SF4 tiers don’t take into account team composition and synergy potential. Sf4 tiers really shouldn’t be taken into account here. You’ve got to be really short sighted to think that everything strong in this game is “obvious”. It was “obvious” that iceman was the best character in mvc2, it was “obvious” that strider/doom was completely unbeatable, and right now it’s apparently “obvious” that Wesker is the best character in MvC3. There are 3 characters that everyone ignores in mvc3 that have crazy strong potential and damage that no one knows or talks about.
If you think this game is done evolving you’re out of your mind.
And this is the main problem with the thread and the patches: game needs more time before any changes can be suggested. All this is mostly a really big knee jerk reaction.
How does it need more time? Plenty of people are showcasing 100% combos on tourney streams all the time. They haven’t even gotten to the DHC loops. God forbid a top tourney player taking that to a stream and destroying folks with it. DHC loop or not, we know what the end result is. It gives 100’s to characters and teams that should not have them. It’s a fun mechanic, in that it allows us to create a custom combo, but getting touched into a 100% is not fun (which is why She Hulk should be looked at too)
Air exchanges in my opinion are only good for meter and switching characters. I will just straight kill if I touch a character. (unless I drop the combo that is)
I would also like to mention if your aware of AE’s your more likely to break them because your ready (7 frames to reverse it I think).
50/50s usually come at you fast and are harder to rationalize at a moments notice. 50/50 setups are way more ambiguous then an AE and can be much more confusing.
land slide victories and 100% combos is the reason you see alot of ppl playing FT10s or FT5s in MVC3.
its just part of the game and the whole experience. It happens to the best of the best in this game, you loss big or win big.
First hit wins… remember that phrase.
This is Mahvel baby… not a slow paced, limited FG like SF (taking nothing away from the franchise)
Just take your L and come back next match with a few 100s of your own
You’re not quite getting it. I use the 50/50 to get the hit on you, and once I do, the AE will give me a meter and setup the hard knockdown for the OTG cinematic super. I will then DHC to Wesker to OTG combo you back into the air, AE again to repeat the setup. It’s a one touch kill on everybody and even if they break out, it’s 50/50 to land another hit and 33% chance for them to break out. Most likely they won’t if you’re properly mixing it up. It’s totally worth the risk.
I’m so glad you appointed yourself the God of deciding which characters should and which characters should not have 100% combos. Please let me know when the God of good menu design gets off his ass to fix MK9 and MvC3.
What? It only makes sense that if everyone else doesn’t have 100’s then they shouldn’t either. Why use anybody else? Does that sound remotely wrong to you? Of course not, Unknown owns you guys week in/ week out.
not ever character needs or should have TOD combos. Im content with less damaging combos from chars with higher HP.
And we all know that the majority of TOD combos do require a fair amount of skill to pull off consistently in battle, glitch or not.
Just saying its not a win button.
IDK why im even discussing this. Its probably because Im trying to justify it to myself since I use it and I dont wanna lose it
none of them should have it outside of X-factor is what I’m saying. DHC glitch is starting to take over tourneys and we have a group of capable characters that are popular and we even have some oddball combos (like Tatsu’s X23/Deadpool) that work really well.
Any team that makes good use of DHC glitch is solid right now. Back on MvC3 release, it was all about BnB’s into DHC, then DHC again. Even after all that, you still had a fighting chance. With DHC glitch, you’re just finished. It doesn’t feel fun anymore. It’s like, my team has to come up on 100’s to beat the other guy’s 100’s to even have a fighting chance.
At the moment, my team has enough synergy and is capable of DHC glitching before my opponent does (at start of round lol), so I’m cool with it until they patch it. I just feel that by playing high level, somethings being taken away from my enjoyment of the game. I still love playing team RE and playing friends/randoms that come up with creative teams and gimmicks but tourney time, all of that goes out the window.
Yeah I can attest to that. I brought it to a tournament and took people out when I didn’t drop the combo but somewhere down the line I started dropping them and then next thing I know I’m out of the tourney. Not w/o getting far of course, I think I got 4th on that one
Ignoring the fact that you’re citing a single player to try and prove something resembling a point the answer is no. It doesn’t sound even remotely wrong to me. The fact that some characters can 100% and other can’t doesn’t bother me in the least. The fact that you seem to be playing this off as it not being fair that some can and some can’t is just (error: polite way of phrasing the following not found) childish.
NO i think he does get it. And it isn’t always totally worth the risk. If you can do a TOD combo without needing the tag, then why tag? That much I agree on. But if you are using a character that won’t deliver a killing blow through a regular DHC, then by all means, u should be using a TAC in order to get your DHC glitch going. Why wouldn’t u? like u said, aerial exchange has a 66% chance of success, so if you have to opt between a reset (50/50) or the AE, u should AE.
50/50 are more confusing. He is right about this point. But once you’ve seen the reset, u should pretty much know what your options are, and in most cases, u have a 50% chance of guessing right or wrong. But like akuma has stated, even though u may be aware that a TAC is coming, u still only have a 33% chance of guessing right – making it far more worth the risk in those situations.
But of course if you know a TOD combo, why even bother going for the exchange? a TOD combo has 100% effectiveness(sans your own input abilities).
I don’t do the DHC glitch or any glitch in marvel, I hold myself to my own standards. That being said, people taking advantage of / abusing an unintended glitch in order to preform easy one combo kills after landing one hit seems unfair. If I had a glitch making my Magneto’s jab EMD one hit ko a character that would be broken, correct? So why are there ambiguous setups into touch of death combos using only one or two meters (assuming you can build a stock in a combo)
Explain to me why using an unintended glitch to gain an upper hand against another team that does not have that ability is BALANCED
I was able to play Richard N yesterday in tournament, beat him once and then he was lucky enough to land one hit and do some super long combo involving DHC glitches with just about every one of his characters. It’s not that you CAN’T win against DHC glitch users without using them, its that they get an advantage over you from the get go because they chose a team specifically to take advantage of an (let me say it here again) UNINTENDED GLITCH [That phrase seems redundant]
It’s totally valid because you guys don’t have anyone there that’s abusing it and really taking it to the next level. You personally aren’t bothered with it because it hasn’t effected you yet, you don’t know how it affects you, you rationalize it by saying it’s okay and doesn’t bother you.
Watch WNF, it’s a whole nother story. It’s cutthroat over there and if you don’t have a glitch team, you aren’t going to be doing any sort of damage. Sorry. You guys are losing to textbook Phoenix while Phoenix doesn’t even cut it in SoCal. So yeah, it actually does matter. I watch you guys’s streams week in/out and it’s fun to watch but Maryland’s level of play is not anywhere near New York’s or SoCal yet.