I am a little bit confused on the combos when it says st. strong does that mean Strong Shoulder and what does ***DP+RH ***mean?
standing strong
dragonpunch + hardkick
dragonpunch meaning 623, forward, down, downforward
First 09 post in this thread :lovin:
I made this thread back in 06
its been so long
Hope everybody is still learning from it
Ok, had some problems during yeterdays session;
I knock my opponent in the corner, dash up and activate (sometimes I just walk them into the corner while activated). Anyway, they sit there for a while and when they anticipate the command grab, they jump! Sometimes I manage to catch them in the air and land a fat combo but usually I just feel like I’m getting outprioritized (mainly bu Dudley’s j.rh).
So is there any safe way for me to guarantee (sort of) a combo here? Should I do a dashpunch? Nowadays I walk up and do st.mp but it doesn’t always get priority…
Please don’t answer me with: “Don’t let them jump”.
Mash st strong about 3 times
then keep juggling accordingly
make sure you do it on their way up
not when they’re landing
Ok, thanks for the tip.
Geneijin has the property of canceling some of the pushback/recoil you take from certain connected hits if you are holding forward at the time. To test this, activate with the dummy in the corner and hit it with a hp or a towards and hp then remember how far your Yun was pushed back from the hit (a good tip is to use the background or your opponents super meter as a frame of reference since it wont change position from the hit if they are in the corner).
Then try the same thing again but then hold forward during your recovery animations and release forward just before you fully recover, make sure to keep you eye on your Yun so you know you didn’t wait too long and walk forward.
If you did this correctly, I shit you not, you will find Yun will have remained about a Chun li/Q kara throw distance closer to your opponent than from the non forward holding hit.
So to do repeated kara fierce you have to input a mp~hp~hold forward, before doing a few more mp~hp’s, or just do all your mp~hp’s this way however doing so makes it difficult to not mess up and accidentally launch them with a forward hp.
Thank you! :lovin:
Hey J.D,
I haven’t looked up the damage on my GJ combos and compared it to yours, but for Dudley, Twins, Ibuki and Oro (might’ve forgotten someone…) I do the following combo from 123 or a tackle in the corner:
st.strong > f.fierce > f.mk > walk-up st.strong > palm > f.mk > walk-up st.strong > palm -
And then various enders for each character.
I think it’s a good and easy combo to remember, at least when you’re starting out with Yun. If you’ve got any comments on this combo I wouldn’t mind hearing your opinion about it, otherwise I can write out the full char-specifics and maybe add the to your list.
Cheers.
PS. Cyrox showed me the combo, credit is all his.
mmm
from the top of my head…
theres a version more damaging than that for dudley, the twins and ibuki
for Oro I did have a better version of the GJ but for some reason I cant edit the first post :looney:
I wanted to add some resets once, so I erased some of the ones I had and rewrote most of the restes section and when I clicked submit (being a very big post) , it came out the way it is right now (see the unfinished txt at the bottom) :looney:
I kept trying for hours, and it kept happening.
I didnt want to screw up the whole post so I stopped tryin
so yeah…
thats why I havent included stuff on the first posts such as keeper jin etc
now that you mention it
I havent tried in a while
Yun combos I did.
[media=youtube]iZmSbCj7O6g[/media]
[media=youtube]EadQJ0xNjEQ&feature=related[/media]
[media=youtube]C573LHWj6VM&feature=related[/media]
First post of the year on this thread
this thread has been alive for 4 years now
“alive”
well you know what I mean :lovin:
thanks for the thread, i will try out the combos, im trying to pick up a 2nd character and i wanna see if yun will do it for me, thanks (:
Nice.
I want New Genei Jins on 3s Online Edition :lovin:
Great thread first of all! Thank you so much for compiling such a great list of information.
However, lately I’ve used this combo on Alex:
t Strong, (St Roundhouse, Palm) x4, feirce lunge, ending
Is there a reason this is not listed? Is it something wrong with it and perhaps I should stick with the ones which are mentioned?
Thanks in advance!
Do the palms in these combos need to be kara palms or a certain strength?
ex. *st. strong, f+fierce, F+MK x2, Palm, F+MKx2, Palm, DP + RH, Jab Shoulder, F+Fierce, Jab Dash Punch (you can do a kara lunge just in case)
Those are regular palms, any strength is fine