The Daily Bugle: MvC3 video thread

Spidey/Tron/OTG can kill anyone with 3 bars off a c. L., plus you get the cheapest assist in the game. (full combo, OTG, web throw, TK MS, King Servbot, st H, H drill, Lunch Rush)
Spidey/IM/OTG kills 950 and under for two bars, also has a great happy birthday setup with full combo, OTG, Crawler Assault DHC Proton Cannon.
Dorm has tons of documented fun with Spidey.
And decent OTG + UWT setup is essentially a dead character.

Doom, Dorm, IM, Tron, Deadpool, X-23, Wesker are some of Spider-Man’s best friends IMO.

That XF loop is hot btw. Kudos.

The main combo I’ve been using is (c. L, c. M, st H., Spider Sting xx Bite, st. H, M Web Swing, jM jM jS, st M, S, jM jM jH, H Web Swing, jM jM jS). It’s a combo that has enough hitstun to keep going even when fully scaled by all hits of IM’s Unibeam assist at the beginning of the combo, so it definitely stays flexible, and can be hit off a multitude of openers. I find that more than one web swing on the ground becomes too finicky sometimes and can lead to lost damage, especially when a sting xx bite, H, S, gives you a good enough combo anyway.

Ok… Dormammu. waits for something out of the ordinary to happen

Also, if you still prefer to zone the living shit out of people with Web throw/Web ball, Purification assist is fucking amazing for that.

One more thing to add:
If anyone would like to add anything to the list of videos I posted above, or would like to add something else to one of those topics, feel free to let me know. ;O

Edit: Thanks, Killa Sasa. =P I wouldn’t have found it if I had not been asked to look into it.

I have more for you to test as well but of course I’ll hit you up on PM with that info.

Ok, I’m REALLY starting to get pissed at the Spidey shit that’s hitting the front page right now… It’s always about that damn UWT reset, and half of it isn’t even that applicable.

Airborne: i was basically just referring to dhc damage potential that storm brings for spidey. I never understood peoples obsession with spiderman/wesker i can do 1 mil damage with drones. I dont think spiderman really needs an otg assist at all. And the UWT setups off of wesker are escapable by most of the used characters. BTW that xfactor loop is hot. Gonna have to dl that and give props if i use it to win lol : )

Lol, I see. Xero and I agree with the whole OTG situation, along with another handful of people, but sometimes it’s not so bad. I wouldn’t dl it yet seeing as that I have set-ups to display and a combo into lvl 1 X-Factor that’ll kill Thor 100% with just 1 bar, despite it building 2. ;O

Also, here’s a little thing to hype you if you decide to make Storm your 3rd:

1.1 M with Storm-> Wesker, only using 2 bars. I think I pulled off 1.2 M with Storm to Sent before (can’t quite remember), and Maximum Spider does count as the second part of the DHC trick, since it doesn’t hit IMMEDIATELY. ;O (EDIT: With Sentinel DHC’ing from Storm, I got 1.14 M with 2 bars, and doing rocket punch->“NO U” did 1.343 M. This was successfully performed starting with 1 bar)

Edit: Not sure how I want to explain stuff in my videos, so do y’all think I should explain via audio and text, or just through text/captions?

Yeah I see what you talking about airborne I didn’t see that post till you said something. Though its nice there are setups exactly the same wituout using xfactor dudes need to read this fucking thread and keits needs to research his shit before making scrub shit front page news

Anyways now that I’m off my rant Evil Rahsaan what kind of DHC potential are you looking for? As you see in Airborne’s vid Spidey allows for raw tag ins to OTG setups and you using Sentinel can take advantage of such combos thus saving meter or at least using less meter to kill an opponent. IMO Spidey is a big team player as in he’s a point character that can setup others for openings and what not. I have lots of other things to test with him both in and out of xfactor. That’s how I came up with the xfactor loop luckily for me Airborne has been a huge help with putting my theories to the test.

On another note has anyone else noticed how low the opponent is to the ground after doing web ball from a web throw to the corner?

Akuma tatsu is a great assist for Spidey as well, and even though he doesn’t really add much to Spidey’s damage potential, he blows up everything and has pretty good damage on his own [as we all know ._.] - after the spidersting hard tag he could prob hit jump beam, but IDK if that’ll be worth it. Akuma is really underrated with assists though like web swing, as his teleports and overhead are still parts of a great mixup game.
I think Spidey/Dorm/Akuma is pretty dangerous in terms of a Spidey/Dorm team. Overall though, it’ll work sort of as a 1, 2, 3 team, following a specific strategy set by the char on point. Spidey Dorm Doom, or Spidey Doom Dorm can do stuff. too.

Spidey/Sent/Storm is a good team though. Overall I think the main thing of this team is to try to keep the team alive within reason [with safe DHCs into HSF or Ice], as all the pieces actually work well together. This is a team which benefits from p good synergy, which also can change its strategy quickly due to those DHCs. X factor level 3 isn’t such a huge weapon needed either, but it helps to have a flexible use of X factor [like killing DPho lolz]

I have tried doing web ball after web throw and I like to set up a high/low with X23 assist, but overall I’d prefer just killing them lol

im getting 1,700,000 with 2 bars with spidey/sent/storm i like the fact that storm/spiderman can dhc back and forth and get 950k enough to kill wolverine which is key. Im not a big fan of using Xfactor on spiderman anymore unless its 2 chars and a hit confirm.

Here’s what you’ve all been waiting for:

Yeah, a better video on the raw tag after Web Throw crap is coming up next.

Edit: LOL, Ninja’d by Evil Rahsaan at 9 in the morning; too good.

You don’t have to use x factor to kill two characters though. You can do a double web swing combo into spider sting/bite into a cancelled spider sting into crawler assault

Wow, I turn my head for a couple of days and you guys are lighting it on fire! Great stuff xero and Airborne. I also wanted to put my two cents in about OTG assists. I totally agree that Spider-Man does not need one to do obscene damage. I don’t think that should fully discount Wesker’s assist though. The ability to set up unblockables is pretty strong. It may not be the best assist for Spidey but it is one worth considering. Storm gets some mileage off of unblockable and OTG. Also DHC trick Storm to Wesker is mass damage. Spidey, Storm, Wesker may have some potential. I’m not sure though, the assists may not be good enough in practice. I’ll try it out a bit and see what I think. Keep up the great work, that X-factor loop is sick.
Oh, one more thing. Great to see Evil Rahsaan on here, congrats on top 8 at CEO.

As far as wesker is concerned I still don’t feel him to be a strong assist for spidey. True its good for opening up opponents and extending combos but spideu can definitely open up on his own along with setting up uwt better by himself. Using storm and wesker together makes for a very open team with no defensive capabilities

I know you don’t need to use X-Factor to kill 2 characters, but this definitely gets the job done too. XD

I’ve also been thinking about defense assists, and I’m still questioning if Dormammu’s Purification/Dark Hole assists are good enough to do the trick. Sure, they aren’t necessarily GTFO assists but they help when it comes to zoning. What do y’all recommend for a strong defensive assist that is not named Tron or Doom?

Hey Everyone,

This is my first post at Shoryuken but I’ve been a frequent forum browser for a while now. So I’ve been in the lab with Spider-Man as of late to develop my alternate team because spider-man is one of those characters who I’ve used since MSH, so I wanted to use him if I could. Anyway I discovered something useful that you guys may not be aware of. Originally I was excited at first because I thought I discovered a true DHC glitch with Spider-Man but after testing it out it doesn’t reset the damage scaling. However this tactic may be useful in high tournament play or online because it might be difficult to land the TK Maximum Spider in high stress situations and since a whiffed MS could equal a dead spidey, this could still be viable. Basically when you combo into MS (Preferably TK MS spider after webthrow) You want to DHC but before Spider-Man lands his initial hit from MS. You want to DHC just before the kick hits so that the next partner can be close. What happens to the opponent is that he gets “Reset” just like the other DHC tricks and then you’re able to follow up after. This is useful though because you can save yourself from bad execution and at the cost of an extra meter, still have positional advantage then flopping the move all together. If capcom does fix the DHC glitch damage wise for the other characters then this would be a way to continue a combo if you’d like. This technique works with any situation as long as MS is used part of a combo. Anyway thanks for all the other info and I hope it helps.

Hey, welcome to the boards, man. Thanks for the info, but we knew about this, since Evil Rahsaan actually used it to deal more damage than actually landing the Maximum Spider. I’m glad to see more people posting on here though. :slight_smile: This is awesome.

Yeah it makes me wonder though if any other characters have similar properties? Oh okay thats cool. I just didn’t see that info and I was pretty excited to find something on my own.

Haha, I know that feeling. I embarrassed myself quite a few times back in '08 with the Yoshi boards. I’m not sure if any other characters could pull this off with as much effectiveness, seeing as that Spidey seems to be the only one that travels fullscreen just to combo into his hyper combo. XD It could make people quite jelly for our awesome skills though. flexes

Personally I think the biggest attraction to an OTG has nothing to do with the damage boost but rather air throws actually become a threat.