I’m trying to watch the vids but I’m getting no luck getting them to load. :sad: anyways try using s:m:/c:m: s:h: as your anti air option. I’m finding it a lot safer and a lot easier to hit confirm as opposed to throwing out :s: or :l: spider sting/bite empty. Also depending on positioning you could safe your ground bounce and turn it around to a web throw combo.
I think you should have just blown the two meters to kill Wesker. you can get the meter back, but you can’t get Spider-Man back if they do a break away and start comboing on you. I just think it would have been better if you got him out of the way
you did really well vs chris G. one tip I have is if you’re up 3 characters to 2, and have a combo on their character, x factor kill if you can (besides against phoenix) you should be able to run xf3 down with 3 characters, just run away and make them come to you, set up mixups with your numbers after that. if you let a character live and it switches out, you’ll have to be doing extra damage that they heal.
at 11:27 or so, chrisG dropped a combo high up and you were spiderman. take this opportunity to get out of the corner - a lot of times if someone loses badly and their opponent still has 3 characters, the winner had corner control for a very long time. One of spiderman’s strengths is his ability to get out of there.
Yes, this mix-up is very awesome. HOWEVER, if the opponent catches on to your Spider Sting antics, they will PUSHBLOCK YO SHIT and then you’re left with a whiffed Spider Bite. =\
AGAIN, HOWEVER, this mix-up will prove to be DEADLY in Ultimate, due to the fact that we can cancel Spider Sting into Web Zip (actually called Web Glide, but who gives a flip?), so pushblocking will do no good, and we’ll still get our overhead. REAL TALK
You weren’t keeping it simple though. Double webswing combos are harder (and not worth it) than doing webthrow combos imo.
Also with spider sting -> spider bite as anti air, please don’t say it is “too much of a risk” when you probably have never used it extensively in a match - because if you did then you would have known that it is 100% safe on block. It’s a very useful tool. It comes out very fast and is able to be used on reaction to them being in the air.
Hell I’ll even say a whiffed :l: spider sting is extremely hard to punish for most characters too. But why would you whiff it when it should be used as a reaction tool?
See that’s what I’m talking about! :l: spider sting ftw
Double web swing combos still let you get web throws in though and usually net about 800k or so, can’t remember off the top of my head if it’s higher or lower and I can’t check it do to being at work, but this is just as good as any other bnb out there and places them in the corner or close to it. The only things that stop them from being consistent solo is opponent hitboxes for web throw but assist can still allow spidey time to get the web throw.
As for :l: spider sting I agree, it is relatively safe and very few characters can punish it on block. If it’s more of a reaction type thing than go with a normal first but try to sway away from :s: unless it’s a quick punish like dante’s teleport with drones coming in for the crossup overhead type situations where the opponent is vulnerable
Double web swing combo’s are simple and they are worth it. I get free mixup opportunities combined with the fact that I can go for the damage if I want it/know I can kill. I won’t even bring up the huge positioning advantage it can give. I like how you decided to also ignore the fact that I said Spidey can’t kill Wesker in 1 combo unless he does some kind of convoluted double web throw combo.
As far as the spider sting goes. Yeah I said I’ll try to incorporate it. pardon my ignorance I wasn’t aware it had such good properties.
Also whats with the hostility? Or are you incapable of writing a post without sounding like an aggressive douche?
Hostility? Paranoid much? Re-read my posts, put a chip munck’s voice behind it instead of the devil’s then maybe you’ll realise there is no hostility? If you can’t handle criticism without crying like a baby then don’t ask for people’s opinions.
Anyway, if they were simple you wouldn’t have been dropping so many combos. Much easier combos to do with much better damage.
Also Wesker can be killed, just look at Xero’s combo. Of course you would probably have to spend 2 meters if he is on full life. Or you could take the easier approach and have better assists. IMO your assists don’t gel with spidey that well. Although you do have webthrow, wavedash, wesker gun assist to pull off another webthrow.
I hope the above wasn’t to aggressive because I don’t want to see you cry again.
:lol: that kinda was funny anyways which combo are we talking about though? I have a couple of variants, to include the double web swing combo, that deal about 800K to 860K but yes you would have to burn the extra meter even with the one mill combo but that shouldnt be a problem since Spidey can build meter pretty quickly.
As for keeping it simple and other BS like that. This isn’t SF this is Marvel. Keeping it simple is good and I’m all for it… in SF but keeping it simple only goes so far in this game where one combo is all it takes to kill characters, especially Spidey. Who’s to say one way is better than another? No one it’s all situational, but you should know how you think better than anyone else. With that being said if you don’t want to run the risk of them fucking you, go for max damage in whatever you hit with, or keep it simple and do what you can do with the most ease. Definitely don’t do what I do at times and teeter between the lines and go for max damage but decide not to kill someone who’s almost dead because you want to save meter then they tag out and then you end up face palming your mistake. Yep I do that at times sue me. We all know what we can do AFTER a match but it’s what we do during the match that determines our skill. If you want to use double web swing combos as your bnb of choice cool practice them some more so you don’t drop them and know who and who not web throw will work on or find other ways to connect it using your team.
persoanlly i like web swings to corner > webball/UWT wesker shot > new combo, cause you can end combos with webthrow then rinse repeat for roughly 600k atleast into another unblockable 600K+ which kills nearly all characters.
also if the corner ain’t availble, there’s always webball > crawler(no hit) > wesker counter for dhc glitch but that uses 2 bars.
I could simply switch that logic around and apply it to Marvel. Its hard for a character like Spiderman to stay competitive in a game like this when most of the top tier character have simple abc relaunch combo’s to death. If you want to try and break into the upper level of play with a char like spidey I think its important to find that middle ground. If I misunderstood what you said though feel free to correct me lol.
Also thanks for the comments etc everybody. I didn’t realize spidersting was that good.
No that’s about it. I may have been unclear as to how I explained it but yes you do have to find that middle ground. I am leaning more to hitting max damage, mixups, and zoning. That’s my middle ground, I feel like I’m more able to get better damage given my new team. The point of my post though was to say what ever you consider your middle ground is what you should practice and fine tune and make subtle adjustments to improve it without taking you out of your comfort zone.
i pretty much do that, yeah LOL but when it comes down to it, i play more spiderman, so i have matchup issues with wesker that normally wesker mains wouldn’t have. but this is a spiderman thread so yuh. i like spiderman. he is fun to play.
wesker’s normals are just so much ridiculousness compared to spidey’s though. that’s probably where the comfort stems from.