Another rune I’ve underestimated, air control. I’ve just started using it and already I’m noticing how much it allows me to quickly alter my air trajectory to pick a safer path out of sticky situations. It also makes lining up shots mid flight MUCH easier because you can use your movement to align with much more precision.
Why it seems so hard at first, is because, IMO, each arena is designed for you to approach it a certain way (not necessarily which weapons/mods/runes to use, but who to kill first and where to move to afterwards, etc), and since Nightmare is far less forgiving than other difficulties, you don’t really need to find this optimal route until Nightmare.
Nightmare will knock you on your ass until you figure it out, but once you do and build a bit of confidence, really, it’s not as bad as it seems.
It’s more memorization and building the experience to know what to expect and not panic, than incredible reactions, IMO. The latter skill will help better players beat it without as much familiarity of course, but it’s still possible.
Also, just to clarify, some enemies do spawn in different places, but your general approach is still the same. Again, with enough familiarity, you’ll know the different locations and will be prepared for it.
I was just going to do enough MP to get the gold stage and bow out. I’m not the best player but it seemed like just straight deathmatch with loadouts would have been more fun than what they did.
I don’t know if you guys know this, but apparently Daisy (Doomguy’s slain pet bunny) is hidden somewhere in every level.
She’s the most noticeable in Nekravol pt2, but I just found her in Taras Nabad, as well as I’ve someone point her out in Exultia (I saw the clip, haven’t seen it myself in-game).
I haven’t seen proof of her in other levels yet, but apparently she’s in all of them)… Anyways, a cool little thing to keep an eye out for.
Taras Nabad screenshot (location not too obvious) for those interested
Finally finished it, excellent game with a few flaws that keep it from being a perfect game and I’m probably in the minority of people that thought Final Sin could’ve been a much better level but gripes aside it’s going to be tough for future FPS games to match this level of intensity, chaos and strategy. Can’t wait for more.
Finished the game finally and Final Sin yikes was not fun with that small map. Had fun with it and enjoyed the ride. Wish the ending had abit more meat too it so hopefully the story DLC fill it out more. Might try on the harder settings down the road. Also i had a weird glitch where i did not get the rocket launcher thru the whole game. Weird indeed.
I did not really enjoy fighting the Icon of Sin itself. Felt like I was playing a recycled (with limbs!) version of him from Doom 2. It was amazing though to have all the enemies come crashing down on you during that fight. That was more memorable than the actual fight with the Icon imo. I have a pretty beefy computer and at one point I thought the game was going to crash with the amount of stuff going on LOL
The only time my PS4 seems to have any drops in frame rate is on the second IOS stage.
I like the IOS battles myself. Perhaps not the most engaging, but I couldn’t imagine them bringing it in in any other way and still being somewhat true to Doom 2.
Tiny rooms with barons of hell, tiny cliffs you need to balance on over lava while a cyber demon fights you from a platform with loads of ammo and health, teleports into dark ass rooms full of spectres, no super shotgun, first two levels using only the shotgun (unless you have the balls to find the chain gun secret), all while we get some banging MIDI tracks, featuring Bucket Head.
John Romero, you evil bastard.
I haven’t finished it yet, but I used to complain about Thy Flesh Consumed being some tough vanilla Doom content. Sigil is tough BALL BREAKING. I love it.
I heard a mighty fine tip for anyone attempting UN. Run a Nightmare savefile concurrent to your UN run, practice the level on the Nightmare file until you’re breezing through it, then switch to the UN run. Take it stage by stage until you’re done.
That way you don’t have to memorize the entire campaign, only one level at a time.