The DHC Trick - Damage & Hit-Stun Scaling Reset

I’m guessing you mean Human Catapult, HSF xx Berserker Charge? They need to be in the state that Human Catapult causes when you DHC for the trick to activate, and any hit will change that state, so you need for the drones (or any other hyper) to not hit before the DHC occurs. Then, the opponent has to complete the transition into the spinning/falling animation before they are hit again, so you need to make sure the drones don’t hit immediately afterwards, either.

EDIT: DHCing into Taskmaster, generally the best move is his Charging Star(:b::h:). You still have to wait for his long recovery on Aegis Counter, so you might need to do the Hyper Grav higher up.

Yeah, reading through the thread, I realise the glitch works through a “grab” state from the first super, I thought it was just non-hitting supers. Oh well :confused:

What about combo into Emerald Cannon > Bionic Maneuvers > HSF. Will the damage scaling reset between Bionic Maneuvers and HSF?

I ask because Spencer does not get to physically hit the opponent before DHCing with Sentinel, but She-Hulk does.

After reading through the pages, I’m still having a hard time understanding how this all works. For example, I rotate Storm/Thor/Wes. If I combo into Storm’s Goddess Hyper, then before the Hyper finishes cancel into Thor’s grab Hyper, before they hit the ground I can combo with Thor and get the reset?

Yes.

Oh snap, thanks!

Ok so I worked with Storm and Taskmaster to try and create a DHC glitch combo that would be reliable even online.
Im posting the combo with full notation and data because its simple, reliable and deals 1,000k+ damage.
This is just a simpler version of what Humbag posted on youtube, his version was just to difficult for me.
Here is what I cam up with:
(Storm/Taskmaster) cr:m:cr:h: jc:uf: [:df::atk::s:] land :m:cr:h: jc:uf: j:h: xx adf xx j:h: land :m::h: xx Elemental Rage, DHC Aegis Counter, cr:l:cr:m::h::f::h: j:m:j:m: :f::h: j:m:j:m:j:s: land :b::h: (slight pause) :s: ^ j:m:j:m:j:h:j:s: land j:uf: :qcf::h:(charge) xx :qcf::m::h: (midscreen; end with j:uf: :qcf::l::h:)
Corner: ~1,130k
Midscreen: ~1,065k
This combo requires 3Hyper combos, but Taskmaster builds ~1.33bars after the DHC so you always have enuf meter for the 3rd Hyper, and Storms combo build ~0.75bars so you only need 1.25bars to start the combo.

First post says you can DHC to Tron’s King Kobun super (:dp::atk::atk:)

Is it supposed to hit at a certain height while they are spinning or what? I can’t get it to work at all.

Can you not DHC into a whiffed Cuttin’ Time and get the trick to work? I recall Deadpool being on the main list of characters you could DHC to, but I don’t see him now.

Does anyone do this from Dante grapple xx Sentinel HSF? I can’t get Sentinel to combo after the grapple, any advice?

Deadpool can definitely start it but I dunno about being able to DHC into him to get a reset.

Yeah, Deadpool can whiff into it. I basically removed all of the non-hitting ones and just put a disclaimer that says “if you whiff ANY hyper”… so Deadpool’s definitely counts there. The list up now is basically easy to whiff ones (that don’t hit) and/or special-case ones (HSF etc).

Aw so it’s like the “works with anybody” X Factor reset.

Haven’t tested personally, but air dashing up or even jumping up or TKing the Tempest may help. Hyper Grav will follow you a tiny bit so the extra height may help Tasky.

^I dont think that you will be able to pop your opp high enuf with a Hyper Grav xx Magnetic Tempest to get anything other than a TK :m::h: Arrow Hyper(maybe a :h:arrow too, IDK). The only way I you could pop them high enuf to give Taskmaster the time to recover and connect a normal for a proper combo, would be if you could catch them in a Hyper Grav while in the air, like in MVC2. But I dont think that works in MVC3.

I use Storm to DHC to Taskmaster. I posted my combo above.
But to land a full combo with Taskmaster after DHC Aegis Counter you will need alittle extra time to recover.
So if you can connect a Hyper Grav in mid air then your golden
I explain how to do this with Storm in my post

Personally Ive been working on a Magneto/Wolvie DHC trick that will go for at least 1,000k with just the two hypers.

I can’t get the combo to work too well into Taskmaster, mostly because I can’t get a HIT off after I DHC into TM. Are you starting off with c.A? Cause even with that I find they fall too fast. Is there a way to make them pop up higher that I’m not aware of?

huh well are you canceling your E.Rage out of a st:h:, so that you juggle your airborne opp with E.Rage?

The toughest part of the combo is definetly linking Taskys normals. I used cr:l:cr:m::h: to make it easier but you can actually link st:m:st:h: but its too tight for me. Check out Humbags vids, all I did ws take what I learned fro his setup and made it more reliable(easier exicution) for myself

But if you can manage to snatch your opp up with the E.Rage out of the air then you should be able to link Taskys normals.
You also need to make sure that you DHC before the last hit of E.Rage, I typically go for about 12 hits of the E.Rage before I DHC.

This is a week-old post but I can say that you can indeed use King Kobun super, but I don’t think it works to follow-up ground hypers. I’ve been able to do it following up an Amaterasu air throw in either direction, or ground forward throw. Then use Ammy’s Veil of Mist before the opponent lands on the ground, and DHC into King Kobun and it does the full unscaled damage. Tron can follow up nicely due to the slowdown too.

King Kobun works pretty well with Spencer’s Bionic Maneuvers - do it somewhat early in the Bionic Maneuvers sequence when Spencer bounces them really high off the floor. I think it’s after the 3rd hit where Spencer brings his claw up next to his face for a moment. King Kobun hits, and then you can launch again with :h: :s: into whatever crazy Tron stuff you do.

I couldn’t get it to work off Storm’s OTG Elemental Rage into King Kobun, but maybe using Mr. Nannie’s technique for Taskmaster (a non-otg Elemental Rage) might do the trick.

I’m not sure what the benefit of using the trick would be when starting with Taking Out the Trash. Since you can’t combo into in, your scaling is already quite low and she can link afterwords for no meter.

I guess it’s good to know your options, but I don’t want people to get the wrong idea. :tup: