Got some match-up shit from Osbjorn (forgive me if I spelled it wrong). I edited some of it. Took out some stuff I felt was irrelevent or redundant (there wasn’t much). Let me know what you guys think.
Firebrand Vs Wolverine Match up
4-6 Wolvie’s Favor
Summery on why:
Firebrand’s big strength in this match up is that wolverine solo does not have much ways to deal with Keepaway and Firebrand is a keepaway genius.
The big problem with this though is that you can almost never run away from wolverine and if he touches you in any capacity you will die. Dive kicks and Wolverine’s mix up options and normals make fighting on the ground a losing battle for you. His close range air game utilizing a mix of drill claw and air throws can slaughter firebrand instantly the moment he tries to anything in the air next to wolverine.
Tips:
The first thing the firebrand play needs to do is stay in the air, firebrand is to air game as wolvie is to ground game.
- Once in the Air chuck L Fireballs and M Fireballs
- never throw out those H Fireballs he can run circles around them and it dissapears if you get hit on hit or block.
- dive Kick only works at certain times for Firebrand, his is signifcantly slower than wolvies and puts him in flight on hit or block.
- Air Bonvoyage is a good idea only if a) you know it’s gonna hit(block or hit) b) Wolverine is on the ground or underneath you. Don’t use it if he is next to you in the air. I say this because using it if the opponent is next to you works in some match ups not this one though you will get popped if you do so.
-Remember to air tech regularly Wolverine hold back and press H when you anticipate tech. If it ends up coming out as air H then Input a dive kick
to follow up.
your Dives are really helpful but we have to set out some rules.
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Don’t swoop if he Wolverine is in the air with you or in front of you (Pretty much this match up in a nutshell is if wolvie is in front of you: Block him! then push block)
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Super Jumping and swooping is good as long as they air far away
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Now for things that you can do Air H Dive when you are full screen away then do a wall cling and then fire a L Fireball to cover your offense
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Using your assist get in with air M Dive and uncharged Hard Demon missile
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When you are right beside the opponent use st M plus Assist then input a M Hell’s Elevator to nail a cross up if they block that then go for
an instant overhead using air LLMS or if
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For Blockstrings you can use M Hells Elevator to negate Pushblock but be careful doing this raw against wolvie as he has quick punishes
he guesses right
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Shooting fireballs into Lb is a life saver here because you can full screen hit confirm if your eyes are quick enough
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Mid screen chicken block those dive kicks and then throw the wolvie player once they hit the ground if you have good enough oki you
can finish the round after one air throw
Against Wolvie’s Toolset
Berserker Rage: The best thing to do if you see them start tossing aout swiss chees in front of you is to shoot a fireball then Cancel into
Luminous body then dash and cr H into full combo. EDITORS NOTE: Probably can just slide into it.
Drill Claw: Drill Claw is unsafe if you force it to whiff. so if you anticipate it on the ground
you can neutral jump then dive kick into a combo.
If they hit you with drill claw and you anticipate that they will dive kick to keep themseleves safe then pushblock the drill claw
then as they land from their dive kick Use bon voyage to punish the recovery on the whiffed dive kick.
If the you dont get the punish right then use luminous body to make your ground bon voyage safe.
Remeber that after canceling into LB attempt the Instant overhead.
If wolverine uses drill claw to fly over you then you can dash up to him and go for either an instant overhead or a cr l for 50/50
Dive Kick: You can either chicken block it and try to punish it from there or you can make it whiff and punish accordingly.
Beserker Barrage:Block and Punish with Cr L or st l
Berserker Slash: If you see wolvie chucking this out in the neutral game you can react to it with Ground Bon Voyage the animation for Ground Bon voyage will go through the opponents assists if it hits wolvie before the assist.
Okizeme:
Unfortunatly as Firebrand you don’t really have any incoming options so just block and pushblock Guess right!
Moral of the story is: Don’t get hit
Wolverine’s Wake up
Luckily though Wolvie’s wake up is nearly as bad as yours
HE does not have that many options besides his Cr L
which you of corse can stuff with meaty attacks and assist
Wolvie’s incoming
Every one of wolvie’s options on incoming can be beat by a well timed super jump into Air Bon voyage
Call out your assist before you do this to cover you (Cold Star is the best)
so if they block bon voyage you can go for mix ups afterwards
This method will beat incoming Drill Claw and Incoming Dive Kick
If you don’t think you have enough time then just time a m fireball from the ground and call your assist
Combos on Wolverine
If he is crouching both kinds of Instant Overheads don’t work against him
If he is standing then you can do Jumping LLMS into full combo
There is nothing to note about him in terms of regular combos with firebrand.
MORAL OF THE STORY: Stay in the air. Wolverine dominates the ground game in this match-up. He gets you to block, he is in a way better advantage. From there he can stop all your options because Firebrand doesn’t have a GTFO me move.