Sorry, I don’t really get what you’re saying because characters like Magneto and Dante can kill without the DHC glitch and so can others. There are very little true infinites in this game anyway. Damage is quite high in this game, not to mention X-Factor and infinites in X-Factor(though it’s part of the system.) So naturally, one-touches are bound to occur.
Really? When someone DHC glitches you think this?
YouTube - magneto infinite combos
YouTube - iron man infinite 2
YouTube - Ruby Heart infinite
YouTube - Psylocke infinite
YouTube - Strider Hiryu infinite
YouTube - T. Bonne infinite
YouTube - Storm infinite
etc…
Yes. The move/input sequence creates a situation where there’s no longer interaction with the opponent due to hit/damage scaling not allowing the opponent to fall out of the combo. Both the traditional infinites and DHC glitch create this situation.
And in regards to one-hit combos that exist already, they normally require you to either expend 3 bars, have your team set up in a very precise way with flawless execution (and usually requiring at least 2, if not 3 bars), or blow your X-Factor in order to finish them off. When you kill someone off a throw 2 seconds into the match without blowing your X-Factor, you’re rendering the resource systems in the game (X-Factor, Hyper Meter, HP) useless, which is the big problem.
So it’s okay if I combo, DHC (not DHC glitch!) and kill you, but oh man if I do that glitch suddenly I’m ruining the game?
So when someone DHCs two times without the glitch they did it in a “very precise way with flawless execution” but if they DHC glitch they just happened to have the right guy 2nd at the right time and the combo didn’t take any skill? Oh alright.
lol@the bolded. Good thing that’s not how it works.
Oh, really?
[media=youtube]1DNc7Gxo0wo#[/media]
47:30. Have fun.
When someone 100%'s a character using Dr. Doom on point, it’s impressive. But what’s the point in doing that when there are safer, easier, and faster alternatives?
1 hit kills were definitely less frequent in MvC2. Also, consider that DHC’s made you lose red life and put your point character to the back of the line, messing up your team composition even if you raw tagged them back in. There were some definite things to weigh in before DHC’ing.
None of this is the case in MvC3.
My current MvC3 team is set up to 1 hit kill anyone in the game as long as I start most combos with 1/2 a meter (not even necessary sometimes) regardless of team order.
Do I think it’s neat and makes the game “more exciting” as has been so eloquently put by some people in this thread? Not really.
Is it becoming necessary because the DHC glitch is really thinning the herd of viables teams? Pretty much
Is the game better for it? I seriously don’t think so. It’s essentially becoming a coin flip to decide the outcome of the match. MvC2 required so much more skill to play it’s sad.
It wasn’t two seconds into the match like you said and Marn already had over 1.5 meter so it was irrelevant. If you’re going to bitch about something, bitch about Magneto.
When someone wins with Servbot on point, it’s impressive. But what’s the point in doing that when there are safer, easier, and faster alternatives?
People want to win, they aren’t playing to impress you.
There weren’t as many touch of deaths but for a reason:
Magneto resets > ROM
Run away Storm
Sent in general
Strider/Spiral lockdown may as well be a touch of death
Cable AHVB = death
Ironman
If you want to compare MvC2 to MvC3 lets do MvC2 Ironman to MvC3 Magneto. They’re both pretty much the same at this point.
And I’m not complaining about Marn using the DHC trick. He absolutely should. That’s not the point I’m making. I’m saying that the game is worse off for having the DHC glitch present.
There isn’t an eyeroll smiley big enough in the world. He starts with 1 meter, builds at least 1 doing the loop, which gets him the 2 meter he needs in order to pull if off. The meter he gained randomly during the first few seconds really isn’t relevant- once he got the throw, the other point character was dead.
I didn’t know having more options was a bad thing.
He would have killed him regardless of the DHC glitch, that’s what I’m saying. Even if the glitch didn’t exist he still got almost two free meter off a throw. If there wasn’t a DHC glitch would you be complaining about Magnetos throw? His miniROMs? How about Zero’s Shadow loop?
If whiffing normals didn’t net you meter in MvC2, Magneto would run the entire cast for free. Marvel had guardbreaks that lead to infinites which killed your character for one bar and built you 2 additional ones in the process. Sentinel could put in you in long blockstrings that would chip a fair amount of life and build meter in the process. He also could blow up a random character with two bars worth of HSF and then the following combo that lead to an unblockable set up.
If characters could build meter by whiffing normals, Trish, , Storm, Dormammu and a couple of others would instantly becoming a lot better than what removing the DHC glitch would do for them. Its like the people posting in this thread threw away all they learned from Marvel and then took a shit on it.
As far as grabs killing a character goes, welcome to not mashing against Magneto.
The DHC glitch is reducing the number of viable options because of the way in which it reduces the amount of decisions you have to make correctly in order to win the game.
He would not have killed him regardless of the DHC glitch unless he chose to blow X-factor. He would have gained nearly 2 meter, but would have been forced to go for a reset, allowing his opponent a chance to interact with him and generate some offense. It’s that interaction that’s at the core of these types of games- it’s what makes them fun and challenging.
I’m not complaining about the throw. I’m not complaining about the shadow loops. I’m pointing out that the DHC glitch lets you bypass core game mechanics in a way that renders someone’s HP bar (as well as other resource systems and mechanics) completely irellevant. HP varies by character to attempt to balance risk/reward. It’s why grappler-type characters get more HP, because they have to “get in” to do damage and need the extra buffer. These aren’t issues about specific characters being “TOO GOOD” with the DHC glitch. It’s about how the DHC glitch is making the game less interactive, less enjoyable to watch, less enjoyable to play, and is actively hurting the game right now.
That doesn’t mean I’m trying to shame players who are using it- they absolutely SHOULD use it! You play to win, not to make someone’s feelings better. You use the best available tools at your disposal.
There weren’t as many touch of deaths and the game was more interesting for it.
Lockdowns are nowhere near TOD’s, how the fuck can you even make that comparison? There are holes everywhere (however small) to get out of those. A (piss easy) combo is inescapable.
Cable needed at least 3 bars to kill anyone outright. He wasn’t starting with 1/2 a bar and killing an entire character.
Mags in MvC2 was infinitely harder to play. You had to land 2 resets to kill most characters, nothing was guaranteed, not so in MvC3.
Ironman needed to reset or DHC to 1 hit kill and he had a much harder time actually landing that 1 hit. He couldn’t 1 hit kill off a random air throw that was option selected into his tri-jump like MvC3 Mags can. Your comparison really doesn’t hold water.
And please don’t post Sentinel only infinites from Marvel 2 to point out how 1 hit kills were in there too. First, most of them didn’t even kill Sentinel unless you DHC’d, and second drumroll, they only work on Sentinel and maybe Blackheart.
I’m really getting the impression you didn’t play MvC2 much at all.
With or without the DHC glitch characters would have been faded away anyway. There’s no way around it. At least this gives you another option instead of just “well x isn’t that good to DHC into so I’ll always have to use them first or not at all.”
He wouldn’t need to XFactor to kill him. I’m pretty sure he can just Hyper Grav loop, Tempest/Shockwave, DHC or just Grav loop, Gravity Squeeze and kill him since he’s in the corner.
how do you combo(dhc trick) from cutting time into a thor combo? lik what do you start with with thor
You can’t make all the characters balanced. It’s impossible. I’m not trying to argue that they are balanced in the absense of the glitch.
He can’t without using the DHC trick. Go back and rewatch it. The damage scaling off the throw is enormous. There’s no conceivable way he gets the other Magnoto down to 400k HP while still having 3 bars in order to finish him with Gravity Squeeze. The reason Marn goes for the DHC trick in the first place IS because the opponent will fall out soon.
This game is much, much better balanced than MvC2 and I don’t even need to argue that fact. There were 4 characters that were competitive in late MvC2. Out of over 50.
Lol. Your example is Ammy? Are you freaking kidding me? The #2 character in the game? The character who also has one of the better DHC trick enders (with the drawback of it not gaining meter).
The only characters that could only start it with throws were Thor, Ammy, Wesker, and Sentinel, and each one of those characters is better at ending the glitch anyway. Also, with Trish’s peekabo assist, both Thor and Sentinel can start it better.
Lol. face it, most of the characters have access to this trick, creating a meta balance as long as you quit whining about it, gameplan your team, and practice. You have 3 characters, that means getting hit 3 times and 6 meters… I don’t really see what the fucking problem is.
I think the DHC glitch keeps many more characters viable, and actually rewards putting thought into your team composition. It also makes your team order much more important, increasing the value of snapbacks.
Lol. High damage combo /=/ infinite. Oh noes, Cable’s AHVBx 3 is an infinite!!!
MvC2 had 4 characters.
Magneto only needed one reset+DHC to kill any character, and that was nearly unblockable.
Storm’s DHC into sentinel did 90% for 2 meters. (NO GLITCH NEEDED).
Cable with 3 bars killed any character with any assist that happened to be out too.
Sent’s unfly combos do ridiculous damage.
Any double snap killed your assist instantly. Meter was super plentiful due to being able to get meter for whiffing moves.
How in the hell can you say one hit KO’s were less frequent in marvel?
At this point I think the DHC glitch will increase character variety. Sure, Magneto to Zero may be the most potent one, but Spencer->Taskmaster will kill you just the same, or Storm->Amaterasu.
Oh shit, i just named 6 characters. I.e. more than the entire competitive cast of MvC2.
lol alright. Let’s see you escape a real Strider/Doom and not someone who fucks it up animal/rocks timings.
A touch of death is still a touch of death. Saying Cable isn’t the same because he needed more meter is retarded. He’s still killing you off one hit.
I know Mags was harder, not sure what you’re trying to say.
Ironman and Mags are the same in that they both gain enough meter from their combos/Ironmans inf to kill and they both corner carry you. MvC3 Magneto is just a much more cracked out version of him.
Thor’s throw Super.
If I’m wrong then w/e, I’m sure there’s a way without XFactor though. That still doesn’t make the DHC glitch a bad thing because he can’t kill a Magneto off a throw without it. It just shows that you should either learn better resets, your own way to take advantage of it, or change up your team order. I’m sure almost everyone who doesn’t like the glitch can do it just by swapping the order of their current team, they’re just being stubborn. I think it’s really funny that I’m savagely defending it, and I don’t even have a good way to do it with any of my teams outside of She-Hulks air grab Super and I guess Tron.
EDIT: How the fuck did I forget about double snaps lol. That shit happened a loooooooooot.
Marvel 2 was unbalanced as fuck, no one is arguing that it wasn’t. That doesn’t change the fact that the foundation of the game was infinitely better than this throw the dice and see who wins garbage.
I wasn’t saying it had better character variety either, just that the DHC glitch is having the same effect on MvC3. Yes lots of characters can do it, but not always in a practical way.
As for Magneto, the resets and ROM were hard enough that even the best players didn’t land them with 100% consistency.
Cable still needed 3 bars to to kill. The fact that he could do it to an assist at the same time doesn’t change this.
Lol, the Storm/Sentinel DHC was another example of “interesting” scaling. I guess they figured Sentinel wouldn’t be any good in that game either because he was “slow” so alot of his moves didn’t scale down to 1 point. Still, that was an exception.
Meter was harder to get in combos, which is the main point being made here. Yes, Storm could lame you out and press fierce 50 times in a jump to build bar, that doesn’t change what’s being argued. If anything, it made the matches more interesting by providing another opportunity to attack her.
Despite all these extreme cases, 1 hit ko’s were alot less frequent in MvC2. Case in point, how many fucking perfects did you see in the entire lifespan of MvC2? Maybe a handful. MvC3 is barely a few months and that shit is happening way more than it should, mostly thanks to the DHC glitch and x-factor.
Let’s just say that I’d like Capcom to learn from some of the more questionable design decisions from both games.
I loved Marvel 2 and I love this game. They both have extremely retarded shit except in Marvel 2 we got used to it and learned to deal with it. Why can’t people just do the same for MvC3?
Is that even possible?