The Future of SFxT

The game will not die but it will never grow.

  • No Japan
  • No tournament support
  • Having to pay extra for “the full game”

You all have fun playing online or amongst friends, but forget trying to bring new people in- that ship has long sailed. You can’t persuade people to buy this game, only to pick it up again, and even that is a monumental task with Capcom shooting themselves at every turn.

To say that no Japan = no tournament scene is stupid. Marvel is practically a USA club with very little representation from Japan.

No tournament support is being worked on now. The SFxT community are taking responsibility over it and little by little the scene IS getting bigger. Either a short time after the next patch or if Super SFxT blah blah edition comes out, it’ll get bigger, just as SF3 did.

Marvel vs Capcom 3 and Ultimate Marvel vs Capcom 3 were released with 9 months apart. What were you saying about paying extra for the “full game”? They just added a pretty cover and made you leave the house to pick up your update. I’m madder about how quickly UMvC3 was released as a brand new title than I’ll ever be about the on disc DLC.

And SFxT will take over Marvel? No.

You can carve out your own little niche, but expecting the game to be blown up to be the 3rd pillar after SF4 and Marvel is absurd. As for Capcom, they’re too busy splitting the base even more with the vita and ipad versions. And after the next patch? By that time another 5 games will have come out contending for other people’s time and SFxT will fall even further by the wayside.

I hope you realize you basically repeated the exact same line 3 paragraphs in a row.

Repetition is annoying to read.

Well otherwise it won’t stick.

Since when does SFxT have to take over anything?

SC, MK, KoF, VF… The list goes on. There are plenty of titles that have their own scene. Just because it’s a Capcom game doesn’t mean it has to become a third pillar and become some kind of holy trinity. And last I checked Tekken had a PSP game. SFIV had a DS game. And no one cared. People played on the bus or the subway and when all was said and done, big tournaments were played on cabinets and consoles.
Lets look at the games that could take SFxT out of the running. TTT2? Different demographic. Injustice? Almost a year away. Persona? Anyone not on a JP or US console can’t play for another few months, and will immediately be behind in the metagame because of it. Sony All Stars? LOL

If you genuinely think there is a plethora of games ready to take over SFxT’s potential spot, I’m not seeing it.

Problem is this.

Capcom does everything they can to convince people gems are great and an integral part of the game as far as balance and strategy.

Capcom then allows players to pay for obviously better gems with lower activation costs/ no disadvantages, making the game essentially pay to win.

Capcom releases tourny mode gem selection, but now people have to weed out dlc gems when picking a loadout anyway, noone uses it.

New character dlc only adjusted about 6 people, as opposed to ssf4s entire cast. Seth killian left, this may be the reason why there was such little balance after the update.

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let us know when “pay to win” gems…you know, win someone a tournament…

Anyone who plays the game knows that there were only 2 problematic gems: ultimate guard and auto-tech. And those 2 assist gems were heavily nerfed to the point of being useless. What pay gems remain that gives player an unfair advantage? None. Anyone who pretends otherwise is ignorant and shouldn’t be taken seriously.

Yes, there are some DLC gems. But how can you say it’s “pay2win” if assist gems are banned from most tournaments and you can’t even use pay gems outside of your own console? (unless TOs are willing to buy every DLC gem which I doubt) You’re not winning any tournament thanks to paid gems anytime soon.

Gems do give a small bonus/advantage but it’s often minimal and they don’t make that much of a difference tbh. If you suck, having the best DLC gems won’t matter. And if you’re good, you would be able to win even without any gems.

Did you see any of the WNF with gems? Or any of the 25th Anniversary series so far? Smart players who understand gems are an extension of their character use gems and remember the codes. Hell, the Taiwan qualifiers for the 25th Anniversary Gamerbee, Poongko and Infiltration took a grand total of 4 seconds to set their gems.

DLC adjusted those with glaring flaws that needed to be fixed. Others can wait. I’m happy they patched = on block joudan, raven/xiaoyu loops, tatsu bullshit and rolento jab. It’s made the game that more enjoyable, and I’d rather have them addressed those issues and wait for other fixes/buffs/nerfs.

SFxT has had an extremely rocky start, but you know what the REAL problem is? People submitting to peer pressure and trying to play this like SF4.5. Hating on the game and wanting it’s downfall because it started as the cool thing to do. Yes it was a VERY poor business choice for Capcom to have on disc DLC. Yes it looks like SFIV. But it isn’t. This is a whoooooooooooooole different monster. People need to stop looking at it like it was meant to take over SFIV and understand it for what it is. A different engine with different fundamentals. I still see B+ rank players finishing combos with EX fireball, it shows how little the concept of this game was grasped, and it’s the community’s job to correct it. Tatsu has done an incredible job of showing what happens when you master the fundamentals of SFxT and the sooner there are less players like PR Balrog taking an SFIV mind into this game and doing ABClaunch, the better.

Can you resort to having a conversation with someone without the use of your constant bitter remarks such as “grow a pair” or insulting someone’s intelligence? I see you do this shit with a lot of people. I swear human psychology is an interesting thing. If the characters were kept outside of the disc and charged 20 bucks for them I doubt guys such as this “fellow” right here would be bitching about the game. I think people use the whole “DLC, Bad business practices and cheap auto gems” as an scapegoat to hate on the game. People got too spoiled by a lot of shit on SSFIV. They be mad they can’t do that shit around here no more. xD Seriously, the 20 dollar price is not as bad as paying 5 bucks for individual character. My best advice is skip a McDonalds meal, hold off on 1 beer run or whatever else you consume and presto you can have 20 bucks saved. That’s of course assuming you have a job and you can make your own money. If not then. You can gameshare the DLC? correct?

This right here. When I first got the game, I didn’t much care for the gem system, didn’t want to spend time with it, but associated the gems with being factors to winning when I was getting blown up. Now that I understand things better, they’re just temporary extensions-they’re not gonna save you from anything. I’m comfortable enough that I honestly don’t give 2 shits or a fuck what gems my opponents use. Autoblock gems nerfed into oblivion.:tup:

Considering most tournies ban gems anyway, and I’m guessing they use new profiles(save data, etc) for tournaments, you’ll have Gem sets 3 and 4 blank and the Set ID option, which is blank. Even at the Capcom tournament players were allowed to use gems, but many didn’t anyway. Who cares about the DLC gems in tournaments? If you think your chances are hurt because you can’t use a certain DLC gem, you lost already. I get the impression that you think gem selection dictates the winner/losers…while they’re added variables, SFxT is like any other Capcom fighter, you’ll get outplayed regardless of your gem selection if your opponent is better at his game.

Yeah, they only adjusted 6 characters for the DLC update, but most importantly, they nerfed the shittiest gems. They’re working on doing a full roster update, which they’ve said repeatedly. If you actually participate in SFxT discussions outside of clicking on the Recently Active Threads when something SFxT related pops up, you might have noticed.

You’re not supposed to actually read my posts. LOL. I type off my head so that shit happens sometimes.

Jist is niggas got more than one Capcom game to play now so don’t be surprised when dudes play other games. 2004-2009 all over again.

It’s not the actual gems that are problematic, it’s the idea behind it. I don’t even care about the gems, I doubt many people do, but they might have when they saw advertisements for the game “oh, that looks cool!”. It just makes the game harder to balance and gives people a reason to hate the game and developer.

Capcoms terrible marketing is prevalent throughout the game. Pandora mode? Just like gems, it doesn’t even affect the game for balance reasons, it’s just there to sell copies and build hype. People sell the game when their hype is let down, they never got to use pandora mode, gems are boring. The person that bought it regrets it (bad for reputation), trades it in for next to nothing and Jim down the road buys it second hand giving capcom less money. Jim gets trolled by DLC and gets angry, snaps his disk and feeds it to his dog, tells his friends it’s a stupid ripoff, or even worse now with the internet, he goes on youtube and tells 4 million people that it sucks. On the other hand, if it was a good game, he’d tell his friends to get it too so they can play online. The stage backgrounds have the same hype-letdown marketing issue.

Behind these terrible business ideas is a good game with impressive balance. The combos are fun, the tag system is fun, specials are fun, it feels fluid, there’s a lot of cool tricks to learn and figure out, online works well, the characters all feel unique and fun to learn. The most important parts of the game are all there. I hope with capcom’s next release they drop the hype bs, show us some trust and give us exactly what they did with the rest of the game. Capcom were at least smart enough not to destroy SFIVs reputation by masking themselves under a different name.

If you doubt people “care about the gems”, why does “Jim down the road” get pissed?

The break point for Capcom was when kids with parents who give them anything to STFU were able to just gem their way out of a cyber-beatdown. That shit put what was a respected fine-tuner of fighting games, down there with Midway, ADK, and whoever made those Bloody Roar games (8ing?).

Yeah that’s the biggest problem. Capcom fucked up too hard with too many Johnny Donuts that also have SFIV and UMVC3 in their collection. They’re the dudes that eventually come out to make tourney numbers look big and they’re going to sit at home or stick to entering the other 2 games when shit goes down like that.

I was refering to the DLC characters more than anything.

Do they still have Smash Bros @ Evo? Uncool story.

I wanna play Street Fighter, not World of goddamn Warcraft :nono: Namco got it right with TTT on PS2, shit even had FOUR PLAYER, off the disc yo!!! :rolleyes:

TTT was one of the greatest games Ive ever played. I would love to see a TxSF

You literally said, you doubt people care about the gems. Don’t even try that jackmove edit. Can you not see that this trashy downward spiral is splitting the community harder than when SFIV hit, and Zangief and Sagat were like playable SNK bosses? Capcom’s Resident Evil 2 on PS1 was frickin’ LOADED with extra content, that all came with the price you paid on the day.