hmmmm… well the fact that she can airdash out of dp is a godsend. i may have to re-try her out… havent touched her in 5 months and can still buktooth with 90% success, so shes still a playable character for me.
im liking the air ex spin kicks… does a lot of damage and can be followed up… sexy.
stomps are stupid good now that they can instant OTG.
still it will all come down to how good she can get in against the super lame hurp derp stuff like magneto with drones +L disruptor, deadpool trish … dorm etc.
but atleast theres hope. air x-factor is also an indirect buff to her as well.
tsukiyome:
can she do her ex sbk at super jump heights? like after a stomp series or something?
can she call assists after H DP then triple jumps? could give her storm heights assists. (probably)
Im out right now but you just gave me an amazing idea. Remember now you can super jump by holding S now. After a cr.H, I wonder if you can hold S to SJump and hold the EX charge while you air series. If so… GDLK!
I got news for you guys.
Chun li CAN combo after ALL throws, even grounded ones.
Also, she can combo after EX SBK, if its done in TK motion.
You can combo after a grounded Tenshoukyaku L
Mission mode says otherwise I guess. You can land, call an assist, and then IAD Stomp and keep something going that way. I haven’t tried it with her old BnBs (I’ve been re familiarizing myself with jump canceling into Stomp xx Air Dash j.H loops all night) but it definitely works on shorter combos.
Something else to keep in mind for you Chun players: Keep Auto-Super Jump after Launchers ON when you play. It might not seem like much but you can do the following:
IAD j.MS, MH xx Kikoaken, H, cr.H, Buktooth, LMHcr.H S, j.Stomp j.Stomp j.H xx Legs xx EX SBK.
Problem with it? You go into free fall state after you use it until you hit the floor so don’t think you can do any awesome jump cancel/stomp follow ups. It seems purely swag/style only. It’s just a nifty little tidbit I discovered.
It’s mostly flashy and not practical but you can do it if you really want to combo into it. You can also hold the charge from a full screen approach:
Super Jump, charge down, Double Air Dash (Attack + Attack + Special x 2). By the time you land you should have the charge right away or by the time you throw out a fast poke. Just trying to find things that make it viable.
I am really confused about her EX SBK.
Sometimes it is fully invincible, sometimes people hit me… WTF is wrong with the move?
*Lv.3 still whiffs on hit.
*My bnb combo still works
*Chun Li is extremely good to runaway from characters with XF activated, with her airborne Tenshoukyaku + double jump
*Its hard to combo after OTG, specially after air throws because the distance between you and the opponent is related to the height you were when you threw him. But after some time in training mode, Im sure it can be mastered.
Yes, it forces air tech. Might be good for resets.
Brian, I’m gonna need help redoing all the stickies over the next few days. I wanna use that Dormammu template that guy left in the general discussion thread. Let me know if you’re interested in helping me do some write ups for moves and what not…or I could just use descriptions from your thread/write my own.
Gonna overhaul this section as the week goes on. New game means we need to make it look nice to attract new Chun players.
Im gonna make a tutorial video for Chun Li soon.
As soon as I get used to her changes and the game changes overall.
But for while, I think the write ups will do; yeah, I can help you, but this week is going to be a lot busy for me, so we can start next monday, ok?
Btw, has anyone ordered the brady magazine?
Mine will arrive in 1 month, so… =/
i think chun’s a lot better in umvc3. reliable midscreen combos after instant overhead stomp give her a really scary offense, and being able to combo off of throws and airthrows also fill up a giant hole in her game. she’s still pretty reliant on assists, though