The Comprehensive Firebrand Thread: Lab Notes for Beginners (almost done)

Saw this idea from the dante forums who got this from fanatiqs stream about his training exercises. What do you guys usually practice in training mode? If I’m missing anything I’ll be sure to add it.

Movement
BNBs
Birthday Combos
Assist Confirms
Wall Cling Confirms
Luminous Body Combos
Unblockables/Incoming/Snap Mixups
Resets
Lvl 3 Combos
TAC/Fly Combos
X Factor Combos/Movement (All levels)
Air/Ground Grab Combos
Raw Tag Combos

Hey guys, what do you do with Firebrand in the Nova match-up? I mostly need help with the neutral game; the way most of the angles work out most of the time, a Nova’s cr.:m:s go under normal-jump-height air Bon Voyage, unless he’s very far away. What do you do against slide-happy Novas in neutral? I was thinking some low-altitude Devil’s Claws, but I thought I’d ask you guys as well.

So does this new capture state glitch do anything for Firebrand? Can he reset his hitstun scaling by doing bon voyage and having the opponent be hit (possibly before or after)?

[LEFT][media=youtube]NcAuKxEHhFQ[/media][/LEFT]
[LEFT] [/LEFT]
Nothing too special, just some easy and damaging XF combos for Firebrand. Also, Fireball “infinite” loop at the end

Do by chance have notations for those? Awesome stuff.

I just added them to the video.

H fireballs can stop that dumb shit. Stay in the air also. Nova can’t fuck with Firebrand in the air.

Except with his crazy good air grab game

I wish Nova could grab me if I were super jump height shooting fireballs at his ass. If he grabs me through that hell storm, I’ll drop everybody I play and play Nova.

Only thing Nova can do, and thats only if Im not hitting him still is do energy javelin. Im not gonna allow him to do that because Im shooting him.

Except that his shield eats Fireballs, the fireballs travel slow enough for him to deploy, and Firebrand can only shoot 3 fireballs without creating a gap of some kind. Even then, all Nova has to do is set up shop underneath in the gap of M Fireballs, then Javelin before Firebrand Fireball H’s, which he can’t really do anyways because of how vulnerable he is.

[media=youtube]RY9L-J8Nlvg[/media]

Here’s another one.
XF grabs and two things my team can do (My THC and a ground grab with Dormammu)

You got a good point. Maybe the Nova’s I face are just stupid lol.

So Firebrand has to pretty much be normal jump height, shoot, wall cling, shoot and apply pressure first to Nova. I wish Firebrand had a better angle to his super jump Fireball.

Does anyone have any good solo incoming mix-ups with Firebrand? I’m having a hard time coming up with anything effective other than the obvious well timed unblockable

The one that Zak Bennett always uses is air bon voyage (so they block it) then jump and grab them before they hit the ground, if they tech the grab do foot dive, if they block the foot dive, use bon voyage again. This is like 3 mixups in a row and they can’t click any buttons during it, they usually get hit. If you’re in Luminous you can also kinduf go crazy. You can fireball them right on incoming, they block this, then when they land go for j.L bon voyage instant overhead. It’s firebrand you know, once you’re in just do stuff his mixups are amazing.

one thing that I do is charge his unblockable for a bit and time it so that the end of the swoop hits the enemy from the back, from there you can do a bon voyage to continue the combo. I haven’t messed around with hit confirms off the swoop, but I feel you can probably do a lot more than just straight bon voyage, just something I came upon when I was doing casuals.

I have good enough matchup exp vs Arthur now that I can really work with it. Heres what you need to know:

Fireball stuffs 3 daggers and dies, 1 lance and dies, 1 boomerang and continues, a few bracelet balls and dies, fucks up the bottle, and will nullify most of the weaker beam assists (my friend uses Chris.) Make use of the full-screen fireball confirms that are floating around in this part of the forums. Having two fireballs out mows through his wall, giving you some space.

Try running a beam-super assist and punish his keepaway assist with THCs. Because Arthur has to chuck each fireball one at a time, and because he doesn’t have an unfly for safety like Morrigan, you can force him to XF, burn bar on armor, or take the hit/a possible unblockable setup depending on your team. This is worth stocking meter for.

Lots of Arthurs use missiles for the lockdown. GET IN BEFORE OR DURING THE MISSILE CALL. A good plan is probably to Bon Voyage behind a beam assist or, I don’t know, Dormammu 3D0C/2D1C. The goal is to lock Arthur down -before- he gets momentum, because he can very easily follow you up into superjump range and harass you with axe, spear and j.H.

Since he’s small, lots of your shittier gimmicks will fly by him. Test all of your setups on small people, and make proper adjustments. Doom and Dorm players don’t give a damn about size, but Ammy and Sentinel players probably should check their shit, because Arthur ducks a lot of things.

When you’re doing the standard air-tech unblockable setup with Amaterasu, they might tech forward and j.S. Every character can do this, and it knocks Ammy out, but Arthur’s j.S brings him down, so he’ll immediately be able to punish you for trying to unblockable. Let go of the swoop early, or cancel it into Lumenize, to make it safe. If he doesn’t have three meters, it might also be a good idea to use your ground unblockable setup. If you don’t have one, watch a Zak Bennett match video.

Best of luck!

Holy shit… I got alot of stuff to update in this thread, the combo thread and the team thread. Idk if Im going to drop him or not, but just in case I decide to do it, I still need to make sure this thread is in order so you guys can have something to look at.

Look for an update tonight or Friday morning.

Gyah gahh kraaah! (If you drop me I will wail on your ass from the skies.)

Negatory. Not dropping him. Dropping Captain America. I play too dumb with Captain America which makes me lose. I actually think with Firebrand, although I lose sometimes. Its cool though. I realized that I go from smart, calculated, master of neutral game, etc. to a brainless, mashing fart with Captain America. He aint for me.

Plus I definitely like Firebrand a hell of alot more… Imma learn either Ammy/Firebrand/Vergil, Firebrand/Doom/Phoenix or Firebrand/FrankWest/Ammy. Gonna think about it later…

What do you think about Firebrand/Doom/Phoenix? Firebrand/Doom/Ammy?

Anything/Doom/Ammy is good.

Firebrand/Doom/Phoenix…eh. It’ll just be an inferior Magneto/Doom/Phoenix.