After the 7.06 and 7.06b balance changes, you can no longer solo with Squire. Instead, you need a Squire, a App, and a Monk in order to solo. This only applies to the end-game of course. I personally like this change, with the exception that it takes a ton of running around.
How’s everyone doing on beating Spooktacular and Hard and Insane? The patch greatly reduced the amount of enemies, but they are much stronger. This was a good change, and it made Hard much harder, but shorter.
Hit 38 on my Monk today, then powerleveled a Huntress up to 14 in 30 minutes running the first mission on insane.
Still haven’t beaten the last 3 maps, or started any challenges. TOTALLY worth 15 bucks. Also, the patch is coming to consoles (though they might wait till a few patches stack up and release them all at once for consoles, but whatever that’s more support than they usually get)
I can still solo insane ramparts, but it’s quite a bit tougher. I kind of like the changes. Squire was definitely too OP. The nerf got a little crazy but I’m glad they toned it down a bit. Now, you need every class working together, which is what this game was supposed to be about in the first place. Though Monk could still use a bit more love imo.
IMO the Barbarian should have the Squire’s current abilities (Bloodrage, circular slice) and Squire should have more TANKING abilities, like a single target or AOE taunt, and a retaliatory block which would deal damage back to enemies for attacking you while you’re blocking. As it stands right now very few people ever bother using Squire’s current block ability at all.
Monk needs some Hero-spec love. His towers are fine now. A Tower Spec-ed Monk reduces the damage of all enemies to 30% of their normal damage and has Lightning that can do upwards of 400 damage per tick (which is about every 1.2 seconds) to a very large area. Also, the Auras don’t proc on enemies with immunities, which greatly increases the time before you have to heal the Aura.
The only use for the Squire’s Block ability when you are fighting the Dragon on Insane. Not blocking his Breath attack is instant death. It is super useful in this instance…and this instance alone.
If you’re on XBL, add me. My GT is Biggzy, I’m about the same level, 39 I believe with a squire. I just beat the second to last map and unlocked the bonus level. But we could wreck some shit together.
You can now Pause an online game (private or public) as long as there are no other network players in it. When someone joins, it’ll unpause. If you want permanent pause on a private game, hide your game via the pause menu
Fixed potential TrendyNet rollback and client-side-connection issue (client-side changes)
Altered dropped-item rarity calculation slightly, so you’ll now see some of the rare loot (rare weapon variants etc) occasionally drop on the more challenging difficulties
Squire fixes: Attack Rate now scales correctly on Harpoon & Bowling Ball Towers, now can fire multiple times per second etc. Harpoon projectile flight speed increased by 20%. Bowling Ball Projectiles velocity-loss/expiration time fixed so that they can travel as far as the tower’s Attack Range. Harpoon & Bowling Ball Towers Damage Ramp increased by 10%. Harpoon Turrets now prioritize air targets higher than ground targets. Boosted Damage Ramp on Spike Blockade by 25%. Reduced Bouncy Blockade HP by 15%
Apprentice mini-nerf: Magic Missile, Fireball, and Striker Tower Attack Rate Ramp reduced by 10%
Last few patches were a little extreme on balance, but I think they finally got it right. Everything flows much better now, and all the classes seem useful.
I love this fucking game.
Insane Summit is crazy. Fuck Ninjas. I don’t know if you know this Galatic, but we almost lost with the boss at 1/3 life. A Ninja broke through the bottom center wall and destroyed everything. I know because I was on the phone with Geppeto and he was freaking out. LOL.
I’ve been playing this game a lot recently. I’m not addicted to it that much (too much CoD Zombies, GoW Horde mode, and other co-op loot grinds under my belt to stir me up anymore), but I definitely enjoy it. A few things bug me about this game:
Having teams sucks. There’s not much incentive if any to go past 2 team members in most cases. The way enemy HP, attack, speed, and quantity scaling work, combined with how traps aren’t increasingly effective as enemies get tougher, make soloing by far the best option if your goal is to gain EXP. This is especially true on boss stages on Insane mode. Most co-op games give incentive and reward and most strongly convenience for playing with others … ultimately, this game hacks at that.
For example, a great co-op game is Castlevania: Harmony of Despair. Unless you were talking about glitched Soma speed runs or something, more team mates were convenient and welcome, able to heal others, hit switches, get out of the way treasure chests, and more, without destroying the difficulty. DD feels like a huge step back from that type of mentality.
The balance sucks (on the console). Of the 4 classes, there are essentially 2 efficient classes, Huntress and Squire. Huntress has amazing DPS and potentially long-range AoE massive DPS, while Squire has amazing DPS potential even with a trap build and by far the most potent trap selection. Apprentice has a few okay traps in comparison, but aside from just using him to put up traps at the start, he’s outclassed. The Monk is kind of in the same situation as the Apprentice, but worse.
Everyone fucking kicks 80% of the time. I refuse to join games anymore, this shit’s so bad. I believe this stems from my first complaint about how having teams suck; well, what a lot of assholes seem to be doing is making a public lobby, getting one person in, then kicking anyone who joins. That won’t stop the XBL community from kicking if there’s any number of people, mind you. Note I’m a level 70 Huntress right now, not some poor sap who would drag down the game.
I don’t like how you can change characters mid-game, at least in co-op play. There’s no penalty for making traps then picking your best combat class and sticking with it - doesn’t balance for support type characters come from having a weak offensive game? This leads back to my first complaint, since everyone is at once any class whenever they have access to the building phase, dissuading team variety and team quantity.
As many complaints as I have about the game, I do enjoy it immensely. I just hope some patches in the future for the 360 rectify the balance and poor scaling system.
When there are more characters, there are stronger enemies. Stronger enemies drop better items. That is the incentive for playing with more people. If you want REALLY good items, then you’ll want to play 4-player matches. Plus, since there are more enemies, you have more chances for item drops. Of course, the added difficulty is a good reason as well…if you want that.
Apprentice and Squire are really the only imbalanced things on the console version. Squire Harpoons/Bowling Balls are a little too strong, while their Spike Wall is too fragile, and Apprentice Towers are bugged (they can’t exceed a certain attack speed…which is something like 1.5 seconds before attacking animation starts). Monk Towers are super important when doing the harder Insane levels, unfortunately Monks aren’t needed during the combat phase (but that should change with the next PC patch which Console will eventually get). Also, you should always have an Apprentice on your team, just for their repairing power.
Anyone have any mana-making tips? So far I’ve been just soloing insane Ramparts… makes anywhere between 250,000 - 350,000 mana every time you clear it. If I can get a solid group we can do some quick Insane Assault runs and sell the Blasticus to people.
Blasticus prices are rapidly decreasing, and you can only sell near-perfect versions. Assuming you split the profits, you would probably make money faster just grinding Ramparts.
If you want to grind for Blasticus, then you need to do Raining Goblins until you get a good Dancing Cavalier. When you upgrade it, make sure to take the projectile speed to around 1,100, then focus the rest into Attack. Grenade Launchers can go through the “projectile wall” in assault," so you can just stand back and dominate while nothing can hit you.
Saw this game 2 weeks before release and thought it was a VERY interesting concept. 16 of us at my job got it and all us of are glad it’s turned out great. The game is real fun and the price (I’d pay $60) is so reasonable for the amount of game you get… I just started playing can’t wait to get to end game stuff…