**Execution **barrier is not the point. If a game is easy on execution, it’s great for the average people to do stuff, but other factors should take it’s place for the pro-gamers.
100% combos are a problem, but in a game with 3 characters and comeback mechanics, being able to 100% someone under certain circunstances takes away 1/3 of his game, the match should be still open. Capcom designed it this way.
The problem here is that Capcom designed **ONE **set of mechanics to make 100% combos possible, and a glitch was found that gives you ANOTHER ONE.
I’m ok with people “wasting” his lvl 1 X-factor to kill my character if they feel good about it, because i will have x-factor and they will not…
…but i don’t like any infinite or any glith that resets the damage scalling, thus allowing them to kill me while keeping his RESOURCES for a later time.
You now can start a match with an air Grab, option selected into a dash, do a fancy combo towards the corner, fill the 2nd hyper bar, and DHC for the kill (bypassing the grab’s damage scalling).
You still have X-factor avaliable to kill another one, and to place a little pressure on the third one (while your x-factor is still on).
Then he can play with 3 characters, using 2 assists to help his solid fundamentals, and he still have his x-factor.
You have x-factor lvl 3 for a comeback, without assists.
Capcom did patch the Cap-america infinite, he should patch the DHC glitch, and patch any other infinite, or any combo based on bugs, that kills your character.
I don’t like that the game allows to pull you up from the ground more than 1 time… because it is anoying, but at least, the damage scalling is on.
What existed in marvel 2 is irrelevant.
Now the games can be patched anytime, so we expect patches to happen, and fix things.
If a glitch is found in a SNES competitive (retro) game, or in a Saturn / Ps2 game, it can’t be patched, so tournament rules may ban to use the glitch, or people may decide not to play the game, but right now we all expect Capcom to:
1-> patch the game, if the bug is not intended, and is a problem for the game.
or 2-> say that it is ok.
Capcom didn’t do any of those.
Years ago, when we found a bug in a game, the use of the bug was banned, because game couldn’t be patched. Now, we expect a patch to happen, **or else, **we assume that it is not a bug and the game is ok, and that is wrong.