The Complete Dudley Thread

Does Dudley have an effective meaty?

c.lk, f+rh, f+mk

thats all you need really.

you’re doing it too late … i use round house for backswing trust i use that move A LOT… lolz im infamous at Ai for it haha:woot:

main thing you’re trying to bait is the grab… but it works well vs ken wake up dragon punches or ex…

i’m subscribing to this because dudley is really fun, but i fail on so many levels with him…

what’s some BnB stuff i need to start with?

mind you, right now, i can’t do stuff like…

c.hk, hcf+lp…
yeah, just that… and i know 3 target combos…

i read the first post, but it doesn’t really say beginner stuff… it’s like a mix, i think…

Read it again…seriously.

hmm… i’ll see…

You could always check out this video I made: [media=youtube]5Mv0s8iXPj8[/media]

Features mostly his basic stuff.

Thanks Humbag

A whiffed, a blocked one or both?

I believe as they are coming down. Should hit even a purposful wiffed dive cause SA3 has decent range.

Am I like the last Dudley alive :rofl:. Just trying to see where everyone is at if there any new finds. I have been trying to anti-air parry let person land then hit them with EX mgb combo before they can guard. Not easy not really practical either but if there an option to get more damage I going to take a look at it. Thank Kuroda for giving me the idea.

Works against certain jumpins … But I believe st.rh to strong Jet Uppercut is usually a better idea, good for stun aswell.

I’m still trying to figure out if there’s any difference in startup between EX and regular backswings, because I could swear it happens to often that my regular ones get thrown out before the animation starts (Usually after an empty jumpin) whilst my EX ones usually come out instantly. However I dislike the EX due to it beeing 3 hits (Free redparry) and ofcourse it’s meter drainage.

The EX one has invicibility on it that why you can get out. Thing is I hate the three hits as well because its easily parried and takes longer to recover. Yeah i use Rh upper combo msinly just trying tio train myself to hit EX mgb when need be.

Ah alright, well thanks for confirming that! :slight_smile:
I heard that the lk one has a 2 frame startup, mk has a 3 frame startup and RH has a 4 frame startup. Haven’t confirmed this though, and haven’t found any good framedata site for it yet either.

And on a sidenote, am I the only one who use only f+RH instead of the f+RH st. MK chain sometimes on peoples wakeup (When I do not have a super stocked) for a better position after the RH has hit/been blocked. I feel like it gives me a better chanse to mix up the following attack if I skip the MK part, not sure how it differs framewise though. f+Mk/cr.Mp/BSB/f+RH/f.Fp/cr.Lk/Parry or throw all feel somehow like they follow up the f+RH better if I skip out the Mk afterwards … Any thoughts on this? ^^

nope. although that seems interesting.

a gimmick i like to use is, s.lk s.mk chain on opponents wakeup. it puts them in a blockstun, and a follow up f.mk will stuff anything they may try to throw out. if it hits, super.

other variations include s.lk, s.mk into another s.lk s.mk, or s.lk s.mk throw.

i should probably stick with f.mk on wakeup like kokujin, since s.lk can be down parried, but i find this chain easier to time meaty than an f.mk.

I’ve never really seen the use of the s.lk s.mk chain, although I do use it sometimes in casuals, and if so mostly after a jump-in mk or RH. I do know that Fujiwara seem to use if sometimes, but Fujiwara uses just about everything so whoopie… On wakeup I guess you should follow your own advice and not use it – I hate wakeup parries, and doing a st.lk on someones wakeup is just begging for it. I prefer using a cr.mp/st.rh/f+mk on their wakeup instead so that I can cancel the move into EX SRK/BSB/Super.

It’s true though that if you make them block a st. lk st. mk chain you’re put in a good position to do pretty much whatever as a followup to the chain, but again that pretty much happens regardless of what you hit them with as soon as you come up close to them.

Yeah using F+RH without using mk afterwards is best unless you want the damage. You can get option select parries or mixup whatever you like. I never have used cr.mp into EX upper how often does that hit I normally just stick with f+mk.

I just use it if I really think they’ll do a lowparry and I’m looking to punish them for it. It’s nothing I’ll use alot but it can be fun just to make your opponent have second thoughts before doing lowparry punish. (Seeing as how it’s his only lowparriable move that you can cancel)

c.mp into EX upper is extremely risky cause c.mp can be parried high or low and it is not confirmable.

I usually dont do the s.mk followup to the f+hk unless I have no meter or they have been consistently parrying the f+hk.

What does that bold part mean? Isn’t that the same thing as holding forward then doing a fierce jet uppercut?