You can still tick into throws and CADC into distances for throws in this game for pressure. Throw lengths were shortened because of how a lot of characters chain/target distance lengths work. Trust me, the throws are fine for this game. They don’t need to be extended and become Throw Fighter 4. SF4 is centered around setups based off throws for a lot of characters. This isn’t it. The problem is you guys are trying to play this like SF4 when it clearly doesn’t and it has a higher learning curve for some reason.
I don’t want to sound like a prick but go watch some higher level matches if you care enough. Otherwise, stop posting about stuff you’re not familiar with. That’s like if I started popping off on SF4 because the game has too many throws and it’s flawed because it’s cheap and it’s something I don’t agree with. It doesn’t get anywhere.
…I watched some of those silphDK Endless matches with Ryan Hunter during my lunch break today. I can’t see how the throw range isn’t hurting Ibuki’s offense. She appears to lose badly to down back.
What the fuck am I reading?
So basically what you’re saying is that because the characters were finished before the game went gold, Capcom should have provided them free of charge, am I right? You’re essentially getting angry because someone isn’t giving you something for free that they could give you for free. Do you have any idea how ridiculous this is? Read it back again. You are getting upset, because someone won’t give you something for free that they could quite easily have given you for free. Life must make you angry almost on a daily basis.
Maybe Ryan Hunter’s just pretty good at this game too. Silph is just losing to good defense.
i don’t even mind the throw range. the core of this game is still a 2D fighter and never has there been a game where throws are slower than a medium attack. if you still can’t figure out why having 7 frame throw is bad, you should stop posting.
and you wonder why people shit on this game.
I can’t figure it out, please elaborate brah?
There’s no reason why medium attack can’t beat throw. Block beats attack, throw beats block, attack beats throw. It works.
You’re still playing off assumptions and you haven’t stated why it is bad. You’ve stated why you think it’s bad just because it’s slower than medium normals. You should stop posting in here and retreat to the Street Fighter IV forums. I’ll see you there.
This is some Ten Commandments type ish right here.
Thou shall not have throws that are slower than medium attacks.
Why, not?
BECAUSE IT’S NEVER BEEN DONE BEFORE.
Well, that’s always a good reason not to do something.
I’m sorry I asked, Moses.
The point of a throw is to break defense. typically its around 3 frames in the newer games so it can be challenged by weak attacks.
In sfxt, its more than twice as slow. The range and startup makes it super easy for the defender to stop throws with jabs. We all know that jabs are super good in this game. Now factor in the timer, the amount of grey life recovered, you can probably see why people say this game is so defensive.
I don’t know why you keep bringing up SF4. contrary to popular belief, its not easy to get throws in sf4. but at least it works.
There will be a lot of potential for counter hit setups in this game as the game moves on. Kinda like CVS2 without the guard bar since the game isn’t as reversal happy as SFIV was. I still hate throws being 7 fucking frame start up (yes let’s do that on top of harder to OS invincible backdashes) and having long winded animation that mess with your eyes and eat the timer…but it’s either that or SFIV.
There are a lot of people still trying to keep the game going, unfortunately there has been a lot of self - inflicted damage done by the wider community. It’s slowly healing, but honestly, as much as I love the game it would be dead if it wasn’t for the fact it was Capcom and a big release.
I’m glad to see things are getting better, but what the community really need to stand up and do is rock up to events and show people that their pre - conceived notions about the game are wrong.
The high level play we’re seeing now is miles above anything the majority of people that hate on the game have ever seen, I imagine if a few of them were not as close - minded, they’d warm to it. Having that kind of high level gameplay on display at tournaments is a great start.
I don’t get why all these noops keep ranting about a game they don’t even play.
I have no problem landing throws and frame trapping people to death in SFxT. Only difference is that in AE a throw can mean your ass because it leads to a safe jump option-select / vortex. In this game a throw is just a mixup tool to open up blocking and surprise people who expect a meaty.
You also see less walking up to throw than AE because many characters have slow walkspeeds. But frame traps are still very present via CADC and such.
Anyone who thinks frame traps are weak in this game and that throws aren’t good need to watch the first to 9 set between Jibbo and Ryan Hunter. There’s plenty of frame traps and throws going on in those matches. And rounds sometimes end very fast with 70-80 seconds still on the clock.
Just to expand on this, certain characters like Nina and Lei base almost their entire game on creating frame - traps.
7 Frame throws are just wrong, wrong, wrong.
Because you guys keep reminding us that you feel slower throws are bad for this game. And what other contemporary games are comparable in this manner? The throws do break defense in this game. So this is not a valid argument. Like I said, you can still toss people around in this game with various methods. You are just too stubborn to read about it. You’re focusing entirely too much on the frame data and speed of the throws for how it is in other games rather than how it is served in here. Again, wrong game. Not SF4 or ST or CVS2 or 3S. The throws work in this game through 7 frame start ups here and that doesn’t make them bad at all even if they are slower than certain light and medium attacks.
I’m watching these few other SFxT streams and people are still tossing each other around.
What does that say about how much you are calling on this game? That you probably don’t even play much of at all?
Why do you feel the need to make these kinds of statements when you don’t even understand how things have changed for this game compared to others?
If they made this 1 v 1, I would like to see throws work on tech rolls. There’s obviously still a problem with long stages present here like SF4, but they likely will not shorten. I believe if we want throws to look more effective, just open up a few more opportunities to land it rather than completely change the properties.
7 frame throws is not only bad for this game, its bad for every game.
Never have I mentioned anything about sf4 until you made a sf4 rant which is pretty much irrelevant and you still don’t have any valid arguments why 7 frame throws work in this game compared to other games.
And sorry, I’m not a stream monster.
You’re here saying I don’t understand the game changes, what makes you think you do?
Its true, I don’t play the game anymore. I can say the same with most people that gave it a chance in the beginning. And you wonder why this game has very little support. Whats next, you’re gonna tell me that this game has a huge community?