It seems that they think it’s important, that if move is animated with hand it should be inputted with punch.
What you propose would be more comfortable. Where is no actual need for hailstorm to be a DP - it’s not CA cancellable, so what you propose would work well i think.
But overall it’s not that bad, as for example for shotos, when you try to fireball after walking forward and get a DP and cruscounter punish.
Getting parabellum instead of hailstorm is actually kinda strange, since only input “mistake” you can do is f, qcf instead of f, d, df. And it is still a shortcut for DP, so you should get a hailstorm anyways. Maybe you have too long pause between f, qcf.
Getting hailstorm instead of parabellum for Kolin can be a problem on buffers. If you walk forward and input st.LK, qcf, LP real fast, which is needed for it to buffer - you often get hailstorm instead of parabellum. The solution is to input parabellum from back or down back. Same for buffering from st.MP and st.HP if you do it, but for them input shouldn’t be so fast and it’s not so bad. I on buffers usually input b+button, qcf, P.
I love this character and enjoy playing her but couldn’t main. Not my style, she’s very unique and I’m more used to brute force pressure rather than tricky mobility mix-ups. I’ll always have a pocket space for her, but meh. Can’t main. Just doesn’t fit my style well enough.
I tried too man, I think I’ll stick to Birdie unless I get the hang of her soon lol not used to getting Double pe…I meant Double perfected haha
Her mains are dropping like flies :s
That’s okay, I’ll capitalise on the fact that people don’t know the match-up that well.
I’ll be Evo champ before you know it!
First things first tho and let’s try to get out of gold rank.
As long as there are pros that main you, its fine. Otherwise your character has failed, if you think about it. That’s what Capcom ultimately wants
I still think she’s top 10. Top 5 is slipping out of my head. I just really don’t blend well with the style of character, I much prefer rushdown monsters with good close pressure rather than the set-up/mobility esque characters. If I was better with her than say Alex, or Balrog/Juri etc I’d main her easy. But after training her for a couple weeks I just don’t have the right mindset to make her tools work, her midgame adjustments are tricky.
Seems like she’s more fitted to mobility style players. I noticed Nash, Ibuki, Juri mains, etc. Using Kolin. She’s closest to that archetype definitely.
I’m having some success with her but I think people just don’t know the matchup. She died out pretty quickly so if you do some stuff that wasn’t known on Day One you might get away with it even if it has holes/is unsafe.
Technically she’s not my kind of character either even though I enjoy having a counter. I always loved catching people with Cammy’s U2 in SFIV and here I can do that all day.
I have been using her as a pocket character for 2 weeks now, she is really fun but doesn’t feel like she dominates any character or have a clear good MUs
I loved Gouken so the counters were appealing to me as are her set plays and standing medium punch. Her counters are way harder for me to use though than his as by and large people play way more unpredictably than in 4. I’m slowly coming to terms with her. I think she’s good, I just personally have a hard time with her.
They’re great for conditioning. Catching Moonsault-happy Nash players with it makes them stop using it. Countering Bison’s df.HP after he uses his back throw makes him question his pressure after landing the next throw. Throwing out a mid counter during Karin’s pressure and catching her means she’s going to be more careful and leaves some openings in between. And so on.
Of course SFV being the game that it is one misplaced counter can be your doom so the risk-reward is never really in your favour unless you’re dealing with telegraphed moves like the aforementioned moonsault from Nash.
I really wanna see some Kolin in these competitions…
Is it ever a good idea to end a blockstring with LP+MP Ex hailstorm. Now the move is -8 and usually if the opponent tried to punish with a normal, we would get hit but the ice would hit them back allowing us to combo them.
Now the issue is that ever a good idea ? The gimmick work on people who don’t know it but others like Akuma for example can just St. MK xx MK tatsu and punish it.
Generally no, it would be a bad habit in the long run. But I would only ever do it after a max range st.hp, or depending on the character, you could do it after a st.mp cuz its a quicker and less obvious cancel. (example is doing a Juri stock after st.mk - its still -2 but its just quicker so people sometimes are not expecting it).
But ya i typically just stand right outside of my st.hp range and just do ex hail raw in front of them. You’ll still get the benefits of pressure, or even clipping them with a cr.mk.
I don’t think it is good to think so static. What if your opponent doesn’t know how to deal with it? Then you end up not using something that could give you the advantage in that match…
I also don’t think Kolin is a character where you have set moves and sequences that you either must use or must avoid. I say use her options to play against an opp general approach and change them up depending on how each opp reacts.
Imo, bring that to the table early on in a match or set, where the repercussions aren’t so high and see where it gets you.
Has anyone found a use for HP CC yet? I might be missing something but that seems to me like the worst and most unnecessary CC in the game. Hitstun is so awful that the only follow-up links you get are either cr.MK, which isn’t cancellable, and CA. Every time I land it I would have preferred getting a normal HP hit instead because you can actually do stuff after that.
You can hit confirm it. You don’t get a setup after as far as I know but you get extra stun and meter so it’s not completely useless. And by the way what follow-ups are you talking about after St.hp normal hit?
If you have meter you can confirm into EX L Vanity Step > P. That or just buffer straight into Hands. The former option is better if you’re fishing for CC and you still get a good chunk of damage.
He means because you can link s.LK after s.HP on normal hit if you’re in range.
It’s still a waste of meter though if it doesn’t hit. Unless of course you can react with your cancel to the CC but I can’t do that. Guess I’m just too slow for the options available.
Still weird how different some CC behave. Urien gets a friggin’ dash up into a heavy button. At least her st.HK is good, I just wish it wouldn’t whiff on crouching opponents.