Webzip Loop Combo:
[media=youtube]b0ZTZuYBP3s[/media]
edit: just realized that using the web zip in a combo is part of the “mission” mode. they teach you to do it with j.A,B,C, however, which is pointless, as it reduces the damage and increases the hits.
you can actually do (combo into) C, web zip, late j.D,/,C, to save one more hit. it’s quite hard, though.
[media=youtube]NnjdhvKowYw[/media]
webthrow loop with doom assist in the corner. if you aren’t in the corner, you still have plenty of time to wave-dash or airdash to your opponent to relaunch him after the doom missiles, but i couldn’t find a perfect combo from that situation yet.
Try different strenghts on the Web Swing, I read somewhere that the H version is character specific and the M version might be more reliable.
@AtTheGates
That’s probably the most awesome combo I’ve seen since launch lol Can you squeeze a third web throw? I don’t care about damage, but tossing people around is just so much fun.
Edit: Oh wait, that would take them out of the corner…nvm
there’s another cool web throw setup if you JCC (jumpcancel-cancel) his launcher into the C-web: combo into 5D, 632147C. your web will follow your opponent straight up and grab him ^^
unfortunately, this often doesn’t work when there are too many hits in the combo already
updated the video information - the damage is actually between 785-790K. the more missiles hit, the more damage, obviously - but they also allow for less hits in the combo i guess.
edit: i tested out all assists in the game, and this combo ONLY works with doom hidden missiles assist. so don’t get your hopes up, users of other teams
magneto seems to have below average health, i’d really recommend picking eg. captain A in practice, except if the combo is character specific. it’s easier to compare damage that way.
good news, i could improve the webthrow loop to 873.100 damage from the same setup:
[media=youtube]Ezf9jXXmFlc[/media]
see notes.
edit: 879.300 if you can get one more missile to hit.