The First Lady of Fighting - General Chun-li Discussion

Some combos are doable with a stable connection. Don’t try anything too fancy though. Anything with a 1-2 frame link is out of the question.
If you’re set on making online play your main venue, then you should tailor your combos for consistency rather than damage. Even sacrificing 100k is fine if that means you won’t drop the combo. Only do 4-5 bar matches and get a feel for the lag timing.
A tip for online combos - do NOT use visual cues for timing (e.g. waiting to see Chun land to do a cr.H after a SBK - this won’t work online). You need to have the rhythm memorized and do your inputs even when the screen looks like it’s not time yet.

Anyone have tips for dealing with enemies with armor on their moves? Every time I have to fight one I get pissed off because Chun’s range is so horrible that EVERYTIME I try hitting someone they just wack me back. I use assists and it seems like they just shrug it off. It’s really freaking annoying.

Make sure you are using a multi hitting assist. If my understanding of your post is correct you are having trouble with characters like hulk and sent (and partially nemesis). For hulk his standing H is annoying and most hulks will have some trick to make the move safe. I still use my main team of Chun/Ironman/Wesker from vanilla. Ironmans beam assist is great for fighting those hulks but make sure when you call it you aren’t in a corner or somewhere they can hit your assist.

Other than that you can try using some other assists. I have used frank west but you have to be even more careful with him. If they are relying on standing H then they aren’t over heading you. So you can also attempt your chuns new SBK. Make sure you have some combos that start with that memorized however. Last thing I have used was when I have an over abundance of meter (very rarely since chun is my point) you can punish with your invincible frame super into a full combo.

With sentinel does frying pan still have armor? I haven’t noticed. But if sent is relying on crouching medium your overhead can jump right over it into a touch of death. Nemesis can be tricky but his super armor moves don’t start with the armor so a lot of the time just by keeping the pressure on him he never gets a chance to get them started and when he tries them you will knock him out of it. Really what it comes down to is know the timing on each super armor move and when they are punishable. If your timing is off any of those heavy characters can easily turn a hit into a dead chun.

I created a combo that makes its own meter and does 770k with no Assists. Just TAC and DHC :slight_smile: I did this in Vanilla but I’m sure it would work in UMVC due to how the mechanic works with tagging in characters. Does the damage sound okay?

Oh it probably does more because of mashable hypers lol forgot.

Though my team for this combo is Chun Wesker and Storm.

TAC is risky. I’d only do it if it will kill the opponent.
What’s your team order?

Generally its Wesker with Gunshot, then Chun with LL, and Storm with Whirlwind. I could switch out Storm with hawkeye of ever needed. I know usually the 3rd character is the anchor but my prefered choice is Chun in 2nd spot then Wesker :slight_smile:

Try out Chun(y)/Storm(a)/Wesker(b). Opens up unlimited combo potential for Chun between having an OTG assist and an OTG THC. Plus Wesker as an anchor speaks for himself. And Storm is the safest/best DHC partner in the game, generally speaking.

Thanks Drowsy makes sense in that order. Would be cool if her OTG had better hitstun though :confused: In extended combos they fall out unless u reset lol.

Np. Storm also appreciates Wesker’s OTG because her solo combos tend to build very little meter.

How should I deal with Hulks who spam his H and then cancel it to his charging moves? The post above mentioned assist but my assist most of the time gets caught by the forward charge of hulk even when called not in the corner (i get pushed sometimes too!). I know advance guarding and everything but I won’t be able to punish quick enough when I advance guard it… to make matters worse, if the charge is covered by an assist, like dorm’s missiles or sentinel drones, what can I do? Do i just run away forever and ever? Chun’s ex sbk works sometimes but then the hulk will cancel the charge move to his gamma crush. Thanks for the help.

Hulk just has so many options. Maybe somebody can write up a guide for this match up…
Btw, i know spamming kicks will help sometimes to kill off the armor on his H but it seems to be inconsistent with me… hmm.

What team setup are you using? Chun vs Hulk is heavily dependent on each team’s assists.

I use the regular chun/storm/doom team.

Well that’s very good news. You have a few options. In any case, the key is patience. Lame him out and don’t think twice about it.

First, you can opt to simply fight hulk with Storm or Doom. Either can keep Hulk out forever then punish. Just be patient and wait for him to do something unsafe. What’s nice is that this is guaranteed. It’s a little more complicated with Chun. Here are the major points:
-Don’t challenge st.H. Just avoid the headache completely and don’t press buttons in that range. Some will disagree with this, but I find it’s most consistent to not toss yourself down the rabbit hole in the first place. Patience will give you more consistent results.
-He has a command throw. 'Nuff said.
-His only threat to you if you zone him properly is his gamma crush hyper (big invincible meter drop).
-Always keep an eye on his meter. You don’t need to know how many bars he has per se, but you need to know when he has 0 bars. This is your moment. With 0 bars, any button hulk presses is unsafe.
-Save up 3 meters and play it safe. Once you’re sitting on 3 meters, you’re set for your kill.
-Next time he calls an assist to protect himself, you punish with Hoyokusen DHC’d into double Hailstorm. Good bye assist, good bye problem. He might pop x-factor here to save Hulk, but it doesn’t matter. Either you’re taking down 2 characters or 1 and his most powerful tool.
-Now if he does something -10 or more on block (read: anything but :l:), you get a free punish. Without the assist covering him, he’s toast.

That’s the gist of how to lame him out in a meter war. Just remember that he needs to spend his meter and you don’t. Of course, you need to gently remind him of this fact by threatening to punish if he doesn’t spend the meter. Make sure he knows that he’s unsafe. He’ll crumble from there.
Also note that his command attack :f:+:m: is -7 on block. It’s not as easy to punish as his other attacks, which tend to be -10 or greater. Good news: Storm crouches under it. :slight_smile:

There are a few caveats and weaknesses to this approach. Namely, the truth of the matter is that Hulk does have safe options. The good thing is that none of them are game breakers. Know his safe moves and pushblock them. Do NOT pushblock his unsafe stuff. His safe moves are:
-Gamma Wave (projectile) —> Either stay off the ground or deal with it like you would a beam.
-Gamma Charge AA 2nd M (rushes forward) —> This is if he catches you in the air. It leaves him at +2 on block, but that’s not an issue unless you’re cornered.
-Gamma Charge AA 2nd H (downward angle) —> This will pin you on the ground with him at +8 on block. Very bad. You need to chicken block this with up/back. Think of it like a dive kick of sorts.

I think that’s the majority of it. Others feel free to add. No matter who you use in this fight, it will come down to 3 things: patience, meter, and spacing.

Yeah. I learned the Hulk standing :snkc: shenanigans the hard way. :lol: :sad: Laming it out with an Chun-Li + an assist (or even another of your team’s characters) is for the best. The best way to beat it is to not put yourself in that close range situation to begin with. :china:

Man, I’ve been hitting the ranked matches for the first time since ultimate came out and goddamn, Chun has been super clutch for me. She doesn’t have the best mixups ever, but she can avoid them easily. I’ve gotten better at knowing where characters want their opponent to be and then just not being there. And, boy, can she punish. I still can’t convert into serious combos or anything, but I’m working on it. I’m starting to feel like I’m actually getting her down. It’s nice.

Question for you all: I’m running Chun(legs)/Storm(whirlwind)/Trish(low voltage) and I was wondering if anyone had any ideas for how to deal with this situation. I was playing against a Doom who spent the entire match superjumping into the top corner and then doing multiple finger lasers. Sometimes he would call assist too before jumping. I wasn’t able to find a way to beat him. I would try to do tenshokyaku but finger lasers would beat it. Same for super jumping and trying to throw. So I figured I’d switch out and try Storm. Her vertical whirlwinds didn’t go up high enough to hit him, and her ice storm super also didn’t reach high enough. With Trish, I’d try laying traps but they would disappear when I’d get hit my finger lasers so they weren’t of much use. Her Round Harvest was the only thing I could think of but by the time it would reach him he could easily just block it.

Any ideas for how to approach this situation differently? Getting Doom on the ground the one second he was there before jumping again is the only area that I feel like I could possibly get to him but his team’s assists and his divekicks thwarted my few attempts at getting him.

Just dropping in to let you guys know I’m not dead. Holidays and work have been killer on me.

Spent the whole weekend with Demon Hyo and talking Chun-Li with him. I’ll post up more about that and some insight later.

Also OPs and such are getting more work done.

Ok so i’m so loving all the Chun and surprisingly Storm fans and support shown here, honestly didn’t think too many others used Chun other than for kicks (literally) so thanks for that, and also those combos were amazing! I need to practice more with her. Also I’ve been considering maybe changing my team Order which consists of Chun-Li (Tenshokyaku), Storm (Whirlwind), and Doctor Strange (Bolts of Balthakk). Any ideas or should it remain? Every Marvel VS game Chun’s been my main because she’s been kicking forever but you think maybe I should put Storm or someone else first for awhile? (Before Strange I had Ammy in his place until he arrived as I knew he would. :wink: ) Any ideas & tips would be great thanks!

awesomeness! I used to use Trish with my Chun and Storm I definitely have to continue to use her because everytime I see FCJago use her I get inspired again haha.

I like to stick with [Chun (lightning legs), Storm (Whirlwind), ______] as my basic shell for Chun teams.
Storm just adds so much utility to Chun’s game. Doctor Strange is a risky anchor, but I’ve never played him personally so it’s worth a shot. Either his daggers or bolts assist could be useful for closing in on an opponent. If you find that Dr. Strange isn’t working that well, some other options are Sentinel, Dr. Doom, Hawkeye, Taskmaster, Magneto, Iron Man, Nova, and Strider.