The Complete Alex Thread

Spinning Bird is vulnerable from above. Complete invulnerability is rare in 3s.

I have beaten shoto cr.mk with st.hk, but it was an accident or not intended for that purpose, I think. I don’t think I’d recommend it unless you’re desperate :stuck_out_tongue:

Did Alex’s dive on accident today and it actually saved me.

Well it was in part due to my opponent doing Ryu’s SA II while I was just a little to far away, but the match is mine so whatev.

Far standing forward does the same thing but is safer.

Alex’s stomp does an ugly trade with Chun’s EX SBK. Sometimes it leaves both characters trading but both standing.

I don’t think Alex has anything 100% safe recovery that punishes EX SBK.
I wouldn’t risk doing UOH, because even after hit, I don’t think Alex has any frame advantage, and can be thrown, IIRC.

After a well-timed MP Flash Chop, go into Stand MP xx EX Elbow. This brings the opponent to the corner.

Twd+HP is one of my favorite moves. I abuse it a lot especially against large characters, or when the opponent is in the corner.
Twd+MP is a strange but good move. I don’t use it as much as I should, but apparently you can use it as anti-crossup. But since the frames for that aren’t great, I wouldn’t suggest it too much.

Frame advantage after a UOH is heavily dependant on distance and timing. If done correctly it has positive frames, hence why it can link into SA2 (and more). I think I recall a post by Sanchez which said that at most distances it has frame advantage even on block.

The problem with that, is that Alex’s UOH is bad and has like no range.

From too close on hit, Alex can get thrown
From too far on hit, Alex will either miss Chun’s hitbox, trade with Chun’s body, or get hit by with Chun’s legs. Especially considering EX SBK has higher priority than UOH

Dude, it’s not that hard to hit Chun out of EX bird with UOH without getting punished for it. :stuck_out_tongue: Even at the closest distance, it will deliver positive frames if it’s done meaty. And as explained above UOH beats EX bird due to its’ weakness to high attacks.

Sometimes when I do UOH, I like to jump straight up. Pretty good bait, 90% of the time the other dude will try to grab you after you UOH. Gonna’ try this on Chun. And Endless is right, Alex’s UOH is really, really hard to link to. Your distance has to be perfect in order to link into SA2.

I believe you can also do late UOH, close s.forward XX Boomerang… or some shite like that. My memory’s all jacked right now from a long day of work.

I don’t think that works. The problem with Alex’s UOH is if you don’t do super or jump immediately afterwards they can grab you after doing it.

Also two other things: Easiest way to link into jMP/jMK is this: jMK, sMP, LP Flash. The opposite works for for jMP, sMK, LP Flash. Never underestimate those normals: jMK is excellent for keeping dudes out of the air, also works if your jumping away. Think of that oldschool ST tactic where you knock a dude down, then jump away HK. Works exactly like that. Plus jMK/jMP are very good fakeouts, you can do them very early and then Powerbomb then. It’s a gimmick, but Alex has a lot of useful gimmicks.

It does work. I thought I explained it clearly, but you do not seem to understand that UOHs have a lot of active hit frames, and thus by hitting with them earlier/later (by varying distance OR timing - UOHs can still deliver positive frames at point blank if meaty) the frame advantage can be posititve, negative or even neutral.

UOH > standing strong link is used in the first combo in this video: [media=youtube]Jj-6OlWZUd0[/media]

And fuck yeah to whiff jumping strong into powerbomb. GENKIII SPECIALLLL!

Genki special is the fucking truth… but I remember Don Sneddon using that way before Genki. DON BOMB FTW.

Fuckers is ignant. Enlighten yourselves.

The UOH data is the same for everyone. Tagging Chun out of EX SBK with UOH will leave you at even frames AT WORST.

And whiff jump MP to Powerbomb is eternally the DON BOMB.

WOW: it’s SO weird how some 3S characters are still getting talk on the forums. ANYhoo…

I think a lot of talk already happened about the Akuma/Alex match-up. I think Akuma’s my personal weakness after the -uns (CH/YU). I’m not sure how good st.mp is against the demon flips (I thought I had bad results in the past, but it must be my spacing/timing or something). I like the knee smash against the flip throw attempts, though. I feel like I pretty much have to red-parry the damn hurricanes, though :stuck_out_tongue: When Akuma gets me in the corner, he can mix up throws/kara-throws with the st.mp overhead (with its DAMN unthrowable glitch when I try to tech throws), cr.mk x hurricanes, and delayed throws (walk back, poke, or whiff into throw). It’s hard to throw Akuma after blocking mk hurricanes, or if he teleports out of the way, on reaction (so I can’t catch him with a slash elbow).

Chun’s EX SBK tears through high attacks. If you want to beat it, you have to delay your attacks so they hit after her start up invincibility ends. The meaty versions will not beat it.

You can do uoh, s.hp, mp flash chop, cl.mk, c.hp, etc. Uoh links into SAII after it beats EX SBK. Mp flash chop is nice since it punishes for big damage and gets other Chun option selects like [block, jump away] and SGGK. It?s also safe on block and doesn?t whiff on crouching Chun if done reasonably close.

Rock: If it’s a Hurricane setup, there’s no need to red-parry. Crouch blocking makes one or two of the kicks whiff in a roundhouse Tatsumaki, making the timing easier to just natural parry. I remember playing against a buddy of mine from NorCal and ended up negating any sort of Tatsumaki pressure because I’d parry out of it.

Everytime I think I know the Urien matchup I get destroyed. I really don’t see how it’s in Alex’s favor, all Urien needs is 2-3 knock downs, Aegis, and that’s all she wrote.

These are things I’ve noticed in the matchup:

Our normals are pretty evenly matched. It feels like I’m waiting for one of us to do a Shoulder or EX Shoulder. If he does shoulder and I don’t Parry, just block it, he’s relatively safe, all I can do is poke him to punish and that depends on which kind of Shoulder he did. If I do it, I put myself in a position where I can be punished multiple ways. I can’t jump after doing it, because Urien can do Headbutt or Shoulder and that AA’s or he uses sweep or crHP as I hit a button.

My other problem is after knocking him down. I think Urien has the best wakeup attack in the entire game. Because that Headbutt cannot be hit out with a low attack. If I’m wrong by all means show me. But as he’s about to wakeup you cannot hit him with crLK/crMK because the Headbutt bypasses that completely and he gets a grab out of that. So I’m forced to do standing attacks to try to keep him down, which limits what I can do, he can just parry standing, which is easy to do. So my options after knocking him down are: do meatie, back off and see what’s he going to do, maybe try to bait a headbutt, or jump and try to parry or hit him out with HP/HK.

That and the annoying Aegis crossup, and yeah it’s a bad matchup for me.

Wake-up headbutt gets beat by nearly any normal attack done high. If Alex does s.strong, s.strong wins. On top of that, you shouldn’t be crowding Urien to a point where he can read the parry. Vary your range a bit (trust me, you can grab him from further than you think).

What your biggest problem looks like is merely letting Urien dictate the pace of the match-up. You’re stating that you’re waiting for Urien to do a shoulder or a moment to do EX shoulder on your own. Alex is a character that requires momentum in order to do some real damage. Letting the opponent dictate that (especially with a character like Urien) is like saying, “Hey, I’m playing a shite character, so just rape me in the ass right now.” Your job is to make him mess up.

Honestly, you can’t be afraid of Urien. Sure, you take damage. Alex has good defense. Take some hits and get in there.

I tend to play much more cautiously against Urien than anyone else (except maybe Yun) because to me the goal is to not get knocked down at all cost. Which is hard to do in general.

It’s kinda’ funny Yun and Urien are my absolute worst matchups but I play fearless against Chun. By the way, if you do sLK early on Chun after knocking her down, it’s guaranteed to interrupt the EX Spinning Bird Kick, and you can Powerbomb her ass after that.