I’m sorry, but as new meaningful content goes, SFxT is definitely on the high end.
If people are going to complain about reused assets in a game where more than half of the characters are brand new (a feat which almost NEVER EVER EVER EVER EVER EVER EVER EVER HAPPENS in fighting game sequels), then those same people better be jumping all over TTT2, DOA5, VF5…basically every 3D fighting game franchise in existence today. 3D games reuse stuff. Hell, 2D games reuse stuff.
DOA5 is mostly old assets placed on new models. I’ve been watching all the footage since the games announcement, and I’ve been amazed at how much old stuff is in the game. 12+ year old animations, STILL BEING USED IN 2012. No one cares.
TTT2, like every Tekken sequel since Tekken 2, rips a majority of its animations from previous games. New models =/= new animations. Don’t be fooled. OMG TTT2 has like 50+ characters, and NO DLC! Namco is amazing. Gee, I wonder how they managed that. Maybe it’s because 40 of those characters were already finished in 2009, and they’re ALL RETURNING.
I hope when SF5 comes along, Capcom brings everyone back from SF4, gives them new models to fool everyone, reuses lots and lots of animations, adds like 4 new characters, gives the old characters a couple new moves here and there, and calls it a day. The outrage will be huge. And, ironic. Because, that’s literally what every other fighting game franchise has been getting away with for their “sequels”.
But, hey Capcom adds 20 new characters in one shot…and they’re still lazy.
Comparing SFxT to MVC2 in terms of reusing assets is straight mindboggling.