The Complete Dudley Thread

I believe the twins link is mp machine linked to super

For real flashyness do the st. lp, mp, mk, mp machine link to super.

Definately pointless, but goddamn it looks sweet.

Well, I played my friend today and I got to say it’s not completey useless. He’s trying to play makoto a bit and I sometimes would do a s.rh into a mp or hp machine gun, he blocks it all, and at the end of the machine gun he tries to punish so I just whip out the super. :slight_smile:

it actually is punishable though, makoto can probably just mp hayate.

Hi everyone, I only really started to play street fighter 3rd strike, like a year ago, and was amazed @ a Dudley player @ my local arcade. So i’ve been trying to learn how to use him. The question I’m getting @ is I have problem linking my f+rh with my SA3, as i can’t seem to get the timing right. Can anyone teach me? Also I was reading the wiki and Dudley is considered a upper tier but not top tier, why is that ?

1.) The ‘Dart Shot link into Super Art’ is something that must be practiced. Remember, it’s a link, not a cancel. The “trick” I use (and I’m not saying anyone else should do this, but this is what I do) is I hit forward + HK, then swing the stick straight back (so now your stick is in a “stand blocking” position), then quickly roll qcfx2 + P. The reason I pull the stick to a “stand block” position is that it helps in the timing (slight delay, cuz of link timing). Again, that’s just me.

2.) Dudley has no good low poke. The only low-only normals Dudley has worth using are c.LK,c.LK and c.HK, both of which are good, but they don’t exactly count as pokes. This takes away from his footsies game greatly. Also, his lack of a bona-fide wakeup move hurts a bit. EX upper is NOT on par with shoto’s regular SRK’s. Also, SSB can be hit out of/stuffed by random stuff (Chun’s c.MK, Ken’s c.lk,c.lk, etc)

Other than that, Dudley is a beast, with his skills shining when he has an opponent cornered. Even mid-screen, most of his combos push his opponent towards the corner quite easily, so getting your opponent in the corner shouldn’t be a problem. His low jump is amazing as well. It really can keep the pressure on your opponent.

all this ex upper talk is going to have people thinking its not good, which is wrong.

ex upper is your main wakeup move, dont waste a super, the only moves that beat it are like really deep f+mp’s from ryu/akuma and super deep jumpin moves.

i have never had a problem with dudleys ex srk as a wakeup, just use it, seriously, its good.

Dudley’s c.MK is actually pretty good too. It’s not really a poke either, not saying that, it’s just pretty effective at times. It’s real good for ending block strings when people think you’re far enough away or you’re done attacking. Works as a quick and easy knockdown in some cases.

@epsilon_

I think you misunderstood me. I said that Dudley’s lack of a true SRK (ala shotos) hurts him a bit. Not alot, but it definitely helps to have a Ken regular SRK (no meter, plus disgusting invincibility and priority) than a Dudley EX upper (uses precious meter, plus can be stuffed/traded with fair regularity if your opponent knows what he’s doing with certain meaty attacks).

Again, not to say that EX Upper is complete trash, but it’s definitely not as good as other character’s SRKs.

@KrsJin

If your opponent is letting you get away with c.MK, then he obviously doesn’t know what he’s doing. Dudley’s c.MK can be reversaled by tons of crap, with Ken’s SAIII being among the many moves that can punish Dudley’s c.MK. I would recommend not using it at all. c.lk tick setups are safer, and can easily lead into a super. And you’re right, it’s not a low poke. Which was my main point, that Dudley lacks a good low-only poke.

Yeah I get that thinking. But if done at the right distance and not tossed out like candy, I still find c.MK to be really good. Kind of one of those things where in theory fighter or on paper it looks horrible, but in practice, it works pretty well. Went back and read what epsilon_ thought of it and quote

“It seems highly punishable, and the frame data says it sucks, but not even the best players can punish it if you’re using it correctly. Knockdown on hit.”

I really agree with this. While I may not play with known or super high level players, they certainly arn’t scrubs by any means and many use Ken as well (Biggest threat I can think of on c.MK, maybe Yun and Hugo too?).

Yeah…I’ve watched videos and I’ve seen c.MK used at max distance to get a quick knockdown on the opponent. It’s still quicker than c.HK and is not bad at catching people once in a while during footsies. It’s definitely not something to use very often but works to score a quick knockdown with an attack that has solid range and hits low.

The ONLY advantage I see with c.MK > c.LK is range. But there are sooo many more advantages that c.LK has over c.MK, hit or block, that it’s really a no-brainer.

I barely barely barely barely using cr. mk. Oddly enough, whenever i actually do, it seems like it works every time. After a far. cr. lk is blocked, i bust it right after sometimes, and it always works! Again, i like never do this, maybe once a month.

Linking the SAIII after f+RH works a lot easier if you drum all three punches that way it gives you 6 button presses to get the timing right. I don’t use it all that much but, I really should. It’s probably one of the best moves that dudley has. I’m always hitting people with f+RH and afterwards I’m all “should’ve linked that” ^_^’

work on hit confirming it, its pretty easy once you start thinking about it every time you have meter.

Dudley’s Ex upper beats out pretty much every normal in the game, I have only seen it trade in a few weird instances, it certainly has way more invincibility than shoto’s regular srk.

Isn’t twds mk, twds mk, fp a chain as well? I use it from time to time as a decent easy damage dealer.

it’s twd mk, s.mk, s.fp. twd.mk, twd.mk will just give you two non linking twd.mks- :wink:

just wondering which hit confirms everyone’s Dudleys used most. i just read through The Complete Combo Thread and was surprised to see MP and MK by themselves could be linked into super.

i’m guilty of spamming LK > MK as hit confirm, as well as f.MK. are these his main hit confirms? i tend to see f.MK as hit confirm more often than any other (even HK xx ducking) in match vids. would this be because f.MK by itself is just that much more useful when it’s blocked?

also, i had this question on resetting vs knocking an opponent down. i posted it in its own thread here though, please have a look.

f+mk, short short, f+rh, s.rh xx ducking, c.mp xx ducking, j.rh

f+mk gets used alot because one, its by itself a hit confirm, a tick, fast, and a general pressure move. its one of dudleys best attack openings. also its super cancellable too if they parry it.

thanks! jump roundhouse is awesome actually. Victoly really abuses the hitstun on it on his Requiem vid.