The Daily Bugle: MvC3 video thread

Pfft whether I contribute or don’t contribute is irrelevant. How does that stop me from criticising your impractical combo?

Does a movie critic have to contribute to a movie to criticise that movie?

Also why would I need to come up with a solo combo when the the combo I use using assists is much easier and kills off every single character in the game? I already explained this to you when I said easier combos are achieved with easier execution and less room for error (timing). That’s a fucking stupid request by you. As for doing your combo in a real match, I have watched many of Rahsaan’s matches and I have never seen a “similar” combo in any of his matches. In fact I have never seen the webzip crossup used in any actual REAL match.

Well, yes, with the high damage output of this game, *who would *indeed give a shit about this combo? I’d say several people, including those who are exploring the “anti-phoenix” team idea, where Spidey is either 2nd or anchor, may not get the chance to be using said assists, as he’ll be solo. Also, what if they manage to snap your beloved Victor in, outsmart you, and then kill off Doom so they can deal with a Missile-less Spider-man.

I honestly think there are far better assists to use than Hidden Missiles. In fact, I think Plasma Beam and Rocks are far more versatile, seeing as that not everyone would have Doom and Sentinel/Taskmaster/IM/Magneto/Magic McDan Man.

Give me the chance to go to a tournament and I’ll pull it off on the livestream like it’s my jerb. Oh, and like I said, online in a laggy match… it kinda makes it more difficult than the pressure you get from most tournament sets. College is a bit of a burden, combined with a car that’s not only torching all of my money but also manages to throw a bitch-fit whenever I attempt to take it on a roadtrip. I’m contemplating going to Season’s Beatings, so long as they have one.

Oh, and if you started the combo with said assist? And if you’re third guy is dead? And you need to save your X-Factor, or the hit-stun scaling is too high to pull of the X-Factor Loop? I’m not letting my team be some one-trick pony; I aim to deal with all situations that I foresee.

I am planning to record footage tonight, tomorrow, and Friday for material for the videos/ideas I have mentioned in the past. I’m going to most likely work on said projects from Saturday until ~August 7th on while I’m in Mississippi and Louisiana for family-related house renovations. These projects will include utilizing Web Zip (esp. mid-combo since we appear to be having a meaningless tiff about it), the Web Throw Corner Loop (since it’s now applicable mid-match… Trons don’t jump against me anymore), and working off of awkward anti-airs.

Also, if I look pissed, I’m merely exaggerating. I have fun with with my posts. XD

Edit: sigh, more stuff to filter through…

Criticizing* My pet peeves are a bit of an issue sometimes. XD I don’t care if you’re criticizing my impractical combos, but I’m a bit concerned that your calling my *practical *combos… well, impractical. It honestly took me no more than 20-30 minutes to record that, the only issue being how I would manage to build 2 whole bars in one combo without doing something gimmicky, such as an Aerial Exchange, as well as the fact that I had to place a slight pause in between the j :m: and the j :h: so that Hulk wouldn’t land before the missiles would come in contact with him.

No, but isn’t a movie more related to a combo video than the growth of a metagame? That requires more of an engineering analogy.

I have pretty much answered all of this… but yeah, Spidey can’t create his own opening every time. Are you going to pop X-Factor for those other situations when you have a significant character to kill?

Well, that’s simple. I appear to be the only one that claims that I can do it consistently only because I’m the only one who claims that I put several hours on end attempting to understand this concept better.

My question to you is this: Have you *actually attempted *to perform this “impractical” feat? Have you practiced it in any way? I’m not attempting to flame you with this question, but I would just like to know your experiences with it so I know that your argument is valid.

Because there’s a difference between criticism and you always adding a negative comment. Dude asked a legit question without a closed mind and you for whatever reason decided to knock it. Let him decide whether it’s practical or not. You’re derailing the hell out of this thread with your closed minded thoughts.

Did I say Hidden Missiles only? I thought I mentioned drones as well? If Doom is dead so what? Drones also allow high damage combos as well, as demonstrated by Rahsaan. If they want to kill my damage potential then they’re going to have to snap in both characters, which is also not practical.

Oh well guess I’ll have to use meter then, does it matter seeing as Spidey is a good battery as well as having high damage output. DHC synergy with Spidey/Sent/Doom still good. However, if I’m losing characters left right and centre before Spidey dies, then I’m doing something wrong.

Anyway, I have my staple strat with my team and I guess your combo doesn’t gel with me. If I can see your combo in a practical real match then I apologise and will say I’m wrong.

edit: To answer your question Airborne, yes I have. The timing is much more stricter IMO. This is why I mention room for error a lot.

I have no issues with Drones; They’re just too good. As I said before about Doom:

I don’t see anyone NOT using Magic McDan Man on any Spidey team though, provided he isn’t banned in the near future. ;O

I wouldn’t necessarily agree with the Spidey-Sentinel DHC synergy; it’s a bit shaky. =\

That’s fine; to each their own. I’ll be trying my best to get matches recorded somehow… it’s kinda hard to get my recording equipment around from place to place and use it when I require Composite cables still. XD

Hmm, perhaps it’s just to engraved into my system for the timing to not seem that strict? I can’t help but cross under them now whenever I Web Zip upon an airborne opponent. In fact, it’s hard for me to NOT cross-under them.

You can be critical without being a jerk about it…

I just got done watching Wolverine and the Xmen… I’ve been playing WAAAAAAAAAAAY too much Mahvel and MvC3… anyways… :rofl: If I were to make a guard break vid should I include it in the tutorial or make it separate? Also should I break the sections up into different vids or just one vid? I figure some things people may know so they may want to skip it and I dont want to make so long a video that its redundant but I dont want it to be so short that newcomers to Spidey will still be wondering the point that was made. I’ve been trying to be detailed in the descriptions of the last few vids I put up to describe the point I was trying to make but I dont know if people are reading them :lol:. Looking for any kind of input that’ll help.

I’ve been perusing through youtube and I came upon this well-made beginner’s tutorial by kjzero. Info is pretty up to date and I’m guessing you could probably add more to it. It has links to different sections in the video so you don’t have to watch everything and it even links to other videos and combo notations. I certainly would like to detailed explanations in the description or otherwise so I can understand the things that I don’t see you doing. Another idea to add would be challenges for beginners to do so that they when they will be comfortable with their character. I saw it in this dudley tutorial by shintroy and it was awesome. I suggest a challenge like: must do 3 web zip over head mixups in a match, do 3 web throw to tk MS in a row, anti air with cr. M and start a combo in a match, fight a match with spidey without using meter.

bleh
I wanted to comment earlier on how the webzip cross under is actually pretty easy with the combo I found and I guess it didn’t post
basically just use crLMH, L web swing, jMH, sH web zip jH,S
The timing is what you need to practice. But if you’re arguing about how herp derp this game is, and you can hit more damage off of x combo and it is so much easier, I have a few things to say lol
you won’t always get a raw hit… if you’re doing the spidey/drone/missile set up you’re going to have to use drones to get in, meaning the only combo extending assist you get is missiles. the damage isn’t that bad, but it doesn’t kill wesker or she hulk in this game if you use the easy web throw ones.
if you really want herp derp easy mode that does high damage for low effort, there are other characters better for that and much more reliable than spidey/missiles

the spirit of the game is being creative to get better combos, better setups, better etc. they may be harder technically but that’s what practice is for

Xero, I suggest that you not comment too heavily on Web Zip and Web Throw in the tutorial; those are my primary concerns right now, lol. Web Zip is my nicotine right now… XD

Hmm… Never tried leaving the st:m: out but I understand why; st:m: brings your opponent closer to the ground, requiring a more strict timing, whereas c:m: knocks them further up, leaving the combo entirely escapable. Interesting idea, Phantasy.

I actually have discovered a newer method to access the cross-under concept earlier in the combo, although it’s little more difficult since you have to buffer a dash… yerp.

It’ll be in my web zip video. Also, I’ve almost gathered every character’s data in relation to the Corner Web Throw Loop set-up, as well as which characters we have to completely alter how we end our combos.

edit: fuck, I forgot these two posts were in the same thread! >___<

Pssh I’m youre supplier why you think you are addicted to web zip combos to begin with?

Bruh, I expanded yo’ business. Ya gotta be leavin’ me part of tha cut mayne!

:rofl: :rofl: :rofl: :rofl: touche`

LETS GO RAHSAAN

I know everyone is still reeling from EVO this weekend and the changes made to Spidey but I’ll be uploading a video later today dealing with Spidey and how he can use guard breaks and getting around pushblock, no guard, and throw techs. I’ll try and add as much info as I can

Spiderman can no longer launch into sj cancel webthrow unless its in the corner. Webzip seems to be negative on block. And webthrow is no longer a hard knockdown. And UWT setups r gone. u can tech anyway u want now. I spoke to seth killian and nitsuma extensively about these issues and admitted they werent intended and that they would take a 2nd look at spiderman. Lets cross our fingers.

Ugh all that stuff is what spidey needed. Especially the uwt setups for mixups. I don’t mind the nerf to web throw so long as it still hard knocks down.

How the hell can web zip be - frames on block!? They must have severely reduced hit and blockstun on it…right now it has ridiculous + frames…like maybe 20 or something. This coul possibly fuck up combos that use webzip as well.

It’s plus fifteen right now