I suggest people grow a brain of their own and quit referring to and directing other people to read a 10 year old article that was written by someone who would probably rather it not be mentioned ever because of his current position at Capcom.
That shit is not the gospel, you cannot shoot someone down who does not agree with you and simply dismiss them as a scrub every time they bring up a point you don’t agree with.
Frankly you’re also a little wet behind the ears compared to most.
p.s. I would probably kick your ass at Marvel while abusing the DHC glitch if that makes any difference.
Do you find any fault with his first paragraph? That’s a preface to what HonzoGonzo said. The argument that the DHC glitch does not break the game is completely reasonable, especially with the fact that a lot of characters with just as much of an ability to open someone up can do the same amount of damage without using the DHC trick.
As for him being wet behind the ears someone’s time here doesn’t effect the content of their argument, this is the same group where some of the old guard thought Seth and Gouken should be banned when SFIV hit consoles. If you see fault with Honzo’s logic that’s one thing, but in absence of that it seems you’re just making baseless attacks since you disagree with him.
I haven’t been watching much of Canada’s Marvel scene are you doing exceptionally well there? In NorCal Honzo’s been fairing better than decently against a myriad of players. I have no clue how good you are or are not and can’t say who would win, but by the fact that he’s placed decently in tournaments assuming that you would kick his ass seems quite unfounded.
This is actually an issue, because “broken” means overpowered, too good, etc., when talking about TCGs. The word has a different meaning in both contexts, and I suspect the person who mentioned a “broken” mechanic was using that definition, causing a sisution where two people start talking past each other.
We’re talking about two completely different things. I am expressing my dislike for the balance of the game (let’s not lie to ourselves here, the game is unbalanced) and you’re claiming that I am complaining about my characters not being able to utilize the DHC glitch.
You were addressing someone else and should not have responded to me. If you see on my title, it says Team Resident Evil, which indeed utilizes the DHC trick. I placed 4th and 8th using it as well as the DHC loop that I came up with, using Wesker/Storm/Amaterasu. It does not change the fact that it is unbalanced and that I have no idea what Capcom is planning regarding the balance changes (not just DHC glitch but all sorts of balance issues)
This. When I said broken, I didn’t mean Gambit glitch or Hayato glitch broken, I meant broken in the sense that it is unbalanced, not intended, overpowered, etc. I thought that everyone knew that was what broken meant.
If you want to extend the TCG comparison further then nothing in MvC3 is as broken as the situations that at least one TCG I can think of has seen. Broken to me in that context is a situation where 6 out of 8 top finishers where playing the exact same deck +/- 5% and the remaining two players where playing something expressly designed to beat the 6 out of 8 players deck. That is an unquestionably game warping, fun killing, dominant strategy. That is broken. Let me know when Marvel gets to that point or even close to it.
The funny thing about taking out the glitch is that it doesn’t really change the tiers much. Since Storm doesn’t build much meter from combos, her go to super is usually hail storm as is. Then you get X-23, Deadpool and Spencer who aren’t top but gain from having it because it increases the damage they can do in the combos.
X-23 though, is played mostly for her mixups, safe specials and having a bomb ass level 3. Deadpool is played because his zoning is annoying as all hell. Spencer is played because of BIONIC ARM, and the damage he does from regular combos. So taking the DHC trick means they lose more than the top because once that is removed, the top characters keep all the advantages of the obscene damage and trickery they already had, and those 3 lose the ability to the obscene damage and trickery by losing that combo.
Damn you, you damn retarded glitch that lets more characters do MvC2 Storm/Sentinel DHC type damage.
On TCG Broken: Name the game. On M:TG we’ve had to deal with several broken things in a variety of ways. Dark Pheonix is broken in that way because of how shitty she makes the game with her presence. Seriously the transformation deal was cute at first but not that interesting in the long run; but whatever, people love gimmicks that turn fighting games into card games. Yu-Gi-Oh likes to pretend that it was broken like magic but, that game is broken based on being retarded not based on crazy awesomeness.
If you mean Caw-Go, there’s actually a deeper structural problem at work that’s causing the problem there, hit me up with a PM or something and I can explain it. (Short answer: There aren’t enough JTMS to go around.)
The DHC glitch is essentially a long-form infinite. That’s the biggest issue with it right there- by allowing damage and hitstun to be reset without a true reset (allowing the opponent the chance to escape), it’s allowing for the one-touch combos , which the developers have expressly said on numerous occasions they do not want as part of the game. It’s why the scaling is there to begin with. It’s why throws have massive damage scaling attached to them. Allowing players to break one of the fundamental laws of physics in the game is an issue, and its unfortunate that their QA guys didn’t catch this.
Magneto’s got low health, it’s possible to take him out using a regular DHC, two bars only. What’s your team?
EDIT: @Kirblar: if the developers didn’t want one-touch combos(did they really say this?), well, they kinda screwed up in that department, and that’s not even taking into account the DHC glitch.
The Marvel game is evolving into “you MUST play a DHC capable team, to be able to one-shot characters from any hit”.
That is the dominant strategy, and the characters that are being used for this are quite limited.
Games at a high competitive level are starting to feel like “3 combo matches”, in which, after the first “touch of death”, if you guess wrong when your second/third character comes into play, you just die.
In the last Wednesday night fight, i saw more than a couple of “perfects”… too much Magneto, too much wolverine…
If Capcom don’t patch this abusable mechanics, high players will stop trying to compete in a game that, avobe certain high skill level, don’t really mark the differences between players, as one “lucky hit” leads to one shot combos, who leads into a mixup with your second character… etc…
Sure, most of the cast can use the glitch in some way but not every character combination can effectively utilize it.
For instance, the characters who get the reset off of a throw or an uncomboable hyper. I understand that yes, you can get 100% damage off of a throw dhc glitched, but this does not work for everyone. for instance, many of amaterasu’s DHC glitch combinations require you to get a very high air throw or activate the glitch off of a counter. in many instances, where is the value in using veil of mist to a valid dhc when you can just do the elements super dhc’ed into a normal super?
ANYWAY, You can dhc from amaterasu to hulk. veil of mist, DHC into gamma tsunami. if close enoguh to the corner you can connect with :s: sj :h::s:, OTG assist if you have cr :h: :s: sj :h::s: gamma wave gamma crush
If you had better execution, you’d be building your own level 3 regardless. So…instead of seeing that shitty loop for a really long time, you only have to see it for a little bit. Sounds good in my book
It works if the car hits them. With Spencer and She-Hulk in the corner I just jump straight up and do (j., j.:h:, j.:s:) x 2 and then launch. You have to do both reps a little slowly and try hit the first j. almost simultaneously (just a tiny bit later) as the car clips them so that they don’t get popped too high. It’s not easy, but it does work.
You can do that much damage with Viper/Taskmaster easily with 2 starting gauges or less easily for no starting gauge, same thing with them in reverse order though the multi arrow relaunches necessary is hard to execute correctly.
Dante/Taskmaster can also do it in either order, as can Viper/Dante
THIS.
While yes, about 80% of the cast CAN use it, what about teams that dont use trish? that drops the number.
Then lets look at sheer practicality - Joe’s is what, a 1 frame link, right? or what about whiffed supers? they function, but theyre inifinitely harder to do than wesker whiffing a counter into OTG samurai.
My biggest problem with the DHC trick is that it appears to be best used with characters who are already considered “high / top tier”, such as magneto, wesker, wolverine, etc.
If that doesnt stifle creativity for some players, i dont know what does.