The Fatal Fury Real Bout 2 Thread

He can’t make it to FR. =( Hopefully at a major in the future, though!

And Musolini, good question. Kara cancels and dash -> command grab setups are effective, even though the invincibility window is still the same. Why? Because you can use these setups from outside your opponent’s poke range, as they are pretty fast. You can’t kara or dash into normal throws, so those are easy to poke away - heck, Bob might be top-tier if normal ticks were good. =P

It actually prefer the throw invincibility being what it is: it keeps people from over-relying on traditional tick-throw tactics. It’s also not that big a deal there really isn’t a traditional grappler-style character in RB2, and those that come closest (Geese and Mary, and to a much lesser extent, Duck King) have ways of getting around that. The character that is probably hurt most by this is Krauser (who has 3 command throws), but fortunately he has other tools at his disposal.

Besides, does anyone here want to imagine a reduction of throw invincibility against someone like Bob Wilson? :looney:

“Tick. Throw. Follow-up. P-Power / Infinite.”

As for Terry’s low :snkb: not matching up to Geese’s, of course it doesn’t…but then, Terry doesn’t need his low :snkb: nearly as much as Geese does. Without his low :snkb: / :snkc: Geese would be mid at best. That’s how essential it is to his game they are (especially since his low :snkc: is the best sweep in the game).

Man, I sure hope you’re not teasing me. :lol:

Yeah, I actually posted in the thread that I wouldn’t be making FRXI after all. Although things have cleared up and theorhetically I could make it there now, it’s just so short notice. Not to mention that I don’t have a stick, a lot of people who I wanted to see aren’t going to be there, and some of the silly rules that they have (why o’ why can’t I have :snkb:+:snkc: mapped in RB2 while the Soul Calibur players can map theirs till the cows come home? :crybaby: It’s a nuisance for stick-users, but absolutely crippling to pad-users such as myself).

Ahem, but anyway! I rather like that idea, DG! I’d have my custom stick completed by then, with time to have practice on it. But man, the pressure! :looney: It’d be one godawful time to choke. :wasted: Is there a projected date for when Evo World is going to be that’s been posted yet?

Good games last night. :tup: Hopefully you’ll have gotten used to the aforementioned mapping thing by tourney time. And keep it up with those Xiang-Fei counters. If you can get those off consistantly, then that will give you a -huge- advantage. :bgrin: Well, except against certain chars. You already know who one of those are. :rofl:

Spanish exam tomorrow. :bluu: Going to worry myself right into an ulcer over these Spanish courses. :arazz:

P.S.: Josh just beat me in mentioning the Bob tick-throw insanity. :lol:
P.P.S.: Man, I really need to change my SRK name to Ghostpilot.

Good games man. I finally was getting the hang of things with that last match we had. And fuck that bitch:mad::mad::mad::mad:

I can do the counters better offline though thankfully.

[quote=“Mr.Big, post:622, topic:29758”]

Man, I sure hope you’re not teasing me. :lol:

Re: Nah I aint teasing you, I’m certified without a doubt…I got the certification to prove it…I’d be glad to make that very easy for you…

Yeah, I actually posted in the thread that I wouldn’t be making FRXI after all. Although things have cleared up and theorhetically I could make it there now, it’s just so short notice. Not to mention that I don’t have a stick, a lot of people who I wanted to see aren’t going to be there, and some of the silly rules that they have (why o’ why can’t I have :snkb:+:snkc: mapped in RB2 while the Soul Calibur players can map theirs till the cows come home? :crybaby: It’s a nuisance for stick-users, but absolutely crippling to pad-users such as myself).

Ahem, but anyway! I rather like that idea, DG! I’d have my custom stick completed by then, with time to have practice on it. But man, the pressure! :looney: It’d be one godawful time to choke. :wasted: Is there a projected date for when Evo World is going to be that’s been posted yet?

Re: Yessir, August 10-12th I believe… its on the www.evo2k.com website…

You’ll do fine…people dont know about me I been training in quiet…my Krauser has leveled up dramatically…Also someone else does play Mai in this game…ME.

LOL. So yes I been watching all the vids, all the commentary between you and God 2.0 all that, I just been lurking…can’t let everyone know what I’m doing lol.

I’m uploading a practical RB2 Corner combo CMV by Mai myself…

Here is the video I made…

[media=youtube]NE4YAe7M6-8[/media]

Shows how to use her feint and make some nice comboes as well as a meaty combo NOT involving her feint that works the same way…

Interesting stuff, well have to play sometime. Though busy busy busy :frowning:

Thanks man, yeah man we will play sometime I’m sure…trust me I will be travelling to more locals and majors within the next two years I assure you…

I hate to miss out on FRXI I really do…but hey man even I got a life…

:sad:

Those were some neat combos, Lukus. Remember, though…in her launcher chain, you can combo the dive after j.B. And the launcher combos into both of her supers as well.

Also, just to let everyone know, I added Chonrei frame data to the post on the last page and should finish Laurence tomorrow morning! Winding down to the end of this project. =D

-Josh

Naughty!

Now get on AIM or MSN and get some proper training, instead of just doing the shadow boxing thing. :stuck_out_tongue:

He was actually talking about the Geese rolling kick :l::snkb: versus Terry’s similar move performed with :r::snkb:.

Geese can cancel the move into 2 grabs, projectiles, counter moves, and a back plane hitter. Terry can cancel his into a low move, a move that takes himself into backplane, and a backplane hitter, as well as several specials with no hit properties. It is the threat of the grabs that really make Geese’s so dangerous, and the only thing that is 100% safe is probably to dash high jump over him.

Regarding the grappler types, Krauser has more of the classic “I am going to take away 30% of your life anyway, so what do you prefer? To be punched to the ground or be punched by the ground?”-approach.
He is a bit of a strange character in that he has the combination of a strong long range game AND good grapples.

Gah, my mistake. I don’t know how I saw that to mean low. :looney: ::Slaps himself:: But yeah, the #1 thing that makes Geese’s :l:+:snkb: so dangerous is the 360. If it weren’t for that, Terry would definitely have the edge.

And actually Krauser isn’t as strange as you’d might thing in respect to his playing style: he resembles Goro Daimon in a lot of ways: both have anti-air grabs, counters, excellent + long-range pokes (Goro’s are simply godly), command throws, OTG’s, and throw supers. Though it’s a bit of a stretch, you could say that they both have projectiles (Kaiser’s Blitz Balls and Goro’s Minelayer) as well. The principle difference between them is that Krauser’s more aggressive and combo-centric while Goro’s just a defensive force of nature.

Come to mention it, it’ll be interesting how the KOF '96 + RB2 Hybrid Krauser will do against Goro in KOF98 UM. :wonder: But I digress…

yeah but krauser lacks in speed and in damage starting from light hits. unless you pimp power that shit. and personally dg, with mai i generally use the d+A d+C strong to feint after in corners. that is unless you actually hit the s C. good combos for mai in corner.

d+A, d+A, d+C, feint, either d+A, d+C into super or special, or the A, B, df+C into special or combo sstrong finishing wwith the d=AB air move. quite easy and one of the few methods mai can actually do some damage without her super bar in combos. though you need to be in the corner, its better than sucking completely.

Yeah I know about that…from Real Bout Special…you can combo the launcher into super and the launcher into dive after b…I even saw Ghostpilot do it a lot…

confirming you can do it in Real Bout 2 as well as Special. Theres a slight chance I can still make it to FRXI…I’d say 40%…

Will do…as soon as I get confirmation whether I’n going to FRXI or not.

What’s even easier than doing all of that unnecessary fienting with Mai is to simply do,

:d:+:snka:, :d:+:snkc:, :d:+:snka:, :d:+:snkc: xx Special / Super
:d:+:snka:, :d:+:snkc:, :d:+:snka:, :snkb:, :df:+:snkc: xx S / S

And so on. She has to work so hard for her damage, though. If only her :hcf:+:snkc: (or is it :qcf:+:snkc:) recovered faster, then she could do some great juggles, but alas. :bluu:

As you may have noticed in all my match vids, I generally avoid feinting, since (for most chars) the additional damage you get is usually not worth the substantionally increased risk of fumbling the combo. I can’t tell you how many times I’ve escaped with only taking minor damage because the opponent messed up a feint combo when a more basic combo would’ve ate me up (especially Rick, for some reason people go fient-bananas with him).

If the fient combo doesn’t either add a bunch of damage (for example Rick’s dashing :snkc:, :snkc: xx feint) or allow you to do something you couldn’t normally do (Yama’s infinite, linking Geese’s OTG), then chances are you’re better off not bothering with it.

The best, all-around use for feinting, to me, is as a “get out of punishment free” card when your combo is being blocked and you don’t have a safe move to use.

Spanish exam time! :wasted:

Nice analysis…I’ll try that…but now that I got my Saturn pad I aint worried about execution…but yeah its a tournament I’m sticking with what works and is reliable…

I will test all that out.

I agree wih Ghostpilot on feinting. I rarely try to do some fancy schmancy combo to just get a tad more damage when I can do a safe combo for almost the same amount of damage.

I mostly use feints for psychological reasons, setting up traps or applying threat. Fake blitzball, fake judgment dagger, or fake reppuken into dash command throw works very well for instance.

I also use it to cancel recovery on :d::snkc: moves with characters that have cancellable versions, and of course I use the fakes all the time with Geese, who rely on them more than any other in order to set up his pursuits. Another great thing about this is that after seeing the fakes so many times, my opponents sometimes go numb to them, forgetting they could be the real thing, so when I suddently cancel a blocked sweep into a real Raising Storm, they jump straight into it.

I got some new matches on. http://www.youtube.com/caustralia to watch if you guys want.:woot:

Recently watching (again)Deadlyrave-neo’s RB2 play inspired me a simple fact. With so many game clips watching I rarely read the psychology of the gamer. IT means that I m not capable to read what they are thinking because the lack of knowledge on its background or situation. Or else I just ignore the brain job as my numb on d sea of media(may be borned stupid).
Either of them make me ashame of myself. Wasting time n lots of good clips in which I use to comment badly(luckily its rarely posted on public). A meaningless judgement focus on d combo and d length of clip time. I blow up d enjoyment of this entertainment myself.
I want to again thanks Mr.Big and Rashreflection n any others for their posts. I have to go over all your works again:tup:.Those are awsome.

I recognise my play style is so much like Deadlyrave-neo. Offensive, can’t wait and not use to defense. D only difference is he makes combo better than I do:rofl:. No disrespect. There are not much break shot in d play. I don’t believe break shot is dirty. Its part of d game force you to be unpredictable during d interaction. If someone enjoy combo rather than psychological play my suggestion will be d RBSpecial and RB1 which actually got faster game speed too.

Ghostpilot- Something to consider…I will allow button mapping on Real Bout 2 at all my tournaments from here on out…

Why? The same problem for allowing it on World Heroes Perfect as Josh knows…

The PS2 version you CANNOT disable the button mapping…

So thats gonna be an issue at FRXI I can see it now…

They dont know the collections well enough…

So dont worry you can map that B+C button…How can I not allow you to do that if you can’t disable it??

:confused:

Yeah it would be a big help.

It’s a major pain because just for FR I have to change the whole way I play now to compensate for the rules.

It’s really is annoying.

I’d bring it up to Larry…If I make it I will bring it up to him…you can’t monitor that so why bother??

Tenka is different you can disable the macros…

i just wanna ad some characters suck with feints and shouldnt be bothered with it. but some like rick, they own from anywhere with they’re feints. and its never the characters fault for messing up a feint combo, as soon as you hit the first hit of a combo you should see if a feint combo is possible or not. and in the corner some people really own with feints. hard. but then again some feint combos are fucking hard even in the corner. just try this great but overly fucking difficult terry combo.

:uf: + :snkb: then :snkc:. land and walk for ward as much as possible without breaking the combo and :df: + :snka:, :snkc:, :d: + :snkb: + :snkc:, :df: + :snka:, :snkc:, :snkc:, :qcf: + :snkb:, :qcb: + :snka:. thats like 70+% damage. most characters have a hard time doing that much damage with the aid of their ppower. terry doesn’t even use his powerbar for this. such a great combo, yet most people will usually do his :snka: then :snkc: chain after feinting followed by a special or ppower. good example of a feint combo thats just too damn hard. and the bad part about it is, if you use the feint without this combo and go for the :snka: then :snkc: into special chain it wont do it justice. cause with the normal combo followed by the :qcf: + :snkb: into another special does as much as the feint combo, making it useless cept when doing ppower combos. mainly cause the :snka: then :snkc: chain pushes you to far back to do the :qcf: + :snkb: move to juggle on.