The Future of SFxT

Imo I think SFxT is more than enough to be a “serious fighter”. It’s not serious because of scramble mode? Gems? If that’s the case UMVC3 and Alpha 3 should be considered casual fighters because of heroes and heralds mode and the world tour mode where you can make/use a custom made fighter and the 2v2 mode. Gameplay wise, my only gripe is people still boost comboing back n forth and just blowing meter and options for ass damage.

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fix the timer and throw system, then we’ll talk.

But the timer and throws are fine… it’s just certain nuances making things drag that would need to change.

what about over seas, is the game doing any good in Asia, Europe?

nah dude scramble mode is actually super fun imo and doesnt detract from the game at all.I wish you didnt have to buy gems, especially better ones than the defaults.I use the ones the game gives me tho - i got no complaints about gems, i have yet to come across one thats unbeatable. TBH i really dont know why i feel like its not a serious fighter on par w SSF4. Maybe its all the gimmicks with cross this, cross that.Maybe its just the idea of the gems, as oppose to gems themselves. Maybe its the lack of support from the community. Maybe im spoiled by all the people whove had and taken the time to play SSF4 and Marvel seriously.It could be the sheer amount of people just casully playing not tryna improve or take it seriously. I played someone who afterwards told me they sucked and i suggested they take a break from online go to youtube, go to srk n hit training and they replied saying they didnt feel like taking the time… I dunno it just struck me as ugh… All the people on my friends list who play umvc3 are always playing it and just it. The friends i got through SFxTK are usually playin madden or COD. Only once in a while they play this game. Nothing against those games. Like i said i dont know for sure why the vibe isnt that of a serious fighter its imo.Even if it IS a serious fighter it doesnt feel like one. For the record i love SSF4 and am not an elitist even tho i came up with world warrior in the arcades.

Dont get me wrong Iike the game alot. I really wish more people did is what im saying

Ive been seeing alot of the timer is fine talk lately and its just not. any close match where all 4 fighters are barely alive ends in time over.THOSE are the fights where you wanna see a winner, KO.

I’ll tell you what’s wrong with those matches, grey health is too much and they recover too fast. Not a timer issue.

See the game is fun. You can take it serious but it’s still fun. If you lose you lose. It’s just more comforting to me that i lost to something i could see unlike marvel when 100 things come at you and you don’;t know what exactly hit and killed you.

I’m sorry, but as new meaningful content goes, SFxT is definitely on the high end.

If people are going to complain about reused assets in a game where more than half of the characters are brand new (a feat which almost NEVER EVER EVER EVER EVER EVER EVER EVER HAPPENS in fighting game sequels), then those same people better be jumping all over TTT2, DOA5, VF5…basically every 3D fighting game franchise in existence today. 3D games reuse stuff. Hell, 2D games reuse stuff.

DOA5 is mostly old assets placed on new models. I’ve been watching all the footage since the games announcement, and I’ve been amazed at how much old stuff is in the game. 12+ year old animations, STILL BEING USED IN 2012. No one cares.

TTT2, like every Tekken sequel since Tekken 2, rips a majority of its animations from previous games. New models =/= new animations. Don’t be fooled. OMG TTT2 has like 50+ characters, and NO DLC! Namco is amazing. Gee, I wonder how they managed that. Maybe it’s because 40 of those characters were already finished in 2009, and they’re ALL RETURNING.

I hope when SF5 comes along, Capcom brings everyone back from SF4, gives them new models to fool everyone, reuses lots and lots of animations, adds like 4 new characters, gives the old characters a couple new moves here and there, and calls it a day. The outrage will be huge. And, ironic. Because, that’s literally what every other fighting game franchise has been getting away with for their “sequels”.

But, hey Capcom adds 20 new characters in one shot…and they’re still lazy.

Comparing SFxT to MVC2 in terms of reusing assets is straight mindboggling.

I get what your saying but maybe thats the prob. In marvel u get hit by crazy fancy stuff n ur like ok, i wanna learn how to do that n i wanna learn how to deal with it. Inthis game when u lose its like oh i got kicked n nobody really thinks about why. Sorry to throw a blanket over everything I
dont mean you literally and i know not everyones that way but id say the majority are. After the sandbox that is marvel seeing the 1 heihachi combo on repeat is mind numbing.

no, throws being 7 frame start up with little range is part of the problem. why do you think this game is so damn defensive? slow ass walkspeeds which making offensive footsies a damn chore, and lack of any significant options up close such as frame traps becoming void because you won’t catch anyone pressing a button. and why won’t you? because throws in its current state is a fucking joke. so right there, you just eliminated 2 offensive options which contributes to this game being heavily defensive.

as for the topic, this game needs it’s system mechanics revised before this game can even have any hope of staying relevant. there is much better games out atm to pay any attention to this POS.

i’ll admit some characters are herp derp. There are some characters out there that are fun to watch go nuts. Lots of people enjoy watching my lili play. It’s fun for me because it’s a challenge and my “flashy” combos are all very practical. Marvel has flexibility but it also has touch of deaths. I like a game where everyone has a chance to play or do something without being punished too harshly for it.

See im on the complete opposite side. I have yet to be TOD’d in marvel unless im using phoenix strider or maybe zero. Usually a single combo will eat 60 - 80% of my health. Most of the time if im getting bodied n i fall for a reset or 2 then yeah but i Fd up n got caught 2 to 3 times in the process which is my own fault but i still have TWO more characters and X factor. SFxT if i get caught by that heihachi combo with meter and a partner exchange or 2 im down to about 30% health with just 1 character left with no X factor (pandora is worthless). Dont get me started on Hugo BS… TomAYto, tomAHto.

no its not. throws should not be slower than most mediums and majority of matches should not end in time out.

I never understood why people considered SFxT using SF4’s models for the SF side roster, when re-used sprites were barely an issue back then. I also love how over half the roster are more or less brand new SF characters and somehow that isn’t worth considering more than ‘RYU SF4 MODEL LOLZ’.

some hugos are brain dead. watch out for good hugo players, pain the ass. One thing i learned from fighting hugo. When he has meter you’re in trouble. If he has none rush his ass down.
Here’s a tip i learned over the course of playing this game. YOU make you’re own comeback. It’s quite possible and I’ve done it countless times. In the end it’s all about your team synergy and the combos you know that put the hurt.

The thing is that the models are almost 4 years old at this point and have already been used in multiple games counting each revision of 4 as its own entity. Plus alot of Tekken character models are really SF4 models with head swaps. Law is Fei Long and even has the exact same post win movement n stance untouched. Theres a bunch Sakura models with slight variations… Nina is more Ibuki than Ibuki. Theyre basically costumes. The models were already rendered in 3d making creating the special move animation fairly simple as well. Lazy or time/cost effective? Who knows for sure outside of the creators? With such a high profile game representing 2 huge franchises there probably should have been more work done on the asthetic side of things. Its SF4 models that dont look as good or clean as they do in SF4.

On a different subject the backgrounds suck balls. Too cluttery with too much stuff being there for the sake of being there. (That sums up the mechanics too lol.) The color schemes irritate me the worst, so little variation. You have certain stages where the entire background is shades of just blue (Antarctica, that awful training stage). Then theres one thats basically all pink (Pandors box). There are a bunch that are mostly green, mostly orange ,orange n green… Not a single stage is as simple or good looking as SF4 Africa or Overpass to name just 2. More variation of color in those simple backgrounds than SFxT super busy cluttery backgrounds. I even noticed a guy in the upper right side of blast furnace doing the exact same animation of the guy in that one background freaking out taking pictures except in blast furnace theres no camera in his hands! I dont hate the game but i pretty much hate the look of it. Even down to the ugly health bar and jagged 3 bar meter…

SFxT looks amazing. Models, textures, and animations all updated from 4.

Aw dude no… They arent man and it doesnt look as good as 4 even if you really want it to. Not to sound like the boss but it isnt opinion dude. You can prefer SFxTs graphics - cool. But its fact homey SSF4s graphics technically were superior. Like what you want but it aint apples and oranges, theyre similar and the minor differences are glaring.

EDIT: I just noticed your sig and i know nothing i could say would change your mind… or at least you probably wouldnt admit it. You didnt specifically say it but the insinuation that the backgrounds arent hurting is ridiculous. Thats an IMO but i honestly couldnt even see the other side if someone were to bring a legit rebuttal its just so far from right. I would love to see a poll out of curiosity. Maybe ill make one.

I play on PC and it looks absolutely amazing super hi res. SF4 was bigger n bulkier looking. Of course models are slightly smaller to account for possibility of 4 chars on screen at once, but they did an awesome job making it look great. Ive heard actual graphic model modders on PC say they prefer xT’s texture filters much more. Gotta agree with them, not to mention better costumes.