WHOA THERE COWBOY!
Don’t argue with him, man. You wouldn’t last a second.
After all, we don’t have the brain cells, and we’ve never played any other fighting games besides SFxT.
Hey Dragon, you weren’t included in that little spiel.
Was I included? Because I only talk about the games I actually play or have played and like (AE, MK9 and TTT2).
If you’re not including anyone in your insults, then don’t make that kind of post. Actually, instead of talking shit, doing your drama queen and acting all superior you should try and contribute something more constructive around here. You know, something that doesn’t involve insulting people and saying some random horseshit. Just a thought.
Just looked at your recent posts in the Marvel boards and anywhere else you post and it’s always the same thing:
Geez. Am I going to have to separate you people now? :nunchuck:
I’ve had the same argument as you for the longest time. You are 100% correct. However there is one major thing you forgot to better your argument.
Wakeup game.
Rolling in SFXT for the most part takes away the wakeup-vortex that SF4 players rely so heavily on. Which means players have to rely on footsies, MUCH more in SFXT then SF4. This is good because learning footsies is about 75000000000x harder to master then mastering wakeup-game. Hence helping the more skillful player achieve victory.
I find SFXT to be the best (new) capcom fighter out this gen.
I can agree with that, one thing I’ve always lacked in 2D games - well aside from everything else - is a solid understanding and feel of footsies. SFxT definitely is giving my a crash course in that, particularly because it’s such a large focus in this game.
This was physically painful to read.
Silph, as a passionate SFxT myself and a strong supporter of this game. I am also an AE player and an active one as well. I was sort offended with your remarks about the game. You brought the random ultra example which unfortunately with all the respect you deserve that complaint was sort of scrubby. If a player gets hit by a random wake up Ultra maybe he is applying some shitty offense on the opponent’s wake up for starters. That’s the first part you went wrong there.
I suggest with all honesty for the good of SFxT to not try to act out as if SFxT is better than all the other games. This whole SFxT > SFIV and vice versa feud is fucking stupid. I’m sick and tired of hearing people comparing oranges to apples. It doesn’t have any healthy results. I actually believe both games reward the better player most of the time. It’s just people not taking time to fully understand the psychology within those games and how they are different.
The footsie game in AE is obviously not as strong as in SFxT. But once again you failed to mention the real reason why. Focus attacks are not the culprit. At the highest level you will see C. Viper and Seth as top tier characters. They disregard the footsie game completely because they can roam freely across the screen applying pressure in many ways. Not because they are fishing to release a lvl 2 focus attack on a whiff punish as you seem to think focus attacks destroy footsies. If anything, by your logic I bet you absolutely must hate parrying then. A system mechanic that breaks the norm should not be disregarded but embraced. Just like people (the haters) need to embrace all the cool stuff SFxT brings to the table.
However, I see you have good intentions on defending SFxT but this approach is not the right one. Not only are you not helping the Defense Force cause which should be promoting the game in a competitive view but also people in the Cross Tekken community actually play other games and we don’t appreciate fellow SFxTers belittling our other games. This game needs to be defended but it also needs to keep the doors open to the community. Do you want the community to view the SFxT community as a bunch of pricks? I sure as hell won’t. So when you actually used that particular tone in your first post you actually came off as sounding like an elitist player.
I will keep on saying that SFxT and AE need to co-exist. They are both unique games on their own right. They are both evolving in very different manners and it’s exciting. I watch both AE and SFxT videos on a daily basis and I still get excited watching the progression of each title respectively. Let’s just play our games without going into the “My game is better than yours” attitude. It doesn’t work. You are forgiven, though. It’s all good.
I agree that my tone was too harsh, but I have tried to make it clear I don’t wish to diminish the skills involved in SF4 or Marvel. With regard to your accusation that I am a scrub for disliking Ultras, I just don’t think that 10 correct choices followed by 1 incorrect one should lose someone the round. I think that is much more logical than it is scrubby. To be clear I still enjoy SF4 and think it is a very good meter of skill. My point here is only that I would be much more willing to bet money on an SFxT match than an SF4 match.
I am editing the OP because I honestly don’t believe it is constructive to compare these games. I would rather focus on one game’s strengths than others’ weaknesses.
I think the point he was trying to make about ultras is that a player should not be rewarded to the extent that they do (Ultras) for getting hit or losing.
I never said you were a scrub. I think the way you sort went about the whole random ultra situation was scrubby. I see your point about that 1 choice shitting on 10 correct decisions. But you know what…in life shit like that happens frequently bro. You can’t ride on the fact you played all your cards right and then do a stupid gamble and don’t expect to get punished. That’s the same thing. Is it fair? It all depends on how you look at it. Maybe it will teach you to respect your opponent’s wake up or actually…think on how you approach your opponent on his wake up.
Usually people bitching about wake up ultras like to go for a very predictable meaty on an opponent’s wake up. It happens to me a lot of times. I get hit a lot by wake up ultras but I actually deliberately attack them recklessly to see if they would do that. Instead of going “lol random ultra” I use that data to determine what kind of player is my opponent and if he will in exchange respect my pressure or not.
Either way, I still think people bitching about the fact that you are getting rewarded for your getting your ass kicked are people who just people who don’t like the mindgames that this brings.
I get it. You like to feel you are in control and that’s why you probably like SFxT. However, it doesn’t make it better I am sorry. I like both games because I understand the differences and I appreciate what each game is trying to teach me on its own right. I have no problems with the threat of victory slipping away from a dumb mistake with a comeback ultra on AE. Just like I have no problem with having to fight an uphill battle in SFxT at times.
You also have to take into account that AE is a solo 1 v 1 game and SFxT is a tag game. The metagames for both are completely opposite just on their basic approach as a fighting game.
I respect your opinions on other games. I just expect you to respect other games and not trying to make it seem like SFxT > than all of them. That’s just your opinion you can’t hope to make it into a fact no matter how hard you try.
Showcasing what the game is capable of and stepping up your game are the best ways to make the game appealing to the people outside the fence.
I agree with the vast majority of this post and this is why I have rewritten the OP. I would like to derail this thread away from comparing SFxT to other Capcom fighters.
It’s better that a fellow SFxTer tells you this than some hater and possibly a troll going in while turning this into a flame war. Just my two cents. Nice Ryu x Ibuki team I have watched you on Jibbo’s stream I believe. You rock the green colors correct? ggs if that was you.
SfxT takes a hell of a lot more skill than AE. I said it. Also I love seeing these AE frauds get turn into a rag doll because SfxT punishes people so much harder for scrubbiness, button pressing, bad spacing, ect. And no comeback is GODLIKE.
Also I love the shoto salt in the tears:
“why is my dp trading or being beat?”
d’aw did capcom take the bottle from the baby? So sorry, love! <3
Shhhhhh…we’re not fighting anymore…
._.
If you saw me using those colors it was clearly quite some time ago.
I don’t even think rolling is too much of an issue anymore. Just gotta setup your oki properly