The Final Fantasy Thread 2.0 | FFXV: OUT NOW! It Really Did Exist

So true, the spells were lvd also. Crap.

I think that’s the only FF where I didn’t understand the story at all.

A perfect MMORPG would nail the perfect balance between hard and difficult. FFXI is a tad too hard although imo I like it. WoW is way too easy gimme a few months and I already have X tier sets and fully epic char and what then? I kinda don’t like pvp in WoW for many reasons. FFXI pvp is boring too though. Anyway if they make a game that’s easily accessible to most people but hard at the same time in certain aspects then I’m sold.

FFXIV needs to have Onion Knight job class.

FF 11 had a story?

no talk of FFIV: The After Years? Anyone playing it? Thank god I ran into a certain spot with the full DLC unlocked or I’d have gone nuts waiting on the chapters. It feels great to revisit the FFIV world again.

Dang, XIV has a fee, oh well. Umm… there’s going to be a solo mode as well? Interesting, I remember Phantasy Star Online had a solo mode.

I highly doubt you’ll see a solo mode in XIV. It’s all about that monthly sub. If it steals just enough from WoW while not dumbing it down as WoW has lately you can count me in. That is unless SW: The Old Republic doesn’t grab me first. It just seems when dev’s get ahold of the big IP’s to create an MMO they ALWAYS screw them up. D&D, Warhammer, LOTR, etc… come to mind. Let’s hope FFXIV and SWOTOR don’t fail us.

Yup, a very good one at that. Definitely the best for a MMO and probably the best thing about the game.

I have no interest in XIV it seems ridiculous to pay so much money for a game that I can have just as much fun for $50 or less. I also don’t understand why they number the online games. It’s a completely different experience from the rest of the series. I mean Square is used to making many spin offs, why not just call them FF Online, they’re putting holes in my#1 fan numbered series collection.

Why wouldn’t it?

Got my copy of Advent Children Complete from UPS earlier and hot damn this movie looks real nice in 1080p.

No, a guilty pleasure is exactly what it sounds like.

That’s a joke, right? Where is FF11’s story? WHT is it, exactly? And what about its story and cutscenes make it superior? What are the themes we’re dealing with here? What makes FF11’s ridiculous magic faeries fantasy setting any more or less ridiculous than WoW’s ridiculous magic faeries fantasy setting?

Both games offer A.

WoW also has teamwork, AND the teamwork has huge payoffs for people willing to work together (and team cohesiveness with minimum gear works in that game too). WoW also encourages team effort, and not just in the solo-starved endgame (one of its flaws): levelling is even faster than it already is with groups, instances, group quests, and people who aren’t “wankers.” Classes can power each other up.

On top of all that, you can play alone, or join PvP groups without social obligations.

FF11 offers A. WoW offers better A (the grind is infinitely less tedious and time-consuming) and B.

Straw man. Art isn’t objective. I simply stated that it isn’t ENTIRELY subjective, either. And while FF11 wins in the polygon count department, WoW’s “cartoony shit” is cohesive; there aren’t too many visual elements out of place. Both games are pretty in their own way.

Both games offer A.

Both games rely on pattern-memorization to beat high-level content. Neither is any more difficult than a traditional shoot em up. This is a problem MMOs have in general. And FF11 trying to solve the problem with 10+ hour boss fights isn’t the answer, at least not on this planet.

And plenty of people leave FF11 because they don’t feel the need to have to rely on other people as a crutch. But, again, if you WANT to rely on others in WoW, you can. Or you can go entirely without that (to a degree). It’s even better in Warhammer Online, where you can join open groups and leave them without having to make any sort of social commitments, OR you can form a more traditional party. Options: it’s something FF11 fails to incorporate, and let’s face it, if it wasn’t for “Final Fantasy” in the title, that, on top of everything else, would have buried it by now.

That’s an MMO problem in general, though I’d argue that there’s a cultural concern here, what with the Japanese dev philosophy of denying problems for as long as humanly possible.

It isn’t. You can like it all you want. I can like Granstream Saga all I want. Both games are poor compared to far more thoughtfully designed games. Liking something doesn’t make it good, and disliking something doesn’t make it bad.

I want to :arazz: Dr. B’s mad sexy man nipples.

Yeah, it did. One of the best stories and settings of the series too, not that that says a whole lot. Vana’Diel might be the best FF world aside from Ivalice.

Well, it depends. You can’t really say you can have “more” fun with something else, because it’s different. With a game like XI and XIV, you’re playing with other people, that by itself can seem a lot more appealing to some people and worth the price, compared to a solo FF game that you beat once and probably won’t be playing much after that. Second, who cares if it’s numbered? It’s probably easier to market for them, so they go for it. Good for them.

I had said just as much fun and the reason belongs to pricing. There are plenty of multiplayer games that can be played with other people as well. I’ve played FFIX over 11 times as well and have about 333 hrs of play on XII all solo and for those reasons I think that it’s absurd to charge for something so expensive that one can fidn just as good or better.

You can find plenty of others who cares and I gave good reason for it. I don’t see how calling it FF Online would get less sales since XIV has online in it’s name.

It’s numbered for the same reason XI was numbered, because Sakaguchi had originally intended for the main FF series to go completely online. It all started when he played EverQuest for one summer back in '99 and became convinced that online RPGs were the wave of the future and the natural evolution of the genre. In 2000 when he announced FFX, he wanted it to have an online portion in addition to the single-player story as a kind of transition to FFXI which not only would have been fully online, but would be the model for every new FF after that. Of course, it didn’t end up that way due to a combination of Sakaguchi leaving Square, the PS2 online service being delayed, FFX’s online mode being scrapped due to time, and Japan’s lukewarm reaction to FFXI as an MMO in general. So then we got FFXII and FFXIII as single-player games and Square was no longer interested in venturing into the online frontier again, until now apparently. Even still, the damage has been done, and they can’t give this game a special name because they didn’t give FFXI one, and that would just be silly.

I doubt they didn’t have any interest in more online since they kept on sending out new expansions for XI and they were just waiting for the time to release a new one and I guess now is it since XI was about six or seven years ago.

I feel FFXI despite being very different from the single player experience truly deserves to be a numerical title. It’s completely understandable for someone who has not experienced it to think FFXI had no good plot, but seriously, CoP is one of the best FF stories ever told. It is also the only story of FF that stepped outside of the realm of conflict and gave you elements of friendship you FELT. I experienced it with 5 of my friends and the feeling of camaraderie we got by seeing the story unfold together was something I’ve never felt in any other MMO. The lore I experienced with WoW(which was everything post vanilla to T5 content) was completely mediocre in comparison to CoP.

@Mr. Scaves, 333 hours on FFXII? I have 200+ **days **on my FFXI /playtime before I quit. That’s nearly 5000 hours of content. I only kept myself idle over night when I had high quality warez to peddle but that was typically rare. Typing that number actually makes me :sad: and I’ll troll myself here by saying I realize that my teenage-young adult self could have utilized that time in a much more satisying way. But I have no regrets because the experience I got was worth it and I know that number pales in comparison to the number of hours I’ve clocked into fighting games. (The amount of money spent does too)

FFXII is a totally watered down FFXI. A tradition FF with the MMO element if you will, but everyone knows that. Just for a quick comparison the “epicness” of battles such as King Behemoth, Yiazmat, and Omega could not even remotely touch the feeling you got when you were facing their FFXI counter parts with your guild. In fact during the Yiazmat fight I recall having my controller on my lap and watching the fight, not playing it 70% of the entire fight. No comparison.

Personally I loved XII, I’ve been through it a few times now… I must be one of few people who actually liked the game and what they done with it. While I can admit, there’s times where you could just put the pad down and the Gambit system will do all the work, combat was fluid enough and constant enough to make it enjoyable. Nothing like watching three people running up to monsters and slaying them multiple times with Katana blades.

I know people were annoyed at the lack of variation in character building and can understand their view point, but I found that the action, numbers and vast array of commands I could give to the characters lasted long enough so that the game was complete in decent form. Many of times I went all the way around the map and back again slaying everything I came across, leveling up and collecting loot. That’s enjoyable! At least for me anyway, I loved it. I kind of got over the whole individuality thing and just built a unit to maxamise the numbers.

Obligatory FF8 fanboy post.