I’ve seen a lot people say Kolin has copy/past animations. I think people see what they want to see. I also saw people say her Standing MK is the same as Laura and it’s not either.
There are at least 3-4 characters with the same st. MK (Laura, Necalli and Ibuki are the first one that come into mind). I mean it’s a knee hit, there aren’t 50 ways to animate it.
Kolin knees with the opposite leg of Laura and only waist high. Laura’s knee comes all the way up to her neck on her standing MK. I don’t have problem when people bitch about things. Just make sure you are right when you do, or you end up looking like an ass.
Well, that’s something I guess. Kinda lame that they did this cool freeze animation for no practical reason though. (Can’t wait for Freeze Damage if they mash)
Character aesthetics and flavour. There’s no “point” to you catching on fire when Ken DP’s you, getting electrocuted when Laura shocks you, getting psycho burned when Bison touches you etc., but it’s all flavour that helps the cold aesthetic of the character.
They wanted to give Kolin a stun related mechanic… She’s an icy type character using ice attacks… How lame would it be if she used her ice carpet V trigger to freeze your stun bar and you end up with the same stun animation? It wouldn’t even visually make sense, why would getting frozen make you more dizzy? Let’s just appreciate that Capcom weren’t lazy for once and actually went a little further to carry their character’s design.
I liked what they’ve shown yesterday. I still think counter is going to be great in this game simply because it forces some characters to stop pressing buttons for a change.
Not sure if or for how long I’m going to play her but unlike Akuma I’m definitely going to spend my hard earned FM on her to give her a try. Story costume looks really good too. Make that 140k FM then.
The thing that worries me is necessity to press LK+MK and LP+MP for ex variations. Does anybody know if there is a trick to do that on pad? I heard something like if you press HP, three_buttons_button without releasing HP then three buttons register as LP+MP since HP is pressed. I thought Ibuki pad players use that for EX.Kunai, but not shure.
You’re probably better off just practicing it the normal way, unless you’re willing to change your button mapping. My mediums and heavies are switched, and that alleviates those specific problems. In SF4, it was also useful for plinking. There’s no particular reason for why I don’t use the default inputs, I’ve just been doing it that way since I played Alpha 3 on PS1.
Why should that be a problem on pad? SFIV had quite a few moves like that (Juri’s EX firballs and EX divekicks come to mind) and I never had any issue using the different versions, even if it involved shoulder buttons.
Have you tried messing around with Urien or Ibuki? Their EX fireballs or kunais respectively work the same way. It’s really not an issue at all on pad IMO.
I didn’t try it in fightings actually, only in other games. In Batman i remember messing that input sometimes. Because you need to press both buttons with the edges of a thumb and it’s easy to miss or not to press them together. But maybe with training that not going to be an issue. Will try it.