my dudley is pretty shitty, but i’ll try to help.
[*]Is it possible to land cr.hk x5 -> lk Short Swing Blow? I can do cr.hk -> lk Short Swing Blow sometimes, but I just don’t get why it whiffs or why it hits. Is it just doing it immediately? When doing cr.hk x5 -> lk Short Swing Blow, do you have to land the cr.hk so that they fly up further than normal? I was practicing on Chun and it just seemed to whiff randomly.
a. while the aforementioned combo is impressive to see, when executing, be aware of risk vs. reward and also damage potential.
you’re better off doing ducking super, imo.
[*]When landing twds-mk xx uppercut -> SA3, how can you avoid having the twds-mk reset the opponent?
a. for me, i tap twds then qcf punch for the upper, then sa3.
[*]When landing s.hk xx EX MGB, I’ve noticed that it gets blocked sometimes. I just have to make sure to cancel into the EX as soon as possible, right?
a. it’s a cancel, so yes; mash that shit out.
[*]When doing lp MGB from cr.hk or EX MGB, should I just be trying to do the lp MGB as soon as possible?
a. yes and no, depends on the character, for me as the c.rh hits, i’m rolling the stick forward, then tapping jab.
[*]Is MGB completely safe on hit? Is the lp version plus on hit?
a. no it’s not, at least not from my experience.
[*]What are some good ways to set up tick throws, besides Ducking -> throw?
a. none, it’s dudley. he’s a boxer, not a thrower. jkjkjk. try c.s>c.s>ducking throw.
but that’s not a tick throw.

[*]Is Dudley’s crouching target combo safe on block? What if you stop at the second part?
a. no it’s not but it’s fast and pretty hard to parry, the c.f ender isn’t safe.
[*]Is parrying a shoto cr.mk a bad idea? Akuma is giving me fits and I’m trying to figure out how to get the fuck out of the corner. Is his lk tatsu punishable without parrying? Because I have a lot of trouble trying to parry it.
a. ducking super shoto cr.mk, or parry s.rh>ex arsenio hall. if akuma’s tatsu is giving you a hard time, ducking xx super or s.rh>f.dp
hope that helps.
