The DHC Trick - Damage & Hit-Stun Scaling Reset

YouTube - MvC3: DHC Trick 03 - Bonus Video!

MMM. what is the notation for what wolverine is doing here? is he doing :qcb:+:h: :h: looped or are those different berserker slash strengths?

Also, I could’ve sworn that I did a combo with ammy that ended with Okami shuffle and then when I DHC’ed to wolverine berserker charge, my opponent was put into the spinning state which i could combo off of. Has anyone tried using okami shuffle as a starter? how would I confirm whether damage and hitstun is resetting?>

I tried DHCing after the fire (which is a spinning state, but not the DHC trick spinning state), the ice, the rapid lightning, and the knockdown bolt, and all of them besides after the fire had a normal knockdown state with no DHC reset.

Man I just sat in training trying to replicate that BCharge combo with Wolvie and couldnt land crap, then I realized that Ammys slow state was active, duuhh.

Any way. The notation for the B.Charge combo in guestion is:
:h:Slash, [st:h: xx :m:Slash ~ st:h: xx :m:Slash]x2 ~ :h: xx :h:Barrage(rapid press) xx Fatal Claw
~ links
xx cancels

Team Aerial Combo scaling

@Trag and Dr Grammar: is this statement accurate…? have either of you done any further testing in this matter…? does every tac cause scaling to carry over…?

In fairness I just want to state that the Storm/Task DHC glitch combos that I posted are actually just simlpified versions of Humbags combos. If I hadnt seen his youtube video for DHC gltiching between them, I would have not know to juggle the opp into the E.Rage to continue the combo.
BTW:
How did things work out with Storm/Tron; Ive been tossing around the idea of using her; i mean why not she has a stupidly invincible assist that locks ppl down for free combos.

If I do a combo for Taskmaster of :s: j. :m:, :u: TAC to Jill, :m: Double Knee Drop, Raven Spike xx Aegis Counter, Charging Star :s: j. :m: :d: TAC to Jill j. :h:, the damages before Jill comes in are normal, but then when Jill shows up, her incoming hit does 49,200 damage and the j. :h: does 43,200 damage. The base damage for an incoming TAC hit is 50,000 and j. :h: is 65,000, and they scale by .9 and .85 respectively. So, the incoming TAC hit should do 32,800 damage, and the j. :h: should do 28,800 damage. If I only do the combo starting from the Raven Spike, it scales normally from the point of the DHC. If I replace the :d: TAC with a side TAC, the incoming TAC hit does 49,200 damage again, but the j. :h: does 54,000 damage. On an :u: TAC, the j. :h: does 64,800 damage. Adding a j. :s: after the j. :h: gives 38,400/45,900/57,700 instead of 38,400.

So, there is definitely some weird interaction between TACs and the DHC reset. Those numbers don’t even correspond to a damage you could get by having a certain number of hits, but are actually directly 50% higher, as if doing the TAC gives you a 50% damage boost. The side TAC gave a 87.5% boost, and the :u: TAC gives a 125% boost. Then it seems as if the boost degrades, going to 0%/20%/50% on the j. :s:. It could probably use some more research with a larger sample size.

EDIT: If I :u: TAC again as soon as Jill comes in, her TAC attack does 79,700 damage, compared to the normal 53,100, but then the incoming character (Zero in this case) does not get a damage boost on his incoming TAC attack or following attacks (j. :m: in this case).

Even more crazy, if I start with Taskmaster, :u: TAC to Zero, :u: TAC to Jill, then do the rest of the combo, the j. :h: on an :u: TAC does 97,300 damage, and Zero gets a boost if I double :u: TAC to him, doing 38,900 instead of 25,900 on a j. :m:.

If I start with side TAC to Zero, :u: TAC to Jill instead, Zero’s j. :m: does 32,400 at the end.

With the team of Shulk/Mag/Tron

it seems that I can only DHC glitch by going from mag super to shulk/tron level 3.

can’t seem any other way to dhc, because I can’t dhc into shulks AA super and OTG torpedo in time.

[media=youtube]mylXHG-o8vo&feature=player_detailpage#t=300s[/media]

DHC Glitch with Dance Macabre ender?

Wow, that is absurd

DEFINITELY.
wow so it seems that DHC trick is all over the place in this game… me like. kinda.

-dime

I have to say that all of the teams I run are based around using Storm to setup DHC glitches, Storm sandwiches.
I honestly think that CAPCOM knows about, and are ok with, the dam/stun reset glitch.
“Love is Blind”

is there any way to do this from zero or chun li??

Chun li is unable to start up the dhc trick, as far as i know, and she can’t dhc into one of her hypers from another

i do know however zero’s sougenmu can be used to reset damage

Request update to 1st post.
ADDITION: Add the quoted find. He got the move name wrong though it’s actually Crazy Dance. Input: Just Frame :s: after any QCB :atk:
REVISION: Dante’s QCF+:h: QCF+:h: was listed as Hysteric. That’s actually just QCF+:h:, the move you’re looking for is called Grapple.

I’m having trouble determining whether or not the DHC trick is even helpful for my teams.
TL:DR
Can someone help me optimize my wolverine and wesker follow up options to Veil of mist?

I use Amaterasu/Wolverine/Wesker although I can play Sentinel, Tron, Hulk and Haggar fairly well.

The only ways I’ve seen to start the DHC trick for my team is either an air throw or counter with amaterasu into veil of mist.

When i do this I usually dhc into Wolverine and do the combo listed in the third combo video here, or s :h: :s: sj :m: :m: :h: :s:+:h: relaunch combo. with the added speed and slow, this second combo is pretty hard to connect and the first one doesn’t always kill characters.

If i dhc into wesker, all i ever do is OTG gun, cr:m: :h: :qcf:+:m: :s: sj air string, otg gun phantom dance. This only does like 500,000 damage or so.

Can someone help me optimize my wolverine and wesker follow up options to Veil of mist?

check out the dhc glitch combos in the wolvie combo thread. but I don’t have anything posted there from veil of mist so you should make one for us and post it up. I imagine you could do all kinds of slash loops but if all the damage your getting before the dhc is a throw then you probably won’t kill your opp unless you barrage loop them.

EDIT: If you incorporate a reset with Amaterasu then its much easier to set up the DHC glitch. Here is one that I just tried out, don’t know if anyone else is using a similar air throw reset but i’m pretty sure its common.

Amaterasu (SOLAR FLARE) :l::m::h::f:+:h:x5 :s: sj :m::m::h::h::h: :qcf:+:h: land :m::s: sj :m::h::h::h::qcf:+:l: AIR THROW :qcb:+:atk::atk: DHC into whatever. Keep in mind that at this point your opponent is very high up in the air and with the increased movement slow on your opponent, you need to time your juggle differently. using this I was able to do some pretty hefty damage dhcing into wolverine’s normal relaunch bnb without tagging on a third hyper.
I should try to get a video up.

I actually was in that thread right after i posted here! I’m going to try the normal jump loop that u suggested and see what i can add on to that in veil of mist mode! but yeah, as you pointed out, its hard to see the value in doing this with Amaterasu ( at least in my eyes), since the only thing that the hitstun and damage is being reset from is the throw/counter. oh well, i’ll mess around with it!

Does not work. They have to be incredibly high in order for KK to hit.

However. Doing Tron combo into Beacon Bomb-> DHC King Kobun makes the list of whiffable hypers incredibly huge.

Because, DHC’ing out of Tron at the right time causes KK to come out and smack them around after the DHC for full unscaled damage. This gives your character enough time to recover their whiffed super and combo afterwards. however, be mindful that you’re operating after the hitstun from KK has twacked them for a few.

Works great w/ the counter supers, as well as whiffed Elemental Rage, Cutting Time, Haggar Flying bomb, She Hulk emerald cannon, bionic manuvers, etc etc etc.

Wow storm is broken. I’m under the impression to get the true value of this technique, it is better off of a full combo from deadpool, storm, dante or spencer. Because if its jsut off of a throw, u are only resetting a small amount of damage.

Anyway, so i tried storm today, kept wesker on point, launched tagged into storm, simple 3 hits in air, land and start DHC glitch back to wesker. The damage was insane. Heck if i knew how to play storm I would easily mop up characters on any open hit.

This thing is broken, storm is by far the best to set this up (at least imo.) The spencer one is a little too hard for me. I can’t time the final part of the spenser combo that leads to bionic manuevers.

so after a brief look at the list on the first page (ive never really looked into DHC glitch much) i take it my team of spidey/hsien ko/dante has no useable DHC glitch with it…?