The First Turnabout - Phoenix Wright Guide

OK, I think I found the most optimal combo you can perform as Turnabout Wright with a j.:h: hit-confirm. It corner-carries (for the most part) and does 1.227 million damage, and sets up what is essentially an unavoidable finger chip-out if you happen to perform this against Thor. Oh, and it uses just one bar while building just over two in the process.

j.:h: -> s.:s: -> j.:m::m::h::d::h: -> s.:s: -> j.:m::m::h::d::h: -> opponent is stunned -> Break the Witness :h: -> dash back -> c.:h: -> :f::h: -> Paperwork Storm Low :l: xx Steel Samurai Maya Smelting! -> dash forward -> Break the Witness :h:

Yeah, this is basically a much more damaging version of Basic Combo #14 (which was also my combo), and now it pretty much is a ToD. I highly recommend for everyone to learn this one as a BnB since it’s entirely practical and useful from almost anywhere.

Interesting note: You can do a j.:m::h::d::h: for the first air combo to squeeze in an extra 5k, but it’s not worth it since Thor would die by the chip-out afterwards regardless, and the extra j.:m: helps to build more meter.

Interesting note #2: The combo does exactly 800k after the first Break the Witness. It also does a little over 950k after the Paperwork Storm Low. Try to understand how much health your opponent has so that you don’t waste meter and time.

Given format’s probably the best way to explain match-ups.

Thanks for the combo polt! Added that to the list.

Oh and after lurking in the tier thread, I was inspired to use Thor. I still suck tho :c

Uh, it’s Paperwork Low, Berserker. Not Paperwork High. Doing Paperwork High would pop the opponent too high up for Maya’s super to hit them. >.>

I tried your combo in training mode and for some odd reason Break the WItness H didn’t work consistently. They ended up popping out before the wall bounce attack came out. Is there a trick on when to use it?

I found it to be more consistent if I used the M version though. Less damage, but a possible substitute if you don’t want it to whiff.

You have to do the combo quickly. I’ve been able to do it consistently. You also need to do it the moment you land.

So the character isn’t supposed to land and you dash up to it after the Objection Stun?

You don’t need to dash before the Break the Witness if you’re already in the corner. And if you do it right, you should hit them with Break the Witness right as they’re landing.

Aww damn. I still confuse the two paperworks >_<

Anyone know how to deal with Novas, Dooms, Weskers, and Firebrands?

Against Nova, do NOT call Maya Shield unless he’s doing shield/javelin. A lot of times if you call Maya he jumps up and airdashes right over her, or lands in a position pushing her away from you. If you’re in her watch out because his overhead F+H can lead into a grab easily even if the opponent doesn’t know you can grab PW through the shield. You’re gonna need good assist calls and airgrabs to fight in well in investigation. Zoning him in trial mode can be good depending on the evidence, but they’re all pretty decent against him. If he’s overly aggressive and doing a lot of airdash j.:h:'s Judge super is good for hitting him. Turnabout mode you can pretty much go crazy.

Doom isn’t too bad imo. Maya shield is pretty good against him if hes rushing down, but watch out for the f+:h: footdive since that goes too fast. Plasma beam spam can suck however you can duck it with cf.:l: and cr.:h: and also evidence grabs if I am correct. Zoning against him in trial mode doesn’t work if he does plasma beam but if he does finger lazers you can react to it pretty easily and do just about any evidence attack. In turnabout mode WATCH OUT FOR FOOTDIVES. If you go too crazy rushing down with j.:h: it’s possible he could jump up and footdive you if you’re not careful.

Against Weskers you gotta be good at airgrabbing teleports, from there either do Maya shield or slide. If he knows you can grab through the shield odds are he’s going to go for a command grab. Use that to your advantage by using the shield to bait one out then jump and punish when he gets close. Zoning him can be hard because he can do a pretty good job of teleporting through it and hitting you into a high damage combo so be careful, and I find that unless they’re going nuts even Judge super can sometimes be too slow to hit them unless you read them really well. He’s not too much of a threat in Turnabout HOWEVER he can do his counter super and it counters against all of his finger normals, however most don’t know that, plus it has no invincibility, but still be careful.

I don’t really have too much advice against Firebrand. I rarely play against him. Only things I can think is just do basic stuff, get shield, Judge super if overly aggressive. I can imagine zoning doing pretty well. Don’t worry too much about him grabbing you through the shield because if he does his combos off of throws do ridiculously little damage.

Hope this helped.

Phoenix Wright vs Phoenix Wright

Lol


Updates:

Match up section - Dr. Doom, Ghost Rider, Hulk, Phoenix Wright, Wesker
(In progress - Akuma, Sentinel, Ryu, Magneto, Rocket Raccoon, She-Hulk)****

Uh, Berserker? You still haven’t changed the notation of my combo. It’s supposed to be :d::db::b::l:, not :d::df::f::l:.

Actually, PW *can *outzone Doom’s beam if he has the Photograph. Use c.:l: to duck under the beam then hit him with a Photograph projectile. If he takes to the air to zone with Photon Shot, you can use the Cell Phone to hit him there.

Oh crap. Okay, I’m gonna change it

Updates :

  • :qcf::l: in Turnabout ToD combo (Latest basic combo) changed to :qcb::l:
  • Dr. Doom match up edited

Appreciate all the input. Thanks guys! :)****

Thanks never thought of doing that. I know the photo stuffs plasma beam but I never thought of doing cr. :l: to dodge it into photo. I find the knife was also good against air proton shot since he has to block it when he lands if you time it right.

How does one beat Dante, Vergil, or Strider? Getting evidence on them is a pain.

Against Dante just be very careful of teleports. Maya shield works pretty well from longer range. I don’t he can combo off of a ground grab so if he grabs you it’s not too much trouble. If/when he does teleport be sure to airgrab him or at least block it. Watch out because Dante players like to do j.:s:xxhammer. It’s a safe string and hammer is somewhat invincible so if you do block it keep blocking high after the j.:s:. You can punish a his j.:s: by going into magic series but be careful of spacing because a move can whiff due to range. Overall getting evidence on him isn’t too hard imo but it’s not a cakewalk either.

Vergil is horrible against. In all honesty there isn’t much you can do at least in my opinion. Maya shield sucks because he can literally do :s::h::s::h::s::h::s::h: and it will break very quickly and punish you. His teleports and range are so good that he can easily punish almost anything you can do. Swords is horrible. His helm breaker is safe on block. Honestly I would play a different character against him. Maybe go for judge super since his moves take a long time but I don’t know a good way to get evidence. However Vergil is just personally a horrible matchup for me in general. If anyone has advice for this I’d like to hear it.

Strider shouldn’t be bad. He doesn’t do much damage so shield is a good idea, and his combos don’t do much damage so you should live, but I imagine the problem is his crazy good mobility/mixup. A get off me assist is great for if/when he teleports and it sets up time to setup shield. Otherwise maybe just a general projectile assist from further away, but remember he can teleport into a punish. Also I can imagine judge super into a DHC can be huge because of his low life.

Vergil’s not bad at all. Anytime he does a teleport to get around Maya’s shield, he’s in range of PW’s s.:s:. Just do one on reaction to him attacking the shield and it should hit him before the shield breaks. Having a good get-off-me assist works wonders, too.

His :s::h:x3 isn’t so hard to deal with. Just use hold it when that happens. You gotta be preemptive though with hold it. I think c.H also works but Vergil has to be a little close to you

I don’t know about Vergil’s sword hyper. I feel sort helpless too against the hyper. Helm breaker, meh.

I found out yesterday that s.:l: in investigation mode beats vajra assist too. Just a small thing I noticed.

Also, slip up ( :f: + :m: ) can be cancelled into :s: on block. This makes it slightly safer against some opponents.