My team is Shulk/Mag/Tron and I finally found a way to dhc.
She hulk combo involving relaunch into TAC up, mag comes in immediately hyper grav into mag tempest, dhc into shulk’s qcf + XX super, OTG torpedo, relaunch etc
also lol at this. why should dante lose his dhc trick buut x-23 should be allowed to keep hers? just because he’s a better character? so she should be allowed to get an easy 100% starting from like 1.5 meter just so she could be more viable? i got a better idea. hoe about capcom buff her up or something.
I dont like the logic here. My team is X23/Wesker/Doom or Akuma. Part of the reason he is on the team of course not because of his ability to start the DHC glitch but follow it up. Wesker being able to start the DHC glitch is decent but not awesome because he has to set it up off his command grab. If you’re relying on Wesker to start your DHC glitch your opportunities to land the DHC glitch wont be that often if you’re relying on the command grab. Your ability to start the DHC glitch off of a team aerial combo character switch will be more probable. Most of the time you’ll have already hit the opponent enough times with Wesker that it wont be necessary to command grab then and then 2 super follow them up. At least Dante’s ability to start the DHC glitch can start from a physical hit.
Now originally my team was Wesker/Doom/Chun Li. I always had Wesker on my team just because he fit my play style and had the ability to do things from pretty much any range. I also realized early on that he was going to be probably like top 5 in the game (always knew he was completely better than even pre patch Sentinel) and modifying the start up characters for the DHC glitch really makes no sense for changing viability of characters.
I mean look at the team I play now. Sure X23 is on there but so is Wesker because Wesker is good as shit in general. The ability to follow up the DHC glitch is just icing on the cake and by having Wesker 2nd he wont be as susceptible to a DHC glitch if they spent 2 meters already to one shot kill my X23. Making Wesker unable to start the DHC glitch is pretty moot. I have X23 on my team already to start the DHC glitch and if Wesker is out on the field and X23 is still alive I can easily team aerial combo back into X23 who can start the DHC glitch and build meter so Wesker can come back out and follow up again.
Even if you took away Wesker’s ability to set up OR follow the DHC glitch…that doesn’t automatically make the low tiers go up any higher on the tier list. Even fucking Hsien Ko can follow up the DHC glitch and since she has a command grab she probably can even start it too. Hsien Ko’s issues are still going to be just as apparent with or without the DHC glitch and Wesker is still going to be high ass tier because he can do everything but cook a 4 course meal for your family. Wesker can do whatever he wants and the only way to really give him any sort of small disadvantage is to play lame against his gun and teleport game. It’s really funny that Wesker has 1.1 million health and is basically in some ways more versatile than Dante at 900k. Even if Wesker was 900k his threat would still be huge. If anything without the DHC glitch Wesker’s threat is even stronger because less mid tierish teams will be able to one shot him with DHC glitch.
Characters like Magneto, Wesker and Dante are strong for reasons far beyond the DHC glitch and changing around how the DHC glitch works wont do much. Once DHC glitch is gone those characters will still be running the game unless other things change. If anything DHC glitch for me makes the lowers more competitive.** When Magneto is still going to be able to build his own level 3 meter and land level 3 with 10 moar years H loops, X23 without DHC glitch is going to have to really come up with some hot shit to compete.** When Wesker isn’t the most versatile character in the game with 1.1 million health maybe things will change after the patch.
She doesn’t need 1.5 meter. X23 can easily build one meter with basic bnbs from the start of the fight. I feel like X23 was purposely designed as a character that’s pretty sub par until you learn a lot of advanced techniques that make her stronger. She has a lot of potential in her cancelling game like Jill that could definitely bring her up the tier list when coupled with a strong mix up/reset game. It’s just until Magneto stops being able to build and land his own level 3 off H H H H H H H H (and off any throw even), X23 will still have a big of a struggle in the damage department. The higher level of play the game gets to the more execution and overall tools will be a factor in who is strong and Magneto with good execution will be a much larger threat than X23 with execution. If anything the DHC glitch is what keeps X23 as a possible big scare factor in the future. Otherwise she’s going to have to be put towards the back and rely on XF level 3 dirt nap comebacks the higher level the game gets.
Felicia basically has a similar scare factor to X23 with the only difference being X23’s aerial mobility being a bit stronger. Felicia also has the best command grab in the game so once she gets in close you can’t just block her down. X23 being better than even Felicia (and Felicia can even follow up the DHC glitch) will pretty much rely on people cracking the shit out of her mirage feint cancelling game and finding strong set ups for her mirage feints and near full screen command grab that can meaty people out of attacks.
Just to be fair, after you do your DHC into wesker, u only build enough meter to reloop the DHC combo if u aerial exchange down. If you do it to the side or up, u do not have enough bar for the full dhc. this i have just tested. Knowing this, your opponent only has to defend 1 direction or your combo ends there. Granted if they never have seen it before or if you start with more than 2 bars, the outcome could be a little different, but this is a gamble, just like a reset.
Kataridragon is right in that, why would u go for an aerial exchange that has a chance of being broken when u can just do a full combo off of the DHC glitch to begin with? THAT i agree with.
However, in situations where you can’t get 100% damage off of the DHC glitch, I agree with you that TAC is a better option.
Just trying to open some eyes with statistic facts to show why one option may outshine another in a given situation. Not trying to contest something that is useful.
This thread is not about the X-Factor, and I’ll not start this discussion now. What I’m saying is that argument that “some good mechanics came from bugs” is flaw, because these bugs where fixed, through the already mentioned damage scale or tech throws, i.e…
DHC glitch doesn´t make low tiers viable, there is no character that if you remove it will become more terrible then they could be. However it tremendously helps already powerful characters like wesker, wolv, storm, sentinel, magneto, etc… If anything, it makes the gap already bigger, you just can´t say that magneto will kill you regardless with a level 3 because he is wasting only 2 meters now and gaining a lot of meter with the combo.
If 1 or 2 low tiers have to become useless because of the fix oh well, but right now it´s getting stupid, specially with storm.
Justin’s a bitch. :lol: Besides he uses She Hulk and She Hulk has like 100 percent mix ups any way.
Nah he’s cool and they’ll take it out eventually.
There’s also no character that if you remove it will be any better than they already are. If anything a low tier character being able to kill in one combo is still way more of a threat then when they can’t and give other characters a chance to come back on them. The fact that they took away Captain America’s infinite early shows that Capcom knew eventually someone would come up with the execution to do it consistently and that it would screw things up later on when they fix other things like the DHC glitch. I’m too old school to think an infinite for a character that’s not even top tier would screw up the game but this is 2011 where everything gets watered down.
However bad Magneto blows up any character now that is capable of starting up the DHC glitch on him…he’s only going to be even more powerful when they have trouble one shotting him without burning 2 or 3 meters and if he lands 10 moar years H H H they’re gone. It could easily be fixed with a tone down on the meter he builds with it but that would be the situation considering they dont. If anything they absolute stupidity of level 3 XF makes DHC glitch pretty moot because you basically get access to free easy mode DHC glitch for 20 seconds and chip like a mother fucker.
Unlike SFIV I like how generally most of the characters in this game feel powerful but there definitely is a set of characters that have to work a bit harder to win due to lack of tools to effectively deal with other high tiers. Most of those characters can also set up the DHC glitch so when you look at it overall I’d rather be able to one shot Magneto with a character that’s not top tier than maybe have a shot against Magneto when he’ll still be able to one shot me when the glitch goes away.
With a proper mixup, you have enough meter for a 100% off of a LV1. Not to mention you can optimize the combo on Wesker’s side to ensure that you are getting as much mileage from the left/right exchanges as possible.
Like I said, I brought this to a tournament, we had a guy tell everyone which ones grant more meter and it still ended up only a 33% chance to break the AE. I landed 100’s when I got the hit confirm.
You mean mason, not kataridragon who initially questioned the AE’s. But neither mason nor kataridragon was aware of the TOD. Their opinion would have been different had they have known.
You DO a full combo off of the DHC glitch. What you do is Wesker’s standard 500k BnB, which will build you to two at the start of the match, and AE will give you three regardless of if you went down or right/left. When you go into Storm, hard knockdown into Elemental Gaia and DHC back to Wesker. Do Wesker’s full combo again and repeat back into the AE. That solves your meter problem and not only that, but does more than enough damage and minimizes risk of being kicked out of. Taking the chance is better than NOT taking the chance.
From my perspective, those ‘statistical facts’ are still telling me that it is more beneficial to me to attempt the combo than not to. The starter combo alone is 500,000. It’s even worse when the AE goes off (they only have 33% chance to live, it is in your favor) Elemental Gaia > Rhino Charge, you are guaranteed 280k more off of Elemental Gaia and Wesker’s 400-500k OTG combo (or his Phantom Dance)
Trust me, the reward outweighs the risk, especially when you are using the glitch as normal and you’re only ADDING an AE to a combo that would have ended anyways.
The first version of any game is always shitty. It’s not like people shouldn’t have seen it coming that a version of a game as cracked out as marvel made to be accessible to newer players wasn’t going to be anything but stupid as fuck. There’s still a lot of strong strategic elements in the game IMO it’s just marred by easy mode level 3 XF and a some of the characters being a little too capable of doing Campbell’s Soup left right or up down mix ups to generate offense (Wesker/Wolverine). Which adds to the random factor and makes it hard to be consistent ATM. You can definitely make decent mix ups without having Wesker’s H up teleport or Wolvie’s berserker slash moves be as fast as they are. The speed that they can be released at right now it’s like an auto mix up that leads to huge damage. Technically Wesker’s H teleport is a 4 way mix up because it can cross you up also.
Either way I still like a lot of the elements of the game like how you actually have to block in this game, there’s actual block strings, throws are good and generally there’s just a lot of the old school fighting game elements that are in this game. When they tone some of the stupider things down it’ll be a better game overall.
As an X-23 player I can say with confidence that she will be nerfed very badly if we lose DHC trick. She just doesn’t do enough damage in the time hit stun scaling takes effect to be able to kill a character, even with OTG-relaunches and stuff.
Those should be looked at too, especially the ones that take advantage of resetting the hit stun through assists. With Wesker, I utilize assists to do his BnB (like 530k) and not even Wesker can break that limit but other characters such as Taskmaster and She-Hulk can. Task can do it himself and She Hulk does it off of combo extensions and her command grab.
Well, If u use magneto as your example everything is legit. Magneto is a problem himself, it doesn´t justify dhc glitch. Start by fixing it, and then we can start nerfing the rest of stupid things.
The “it´s marvel, deal with it” mentality has no place in 2011 specially with AE, sfxtekken, mk9, etc… At least to an extent. 100% combos and certain things are fine but things like xfactor, dhc glitch and other silly stuff will kill this game sooner or later if they don´t change them.
Yeah all I’m saying is you’re acting like they wont change shit. They’ll eventually change stuff just like they do any game. It’s just the game isn’t really totally ruined because of DHC glitch and most people that are winning consistently dont even utilize teams that do it or utilize teams that can do it and dont even really do it that often. The level of play in general in Marvel just isn’t high enough where it’s THAT big of a deal and by the time the level of play does get that high it’ll be gone and things will be all peachy.
Even if they dont change shit it’s still a competitive game where a lot of characters are very viable. It’s not a consistent game so much do to the random factor and general things they need to fix but that can be gotten around with better understanding of the game until things are patched. Players will always be better than games.
I’ve been doing some simple observations while looking at high level play. I’ve noticed that there are definitely a good chunk of people who use certain characters to create DHC Scale Reset “Chemistry” within their team.
If you ask me, I believe this is a horrible idea when looking at a team in general because you have to factor in the possibility that Capcom will in fact patch this tool. It IS a glitch and you can bet your ass that if they fixed Zeros snap back glitch…this will be changed too. In essence, you could look at in one of two ways:
A-You can do what you are doing currently and then switch and reconstruct a new team once this is fixed. (the problem with this is that it slows down your progression and forces you to reconfigure a completely new strategy and flow)
or
B-Look at a team that does not need/heavily weigh itself around this glitch. (This weighs you down right now because at high levels of play players WILL use this against you to gain more dmg and maximize output)
The reason why I bring this up to the community is because it does in fact affect major team chemistry and possibly the tier placement (though in minor cases) of certain characters. (Wesker, Dante, Taskmaster, Wolverine) Basically, I dont think that building a team around a games glitch is a good idea. Side note: I think people are overlooking Thors DHC reset. After watching Mike Ross using Thor as the reset(er)? is a great idea because of the hit stun decrease already within a combo and the fact that Thor does not need many hits to gain solid damage by a simple air MMHS finish.
That aside, I think it is a fair assumption that people do build teams around this because of the GIANT gain in damage when compared to that of a regular DHC tag in.
I play Wolverine, Doom, Magneto, Akuma, and Taskmaster respectively. I’ve definitely tried to incorporate the DHC scale reset into my team order but in the long run I do not think it will stay around so I really do not want to get too heavily used to abusing it.
I say give it a month…if it doesn’t get patched…all aboard the bandwagon. If it does, I was right all along. lol.
Until it goes away…I dont see why not. What people need to understand also is that there’s a lot of high level aspects about the game that people aren’t utilizing yet so just because you have your team stacked up with double DHC power Storm/Taskmaster/Sentinel or Storm/Magneto/Sent doesn’t mean you’re going to go around doing 10 moar years just cuz you’re stacked with the ability to reset all over the place. You still have to be a good player and some of the good players that are winning aren’t even taking advantage of it. Players can easily beat DHC glitch especially when you have things like XF level 3 backing you up and generally how a lot of the characters that can start the DHC glitch have low health and people will be glad to burn meter to kill off Storm and make sure your team can’t DHC reset anymore.
In the end just work to be a good player. People like Airtola are winning without much use of the glitch and even Tatsu who basically has a double DHC power team of X23/Deadpool/Sent barely made use of it. It’s still a fighting game and there’s still meter management and matchups and other things to worry about. Just cuz you got 2 starters and one ender or one ender and 2 starters doesn’t mean you’re gonna go blowing up tournaments.
There’s plenty of non DHC reset teams that can do just as well as a DHC reset team.