So what didn’t you like about HoD (no spoilers please)? I’m going through it right now and it’s alright. Seems a bit short, already at like 60% after a few hours, but I’m enjoying it none the less…
Loving the whole furnature thing, kind of pointless in a way (I could be short from proved wrong), but it’s nice to have other things to collect.
and the funny thing is that like 95% of CotM’s soundtrack was remixed from previous CVs. nothing technically wrong with it, but still
the 1st stage bgm was admittedly catchy (and original to my knowledge, lawl). that track from the atlantis stage in bloodlines got REALLY annoying after a while I will say the dracula bgm from cv3 ought to be used more in other CVs.
I posted some strats for Large cavern earlier but here goes
Tin men and cave trolls:
Double nitesco. just walk in and blast away
Demon Lords
Glyph union (they are the only enemies you need unions for so don’t worry about MP consumption)
The weapon master and hammer guys
fouble globus and Volaticus. Just float around spamming GLobus until they start throwing knives. Then duck and keep shooting.
Shangji
nitesco his ass while backdashing. Jump over him and start again. Use Vol Scutum (the shield) and walk slowly against his energy balls and it cancels them out. Absord the glyph he makes.
Rinse and repeat.
Harmony of Dissonance is a game that hasn’t aged well. It was fucking fantastic for a handheld game given the awesome amount of animation it shown, truly showing the capabilities of the system at such an early stage. I mean my friend just shat his pants when he saw that one huge enemy that chased you in the beginning.
However I think what really ruined the game in the end is the level design. It’s probably the most piss poor level design of the Metroidvanias until PoR’s recycle fest. What resulted were times when you had to backtrack through the entire castle because of it’s unintuitive flow to find an item that you required to progress the game. The worst part is when the second darkside castle started to appear and it just caused all sorts of confusion for confusion’s sake.
This was partially remedied by the “quicksave” feature of which you could save right away in game without having to go to a save room and thus actually save on precious wandering and backtracking by just quicksaving and resetting. However that was probably more intended for being a handheld “small play time” thing than a navigation feature.
The art style is a bit wonky at times which featured far more obviously recycled stuff than usual. What was the worst was this one stage where there is a black, green and blue sky just flying by creating the worst acid trip in a game ever. Also at time the sprites were muddled with the background a bit too much. The sprites were fun to see, but sometimes it’s hard TOO see them. The special weapon’s and magic system was an incredible step down from the DSS card system and even though was a bit fun in the end had little to offer as a whole.
But like I said before, for me it was predominantly the level design which made me dislike this game a bit more than the rest.
All I got was the Minerva gear. Took me 5 times to get the Alexandrite. As for Large Cavern, I actually don’t use Nitesco until Jiang Shi. It’s way too risky on guys like Double Hammer. Here’s what I use to get through:
Acerbatus w/ Sapiens Flo for first group of Tin Men and Cave Trolls. Kills em in two-three shots, and curses the mob so the Cave Trolls are slow as hell.
Vol Luminatio w/Sapiens Flo for Demon Lords. Double jump and shoot twice, slide under dive attacks.
Globus w Volaticus for everyone else, including second group of Tin Men. Safe and does a TON of damage.
Nitesco w/Volaticus for Jiang Shi. Two shots then Glyph Union, backdash and repeat. When his lightning orbs come out, fly over them, land and keep shooting.
Thanks. I passed the Cavern with Valaris strats. I’m on the training area now. I got the red pin.
I’m going to need to find a rubber band so I can get the max attributes trick to work.
I also tried the gold trick, but the money dropped was a mix of 50, 100 and 500. I was able to raise about 200,000 and buy all of the items I needed to (plus get the VIP card).
If you’ve been playing the game, you must have realized how brain dead the difficulty is. Wait till you get to the final boss. Coming off a game like CotM, HoD is a total letdown IMO. I wrotethis review on GameSpot a few years ago if you care to read it.
Whenever someone asks me what I think of HoD, I just tell him/her that is basically copies SotN to the point where it also shares its flaws. The music is also forgettable, except for Juste’s Theme.
So many handheld CVs in that style came out since that blew both of the original GBA vanias away that they just get lost in the shuffle. It’s a shame in the case of COTM, since that’s an incredibly solid game. And HoD isn’t bad for a diversion.
I had a chance to try out OoE today, it seems pretty decent. I like how they’ve added chests into the mix, shows they’re expanding with interactivity. Also, I’m really glad you dont need to use the stylus (from what I played anyway) for that magnetic glyph. It could have been totally possible and vible for the system, but yeah, so glad it’s down to d-pad and buttons, instead of needing three hands.
The new area system is cool, kind of like PoR blown up on a huge scale. Also again with the interactivity, doors in the town which you can go through adds even more depth to it for me.
Unfortunately that’s all I played. Deffinately an excuse for me to get a DS again, but there’s so little I like on the system besides Castlevania.
I totally understand about the backtracking in HoD. It’s an ingenius idea with the way that the castle is set out, but it deffinately gets you when you can’t teleport to where you want to. All I’m doing is thinking of it as a grind session and it goes by pretty smooth, still a nuisance though.