Its a work in progress, just the intro is done and the meat of it, isn’t done yet. I am still testing, and learning.
Also interested in the Special Rankings, so I can provide that info accordingly, I am practicing then will check frame data, play some matches vs. Ghostpilot, and I’ll update the rest, ttyl.
Mai Shiranui
By PC1X1
Mai Shiranui is a female kunoichi who trained under her grandfather Hanzo Shiranui a Ninjitsu and Koppo-Ken master. However Mai?s fate was intertwined with Andy Bogard, an American fighter that came to train under her grandfather. Mai would then train under her grandfather?s friend Jubei Yamada. Despite Andy taking Mai’s place and becoming her grandfather?s pupil in the Arts of Ninjitsu, Mai did not hold hard feelings. On the contrary fell in love with Andy. However Andy does not reciprocate such feelings and instead treats Mai more like she is a little sister. This is most likely due to his relationship to Hanzo Shiranui. Mai is notoriously pretty and is considered the female sex symbol of SNK playmore. She is of Japanese decent, and her depiction is not proportionate to her measurements. Her assets seem to have been underestimated in her official sizes. Mai has appeared in the Fatal Fury (Real Bout), King of Fighters (KOF) series. Her latest appearance was King of Fighters XI, as an unlockable character. While Mai was a central character in Real Bout, it wasn?t until Real Bout 2, that she was properly regarded as a main stay on the series. While the most popular version of Mai Shiranui and most overly used sprite comes from Real Bout Special. Real Bout 2?s sprite is what led to that evolution of the Mai Shiranui we know today. Mai art style was a bit different in Real Bout and more akin to 80?s hipsters.
Attributes:
Mai?s power and range are average; however she is a very capable mind game character. Her zoning is great, and she is able to play footies with any character, regardless of skill level. She isn?t very easy to use, and absolutely has to be played in a fluid manner, by stringing combos, chains as well as use of the back plane whenever possible. Because her single hit damage is low, she absolutely depends on combos and her H, P, S specials. She has relatively small hit boxes, however her moves are spread out, and take a while for the animation to go through, and that?s the main reason she lacks speed, so set ups are very important the follow through a combo or juggle. Her Ryu Em Bu, although slow to come out, when timed correctly can effectively screw an opponents zoning and provide Mai time for a set up. Also Ka Cho Sen is great to keep an opponents distance. While it?s an ineffective move by itself, it?s another good way to create breathing room, while going for a set up.
Mai has two color palettes P(A) selects her Red outfit, L(D) selects Blue.
Move List: (With Descriptions, and Tactics, Coming sometime 2008)
Chains: (Coming sometime 2008)