farmed Hard Halloween till I got a Godly Von Wolfstein, upgraded it and now my huntress does roughly 90K dps. Let’s farm insane summit!
^_-;
farmed Hard Halloween till I got a Godly Von Wolfstein, upgraded it and now my huntress does roughly 90K dps. Let’s farm insane summit!
^_-;
I completed all the maps on Insane last night. Still have the challenges to go.
Also, did Insane Survival up to Wave 16, then quit. But I just wanted to say that it only took 1.5 hours to reach that point. People are complaining that it takes 10 hours to reach Wave 20 on Medium Survival. I’m really not sure how they are so slow.
Heavily debating buying this game. Will it go on sale at all like Terraria despite being dirt cheap?
yeah i hear from some people that did it that it took around 5 hours. what map did you do it on and what build did you use? im trying to get this achievement to but i dont wanna spend 5 hours on it.
Maybe you’re just the best.
Went ahead and bought the game, got an apprentice to 12ish. Is there any way to get over the early levels quicker? I want all of my stuff unlocked, darnit!
Are you on PC or console?
I went ahead and upgrading my Flamethrower for the Squire. He’s doing about 8k damage per attack. Its pretty nasty.
Deeper Well. I’m not at home, but I’ll post the set-up later.
Made 30,000,000 Mana in about 3 hours last night. Got lucky on Spooktacular drops and sold them.
PC.
I’m working on my Apprentice and I’m doing nothing but leveling tower stats. I just capped my tower attack damage last night (+70…honestly I was hoping it would’ve gone on forever) and I’m not sure if I should work on tower attack speed or splash radius yet. Does the splash radius affect anything but the fireball tower?
And when am I supposed to be able to afford a pet? I have like 50k mana and all of the pets in my store are way above that.
http://steamcommunity.com/id/hawksrk Here’s my steam profile if anybody wants to add me. I’m level 22-23 right now.
Tower Attack Speed is probably the most important stat for a Tower Apprentice. So, go for that next. Splash radius is not affected by any stat. It is a set amount. The Tower Area of Effect stat increases the attacking range of the Towers.
The quality of the items in your Tavern are based on the last mission/difficulty that you completed. In order to get more affordable pets, you should complete the levels at lower difficulties (the earlier the mission, the weaker and more affordable the pet).
I need this same info but for a Aura monk. I now fully understand how Strength Drain aura is possibly the most awesomest aura ever.
In fact, is there somewhere there’s stat importance for characters whether they’re dps/tower/trap/aura? :3
This patch is supposed to be released later tonight, but the Mod Tools and Capture the Flag will not be released until Thursday or Friday.
7.08
Added all modding tools, Editor, source code, and art assets as optional DLC. This can be used to make Mods (new maps, content for the base game, compatible with base game in Open mode + automatically downloaded to new users), AND Total Conversions (complete reworking of the game that changes or rewrites core functionality as you see fit, requires direct installation of Total Conversion files). Want to add something to DunDef? Submit your changes / additions to us for inclusion into the Official game! Want to make your own game with the Dungeon Defenders code and content, package it up and distribute it for your benefit? Go ahead and design it as you see fit!
Added 16-player PvP CTF Pre-Alpha Season Pass “Frostdale Village” DLC support ( http://www.youtube.com/watch?feature…&v=PrqkhO2S3s8 ). Oh what fun!!
http://forums.trendyent.com/images/smilies/biggrin.png
Fixed return-to-tavern crash / map-transition crash
Fixed glitch where you could get “Unlocked New Mission / Costume” messages on every startup unless you did a local save
Kobolds should no longer ever phase through blockades
Raised cap on Monk weapon Ranged Damage stat per upgrade to 85
Added Insta-Invest button to immediately dump in as much Mana as you can for the next Upgrade level
Fixed bug where User Interface debug info could appear on-screen by pressing some obscure key combination
Chain Lightning Tower now immediately retargets to new enemies after killing an enemy. Also its Attack Duration Ramp has been increased by 40%, now you get much longer-hitting lighting towers, and Lightning Tower AOE including max number of chains increased by 10%, and its Max Chain Length increased by 33%
Uber-Chicken Pet’s Damage now scales with Hero Damage and has a reasonable impact AoE, making it a fantastic boast-worthy reward for any Legendary Defender
Fixed issue where Costumes would sometimes not be unlocked when completing Halloween Spooktacular!
Fixed issue where DarkBot and Spanky pets weren’t counting towards the “Gotta Catch Em All!” Achievement. If you already have those Pets, with this update you will simply need to drop those Pets from your Item Box or Hero, and pick them up or store them again, in order to have them count towards the Achievement.
Fixed Ogres occasionally getting stuck in creep rooms on Glitterhelm
Chicken Pet can no longer have poor number of upgrade levels
Added simplified Monk Auras for low-quality graphics modes
Enabled Guardians to boost ***multiple ***nearby Defenses! This is a new, upgradeable stat on all Guardians (only upgrades once every 10 levels so you need to be packing a high-level Guardian to get the most out of it). Increased Guardian boost-amount exponents by 100% so their Boost-stat value will have more of an effect as well. Enjoy it, it makes Guardians an incredibly powerful buff especially when used in team groupings!
Enabled VAC (Valve Anti Cheat tech) in online game sessions. Will not only trigger a TNet ban, but also a Steam online session perma-ban for DunDef.
Auto-lock items picked up from tavern floors
Reduced enemy ramp by over 60% for Survival Enemies (so a much quicker affair now), but now the Survival/Pure-Strat difficulty ramp vastly increased once you get past Wave 10. Moved Giraffe Pet earning to Wave 25 survival.
Reduced Van Wolf Damage by 40% more, and Sic damage by 30%, was too OP for what it took to earn them.
Nice.
Love it. This is neccesary…lightning tower sucks right now.
7.08b
All: Chicken Melee Attack now incorporates Hero Damage as well, and incorporates hero damage at a 20% higher ramp
All: Sicarius damage buffed by 30% and spread area reduced by 12 degrees / 50%
All: Grenade Launcher Range now limited in Assault / PvP
All: End-of-mission statistics UI now draws chat messages over it
Coop: Fixed bug with swapping heroes with less than 30s on the timer
Coop: Made Survival Enemy Difficulty Ramp easier (but still harder than it was originally)
PvP: Electric Aura Damage Reduced, Strength Drain Reduced, and all Aura Life Energy lowered
PvP: Squire Bloodrage Run Speed increased
PvP: Invisible Huntresses now can be affected by Auras
PvP: Hero Damage down, Hero HP up
PvP: Squire Bloodrage now yields more of a speedboost
PvP: Fixed some important latency and bandwidth issues for 16 players
PvP: Heroes clothings now take on the color of their team
I really want the girraffe pet but I don’t know if I can sit through that many waves…
^_-;
Android Version. Fucking sucks.
“* All: Grenade Launcher Range now limited in Assault / PvP”
Maaaan - I JUST grinded a decent launcher for Assault. I guess I’ll have to go through it the real way? :T At least the launcher won’t go to waste, I’ve got a brother I’ll offload it too. 2500 + 11000 pierce is still a decent weapon.
Anyone want to do insane summit? 70 Huntress with blasticus.
Figured I’d give survival on Ramparts a try on easy, just to see if I could solo it, friend hops on around wave 21 (lucky bastard) overall it took 6 and a half hours and he got the MUCH better Giraffe… sigh…
http://cloud.steampowered.com/ugc/612716295136788420/7E2B4084D38D2414C9EF8DEB5A8BC6C7ADE95D89/
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