The Final Fantasy Thread 2.0 | FFXV: OUT NOW! It Really Did Exist

Bah, I can’t beat Braska’s Final Aeon. I guess I need to get more spheres. :frowning:

RPGs are difficult for me.

I’m just saying, FFIV, due to a lack of customization means if you’re stick (ie enemy attacks OHKO you) you’re pretty much boned, as you have to level up (or get really good with casting defensive buffs). I also didn’t think it was particularly hard.

I don’t think FFV’s summoners were all that great. What you said is true, I just don’t think Summoners were the way to go in my experience.

About FFXII, in battle strategy felt much more important than your example, that’s all. For instance, you can get away with being really weak against certain bosses with the right buffs/status attacks (which are in general really underpowered in most FFs, making them a waste of a slot), or the right elemental spells (another underpowered one in other games).

I also find it ironic you mention grinding in FFXII, as I saw absolutely no reason to grind for the game (unlike…FFIV…which is my point of contention).

However, I note you didn’t play much of XII. You probably didn’t even get to see some of the more interesting enemy combinations and bosses then. And the hunts, too. Which brings up another point: early game FFXII is fucking boring.

Just saying~~

EDIT: FFXII I feel has a whole list of more viable abilities than FFT. Except for the Tehniks subset, which are not so much useless as underpowered by the time you get to buy them. Still usable…just better stuff available by then.

Btw, your comment about abilities is only applicable if you build your party the same way for everyone. Why you’d do that, I dunno.

Grinding really depends, I for one, tried to max out all of my characters in FFX (A tradition I usually do in all FF games, so X wasn’t the first) to see whom were the best overall characters within the game, which obviously came out quit convincingly in the end.

However, trying to max out that entire sphere grid for all of the characters was an absolute and complete utter nightmare. I guess grind wise for that, it was absolutely terrible, however on the notion of difficulty, I found when I first played FF IV and V when I was much younger and for the first time, it was difficult.

I will however attribute the difficulty to the fact that I was playing on my Uncle’s Super Famicon which was imported, and worse yet, playing them in japanese so I had absolutely no idea what the hell to do, which I’m sure made it 50x more difficult then it really should have been.

XIII looks absolutely amazing and has me anxiously waiting to wanting to get a hold of it. Honestly, I’ll say this, I thought FFXII was good when I first played, however after a while, maybe it’s just me, but it got old and stale quick, and didn’t have the same longevity I would have expected like older FF games, or even X. The FFXI battle system was nice…however seriously, it’s still way to slow, I remember actually falling asleep sometimes in battle, simply because of the pace of it. Now if that active bar recovered quicker and kept you on a higher speed, it would have been more interesting.

I’m really hoping that the battle system in XIII is more faster paced, so it requires you to be more on your toes, but more importantly pushing you to think more quickly going on the assumption that the monsters will be continuously active.

Themes from the FF13 Demo

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Final Fantasy Agito XIII - Japanese Audience trailer:

any1 seen ff7 acc yet?

Yeah FFIV isn’t that hard, but pretty much all the FF’s after VI are even easier. It can KO you pretty quickly if you get sloppy but it’s still possible to beat most of the game with little or no grinding as long as you play it right, hence why I said it strikes a good balance of leveling and strategy.

Of course it depends on which version you play. I played the SNES version (aka easy mode) when I was about 10, and it was the first RPG I ever played all the way through, so it seemed harder than it was. However, hard type on PS1 still held up when I played it in college - unlike, say,FFVII or FFX, I actually died now and then. I hear the DS version is harder, but I’ve never played it.

Well yeah, different classes are more powerful than others at various points of the game - there are a few where doing all summoners works, in some you can do all monks, etc. Customization options can often lead to character homogeny, which requires fewer/simpler tactics to win.

I don’t know, I just found myself supremely bored and unengaged with the game, to the point where I ended up just wandering around randomly not even knowing what level I was supposed to be at, and eventually taking quests because it seemed like fuck all was going on in the main plot, then the quest bosses would have shitloads of HP which required leveling. All in all I found a lot more cases where grinding was necessary than in FFIV.

Also, part of my point is not necessarily just with grinding but with any form of repetitive, mindless play (ie just going through tons of battles to get from one copy/past area to the next) and the general design focus in JRPGs on developing their “advancement” system more than other areas of gameplay.

Fair enough…

I found FF12 really devoid of abilities. At least half of all the “abilities” were just equipment purchases (yay I “learned” how to wear hats) and even more were just stat buffs (last I checked, Chrono Trigger’s power tabs were not considered an ability). Other than magic spells, virtually the only abilities which allowed you to actually do something were the techniks, which were far and few between, and pretty useless. I was forced to make everyone in my party the same because there wasn’t anything else there. Trying to specialize rather than homogenize your characters should not be like squeezing water from a stone (note: I had this same issue with FF7 and 8).

FF13’s battle theme is fucking flawless.

I think playing FFXII International will change people’s minds about the game. I bought it a month ago and it really makes the gameplay interesting since you’re basically choosing a class for each character based off the games zodiac job system.

This. My jaw dropped when I found out that the awesome trailer music was the actual battle theme. :wow:

Sounds like Chrono Cross a LOT.

Cool beans man. I don’t mind you hating the game or whatever. I’m just saying that there are a lot of viable in battle options (as far as I’m concerned there are certainly more than FFIV, at any rate).

Also, I didn’t count armour equips as abilities because…they’re not, so when I described their usefulness I wasn’t counting them. However, it should be noted that different weapons give different effects, depending on what you want (ninja daggers/swords for multiple hits + high critical rate, staffs/staves for magic + status effects, guns to void defence + range, etc). Just as you, I found most techniks worthless, however the variety of magic I thought was good. From all the status buffs you could use, to all the viable status effects that actually WORK on enemies where it ought to work, made it good gravy.

And just to clarify, the reason I say why you should specialise in FFXII rather than homogenize is simply because depending on the character (and more importantly, the limited stat differences) you’d want them to have different abilities for optimal performance due to the limited LP. That, or LP grind to have everyone have roughly the same set of abilities (which is apparently what you did). For instance, I pushed Penelo to have attack magic + healing magic + magic restoring augments, Vaan was the jack of all trades, Balthier was the tank + status effects, Ashe was status + physical augments, etc. Of course by endgame everyone was starting to get the same sort of abilities, but this problem appears also in FFX and other games of this nature.

Hate away man.

does anyone play final fantasy 11? just got into this game.

Get out. Quickly. It’s trash. I mean every word of what I’m about to say: it’s worse than Superman 64.

I have bad, painful acid reflux, and I would rather go through an hour of that pain at its worst than 15 minutes of FF11.

really? i like it. im a level 11 warrior at the moment.

Well, if you enjoy it, keep at 'er. But the game becomes a forced-grouping grindfest very quickly. And that doesn’t really jive with me.

Quick question about FF4.

Is it possible to get the rare tails after all your characters are at lvl 99? I’ve been using Sirens to fight the Flan Princesses to get the Pink Tail, and I have the Treasure Hunter augment equipped on Cecil, but after about 200 fights, still nothing. I’ve been able to get the other color tails; I even got a Blue Tail after the 1st fight I had against a Thunder Dragon, no augment either. Is this some deal with the game or am I just incredibly unlucky thus far? I’m trying to also get a Red Tail to pick up Onion Swords for Cecil and Kain. Been already about 150 or 160 fights and still nothing.

I’m playing FF2 on PSP…and I REALLY like it. Is something wrong with me?:looney:

Nope, I like it too. It’s a decent game, just differnt from rest of FF. However if you can get the PS1 version, that is probably the best version.

How so? I was under the impression that the PSP version had even more content than the PS1 version, and higher resolution.

FF13 battle theme

IDK if anything comparable has been posted so yeah…