The Castlevania Thread

If you want to cheese it, use a mp recover item real quick, hit dss and input a summon spell. Summoning a cockatrice if the enemy is a large target or a thunderbird if not works well.

Who wants to play Castlevania: Harmony of Despair on 360?

Add me anytime.

:lol: I remember the commercial this is from. Now I’m reminded how when they released Castlevania 3 I believe you could win a trip to Transylvania.

Which is such a horrible gift. Who wants to go to that hell hole? Really?

Not sure if this has been posted yet but i found it entertaining. there’s videos for cv3 and rondo as well.

[media=youtube]LCK34chWYxA[/media]

Nice stuff there.

Hey, all. Might be kinda frowned upon, but here goes.

Out of love for the CV series as a whole, some friends and I started up a fangroup about a week ago that has its own Facebook page. We’re just trying to garner some interest from the fandom overall. We have an artist doing art stuff for it, a guy composing a small remix album for us, people contributing playthroughs of different games, including stuff like the Touhouvania/Koumajou Densetsu games…we’re really just trying to spread love for the series as a fangroup. If anyone’s interested, here’s the link.

We’ll also have a few contests down the line, and depending on how things go, those will get bigger and bigger. Thanks to anybody who spares the time to take a look.

Ditch all the garbage soma crap and you will find people a lot more receptive here.

Soma was theworst thing to happen to castlevania

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ā€œthe worst thing to happen to Castlevaniaā€

While Castlevania 64 exists? Nuh-uh. XD That’s the perfect breakup present right there. =P

That being said, I can agree that Soma’s quick oversaturated things, thanks in large part to his popularity shooting up because of his effectiveness in Harmony of Despair, among -other- things, which is why the first playthroughs and such that we’ve started doing are decidedly Soma-less. Far as the display pic, it’s a placeholder while our artist works something out. :3

How the hell was Soma anywhere close to the worse thing to happen to the series

The worst thing to happen to Castlevania was that for about 7 or so games in a row it was nothing but the same homogenized style trying to recapture the raw success and quality of Symphony of the Night to no avail.

This is a developer trap that usually results in a dead or dying series. Especially for one whose distinguishing qualities, up until SOTN, were that each entry in the series was drastically different from the last in all but (and that is debateable) core gameplay.

^Carbunkle that was not the worst thing to happen to the series. It kept this bitch alive without skipping a beat unlike some other 8 bit era game series. All that bla bla bla you are saying doesn’t really matter because the Metroidvania games sold every single time and we kept getting new games on a regular basis. They could have been dog turds but it kept the series out of the crypt.

Time to rest isn’t a bad thing Furry.

I see most the handheld versions as rest periods, honestly must of them were only Meh anyway with a few bright spots to keep interest alive.

soma just bugs me as being bad fan service, it brought new people into the series, but the majority just bitch about difficulty and mechanics.

I know a lot of the older titles difficulty stemmed from developer limitation or lack of direction (CV2), but the SotN engine was just damn easy unless you did like a speed run or other self imposed challenges.

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Yea, but what I am getting at is that it’s ok for a series to take a nap from time to time. It’s like the Megaman fans throwing a fucking fit cuz Capcom put that series to sleep. They’ll get back to it eventually, porbably with fresh ideas that breathes new life into the series. Time off for new ideas to stew is a good thing. Being on life support is a stupid place to be.

It kept the series alive in the short term. We’re at where it took the series in the long term, right now. Let me paint of picture of how things were before they realized what they were doing wrong and started going in all sorts of crazy directions (like say, a fighting game or a Diablo clone or a God of War-like epic) trying to revive it:

-The games are barely profitable enough to make new iterations.
-New Castlevania games don’t get much of a budget.
-Overall quality of Castlevania games decreases and they start to thin out.

That didn’t change with the Metroidvanias. Each one had one core mechanic that made each one completely different from the other. DSS with Circle of the Moon, TSS for the Sorrow games, tag mechanics for Portrait of Ruin, Glyphs in OoE and changing up the level layout from previous Metroidvanias.

While they were all platformers in a similar way, the OG Castlevanias were basically completely different from one another. Different tone, different musical style, different graphical style and each one even approached the castle kind of differently. It was like you didn’t really know what to expect with each game.

The Metroidvanias followed a formula, much like Mega Man. You’d go through a non-linear castle, it’s guaranteed to have some areas, there are RPG elements, there is some central gimmick to the game. It started out on the GBA a little better than it ended up, but once it hit the DS it was like each was a rehash of the week. It didn’t help that Iga reused most of Rondo’s art assets every game, making them look as low budget as they probably were.

Now, I have nothing against them per se. Oracle of Ecclesia and Portrait of Ruin are among my favorite CVs, but most of the Metroidvanias are honestly pretty mediocre. That’s what the series became known for and what Lords of Shadow et al are trying to help remedy.