The Competition of Street Fighter X Tekken

You guys remind me of the smash bros players that made threads similar to this every six months or so. Lol, just play your damn games and stop lookin for compliments.

Well, looks like this is going to turn into a shit-storm.
-walks off-

When you have random nobodies with “Evolution 2012 banners” above their usernames who cannot anti-air simple jump-ins with the most braindead of anti-airs in the entire universe of fighting games, you know there’s a problem. I’m just gonna give him the benefit of the doubt and say he was just merely a spectator at the event. :rolleyes:

The op that made the exact same dumb ass arguments against the other games. He actually made some really ggood points, which you would get if you, i dunno, read the posts.

Scrub saibot thinks the game is bad, but that is him. He gave reasons why he doesn’t play it. K. block out that “must defend no matter what” bias and read the post.

This thread is damn near everything wrong with the SFxT section in a nutshell. Most of you retaqrd defenders barely know anythign about what it means to be competetive in the first place. Shut the fuck up.

Saibaot is an aidiot and none of you should ahve been dumb enough to take the bait. But seeing how most of you ahve only two brain cells to rub together you saw a chance to try and defend the game and look like complete idiots.

This is complete bullshit.

I agree that 7 frames is a bit too slow, however, reducing the strength of universal throws has a purpose. The mix-up game in SF4 at a basic level revolved around making your opponent guess between a tick throw and a frame trap. In SFxT pressure and high-low mixups are stronger across the board. The incentive to escape pressure isn’t as much fear of a throw as it is stopping your opponent from building meter and avoiding mix-ups. If throw speed and range were similar to that of SF4, the balance of reward for pressuring an opponent and their ability to escape without significant damage would be tilted arguably too far in the attacker’s favor. There is already sufficient reward for obtaining frame advantage without a 3 frame throw.

As high as the reward for a successful reversal is, getting baited into one is even higher. In most situations a successful reversal results in approximately 400 damage. In most open punishment situations, over 500 damage can be expected.

“Mashing buttons up close” has never been a viable attack strategy in any fighting game I’ve played…

To each his own. I agree some custom colors can be, to say the least, obnoxious, but I don’t think the game overall is “ugly”.

At least this time you’re not exaggerating the numbers as heavily, but cross rush combos are still very rarely the optimal way to deal damage in any situation. You will see them used as sparingly as possible at high levels of play.

This is one place I agree with you to an extent. I think the gem system could have been done much much better than its current implementation.

EVO was an absolutely pathetic representation of this game. The level of play was simply sub-par. Regarding “ABC combos”, a player relying on cross rushes to do damage will lose ninety percent of the time to a player dealing damage optimally even if both players on even footing otherwise.

The notion that Ultra combos delegate wins to players who otherwise would have lost convincingly is a fact. The frequency with which it happens is debatable, but that it happens at all is in my opinion unacceptable.

I have no intention of making SF4 “look braindead”. I love the game and played it for a very long time. Okizeme is a similar but distinct aspect of gameplay from footsies. The neutral game is a competition of reactions, mental alertness, and reads. Okizeme is a forum in which both players take calculated risks with the advantage generally being the attacker’s favor. There are parallels between these facets of gameplay, but they are not the same. As I said previously, the ground game is much less binary and more dynamic than the wake-up game. I think matches should be decided in a way that incorporates the most skill, and that I feel is seen when neither player has frame-advantage or a knockdown. I would like to note that I do feel that okizeme should be important. I just don’t think it should be overly instrumental in determining a winner and loser.
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I agree I could have worded things better, but come on now…you are kind of being a prick…

Jumping is part of the mid-range game, and your inability to deal with jumps when you don’t have a full proof DP says a lot about your spacing and overall defense.

Hard combos are a necessity during… footsies…? :confused: Oh right, because in AE you are hit confirming 1 frame links “during footsies”. :looney: And you need to play other games, FADC is not that hard to do at all.

This execution argument is fundamentally flawed anyway, because it implies that the best fighting games are the ones with the hardest to execute moves and combos when combos are in fact the easiest things anyone can do in a game. Combos are what you do on day 1 training mode when everyone is playing the game at the lowest possible level.

Wait, I thought you couldn’t really mash buttons due to the super safe and no reason not to mash DP tag cancel… :rolleyes:

You realize that almost no tournament so far has allowed gems and even less assist/DLC gems right? Don’t get me wrong, I also think the idea behind selling gems was incredibly stupid.

I don’t even care if you really legitimately dislike this game for whatever reason. But if you’re going to make claims, make sure they are true. You said ABC was “easy 500 damage” and I simply corrected you. ABC yields the poorest reward and gives opponent the most grey health. The way you get 500 damage in this game is by switch canceling moves, not by spamming ABC.

Way to put random words in my mouth. I never said anything about Ultras. I said getting hit by a poke like Adon’s standing roundhouse in AE isn’t that big of a deal as it is in this game. It’s in fact one of the reasons why this game can be boring to watch for some: Players need to be extra careful when they play footsies so top players take very little risk. And the fact that knockdowns don’t guarantee you can maintain your pressure it means that half of the time they will reset the situation to the neutral game. Which obviously results in a slower pace game.

But speaking of Ultras, since you brought them up, I thought only scrubs called them random. You’re basically saying that the only way you can use an Ultra in AE is by throwing it out randomly which of course isn’t true. You can sometimes use it for AA, you can use it to whiff punish, you can use it on reaction to projectiles, you can fish or hit confirm into FADC Ultra. Some characters like Juri and Rose can just Ultra after a simple knockdown and sometimes activate 2 ultras per round. So who are you kidding I don’t even think AE players are on your side on this one lol. Everyone knows that Ultras play a big role at high level and are often used to comeback from behind. And even when they aren’t used, they are still there, sitting as a threat that players need to constantly keep in mind. So don’t say you can’t comeback using an ultra, that’s precisely what they were designed to be for.

I mained Juri in AE and a big part of her game was basically building meter with fuhajins, absorbing pokes with FA to grind dat precious revenge meter and trying to survive until you get your FSE or Super so you can try to make some kind of flashy comeback. And there’s nothing wrong with that. I actually liked that about AE Juri. She was kind of a weak/subpar character until she activated FSE and made you scared for your life. :slight_smile:

Ah, Lord_Raptor… Sometimes I wonder what we would do without your bitchy buzzkill attitude. :tup:

You’re right though, this scrub saibot guy is obviously a troll. I just took the flame bait because I felt like it.

Okay okay…I think we all kinda fell for the troll here a little bit too hard…

Devising these mixups in practice mode doesn’t mean they are calculated…obviously the calculation referred to here is making decisions on which one to use, on the fly. Throwing out a random mixup while say, the opponent’s character is coming in, where the choice of the mixup was “it’s a pretty good mixup” isn’t calculated play.

What “mindgame” was there from the player mashing the random ultra out of desperation? While some random ultras are based on very good intuition, the majority of random ultras are done by players that have already given up the match and are just throwing shit out there as a hail mary without actually understanding what’s been going on in the match.

Anyway, my main issue with SFxT has been the “plug and play” execution requirements that can make anyone, even with butter fingers, deal decent damage. Sure, their footsies would be lacking (if they aren’t good fundamentally) but even with that, I think the execution is just too easy. Aside from that though, I don’t hate the game and I’m going to be playing more of it in the next couple of months.

Are you referring to Scrub Saibot or yourself?

OH OH OH

I knew exactly how this thread was going to turn out.

These threads aren’t necessary. Just play the game and support it where ever you can and want to. These discussions should highlight the good. You’d be surprised how many people are so misinformed on some aspects of gameplay in SFxT.

Touche.

Damn, literally was about to post something similar. :-p

The subject matter isn’t bad per se for comparison’s sake, just presented in the wrong way. The title really doesn’t help, as it kinda’ immediately gives that adversarial vibe. People will come in to thread arms-up and ready to go.

Anyhow, maybe the thread’ll turn around from here.

Considering that people have been literally going out of their way to insult SFxT for 8 months, I don’t see why anyone is shocked when people go out of their way to defend it. IN ITS OWN FORUM.

But, what do I know.

I only have two brain cells, tops.

I don’t know whether or not this adversarial attitude towards each other is due at least in part to the fact that we’re on the internet, but with all of the hatred on other games, and by extension, derision towards people that play those games, I’m beginning to doubt whether or not the fighting game community deserves to be called a community at all. :confused:

Yeah, I agree… Imagine a similar thread in the Tekken board titled: “This is why TTT2 is vastly superior to SFxT in every possible way and why SFxT scrubs should drop their game and pick this up”. lol that’s probably the best way to forever turn off an entire community. It doesn’t really make you want to try their game.

I’m sure Silph had good intentions with this thread but it just had a unnecessary provocative title and wasn’t really necessary in the first place.

Eh, his tone was harsh but the point is there. It’s nature to defend, I mean we all do it at some point. But there gets to be a point where it’s a waste of energy and its better we show what we think of the game (not saying you haven’t because hell yeah you have) instead of arguing here about it. People want to talk crap about it - yay for them. They’re not going to be convinced even if the game gave them 100$ every time they played it.

All the energy being put into this thread, for example, could go to the character forums. :-p

Not saying that as if I don’t do it by the way. I have my “must battle the haters” moments. Just less so lately I guess.

Nah I was just trolling. Thanks for the benefit of the doubt though.

Just kidding…or am I?

Its a waste of energy and defending sfxt all the time does not even do the community any good.

Belittling other games to make yours look better is not the way to do it. Maybe some don’t like practically having heavy decision making the entire match. If the way your game plays does not appeal to the masses, there is nothing you can do about it. How about The energy used defending SFxT can be used to show the good qualities of the game. It’d put a good look on you guys if you have a positive atmosphere rather than a very judo defensive one. Shrug the haters and do you. That will get you more players than forum arguments would. Its a waste of time.

Yeah that’s the problem, you idiots constantly try to defend the game and sing it’s praises by shittalking other games, games most of you barely even fucking know the basics of. People here need to shut the fuck up and keep other games out of there mouths and focus on building up this one.

I hate cuz I love.