The Castlevania Thread

I 3 shotted Death doing almost 2000 damage each hit with vol umbra and vol luminato, dominus agony, and 1 death ring lol.

Head: royal crown until I beat the game on hard mode and get queen of hearts
Body: robe decollete
Legs: moonwalkers since it gives me a fully invincible longer backdash but I’m not sure the stat decrease is worth it
Rings: justice ring and chariot ring until I beat hard mode and get dual maxed justice rings

What are your favorite glyphs? damage wise nitesco nd lapiste are clearly the best, but I love globus it’s the contra spread shot of OoE.

I’m going to max out all attributes…that will literally require me to leave my 3DS on for days and have something hold the up button permanently lol.

Nah see you only played it once. I didn’t like it either the first time I played it; it had to grow on me. It’s easily the best use of copypasta’d level design in the series, has a Belmont as the main character and actually the graphics were pretty killer for the time. I even love the soundtrack.

OoE was good starting out, but Shanoa was so boring to play as and Albus mode was like playing Contra. If any game needed a Richter mode, it was OoE (fun fact, OoE is THE only Castlevania game EVER to not have a whip wielder! Wtf?) I think If I could have played the game as a Belmont I would have loved it, but Shanoa and Albus were lame and just didn’t make me want to replay the game.

I miss my OoE…i need to cop it again for sure. Surprised they haven’t popped out another one for the 3DS or Vita. Seem’s like the perfect time to crap another one out.

By the time OoE came out i was so burned out on the brooding moody anime protagonist i was against the game from hour 1.
The anime look combined with the copy pasta and overall lack of innovation the handheld gave me the last few years was a real downer for me personally.

The worst part, is if they were going to go the copy paste route, why not just make a true SotN sequal rather then going with some Dracula clone from the future or some chick constantly on her period?

Harmony was good. Yes it had issues, but it was good in its own way.

Nothing beats circle of The moon. That game was everything. It had the elements of classic castlevania with cool rpg elements. It also had the best art and lighting.

I didn’t like Circle of the Moon. The soundtrack was mostly poor remixes with only 4 or 5 original songs. The controls extremely stiff, and the game itself was kind of drab and boring. I did like the final battle with Dracula though, it was fairly challenging and well done.

I thought the art was mediocre. Too bad that from that point on, Castlevania became a portable series. :frowning:

I don’t see the problem with this. IGA was intent on keeping the series 2D and moving it to portables was the best way to insure that. Personally, I got a kick out of playing Castlevania on my GBA, DS and PSP.

You saw what happened everytime they put CV on a console-- Bullshit ass DMC knockoffs with terrible stage design, awful camera angles, bland characters, and terrible execution.

The music was the best thing about them usually, and then they fucked that up with Lords of Shadow…

Agreed. I actually thought OoE was a step in the right direction, but it was too little too late, and the characters were godawful.

I have to disagree with evrything except the music. Art was crisp and clean, well drawn enviorments and effects. Amazing bosses, movement wasn’t stiff once you learned how to use momentum from running, and it really made good use of sub items, and made them important imo the way the old castlevania made items important.

The only thing I liked about it was the card system. That was cool. Harmony of Dissonance did it right, too. Similar kind of but different, and the sub-weapons were a big part of that game. I felt like Harmony did a lot of things better than Circle. It was faster and more fun to play, the character controlled a lot smoother, the music was better composed, and so on. I think the only thing that could have been better was the challenge, but then again, I went through the game using no upgrades and only sub-weapons and felt it was pretty challenging that way. I did the same for Circle, and it was about the same challenge. I don’t know why everyone says Circle is so much harder, it really isn’t, you can pimp out Nathan and Juste and destroy both games relatively easily.

Hey man, I loved the music in LoS. I listen to the CD quite a bit. Totally agreed on the music being the better part of the series since Castlevania 64.

My problem with it is that I don’t like small screens and portable devices kill my hands. I played DXC a couple weeks ago and my hands were extremely sore from holding the PSP while playing. Same with when I played Circle on my ex’s DS, horrible cramps.

IGA could have kept the games 2D on the consoles as well. If Nippon Ichi and other studios can do it, so could he. Instead, he wanted to make a DMC and Dynasty Warriors clone, and failed badly. It speaks volumes of his credibility as a game designer that he made Nanobreaker, which had the same exact issues as his two 3D games on PS2. I mean really, dude was a one trick pony. He got lucky with a single game and managed to never beat his first foray into the industry as a game designer. That’s not how it’s supposed to be. He fucked up, big time. I used to give him the benefit of the doubt but then Dawn of Sorrow came out and I’m like fuck it. Castlevania is dead.

Oh, and that reminds me. The Rondo remake in DXC is complete shit. Most awful garbage ass Castlevania I’ve played since Curse of Darkness. 30 fps crap ass, low res, garbage shit.

The Rondo and SotN ports were great though. Still not sure how I feel about the new voices in SotN. I mean, Richter was still shitty, Dracula was still good, and I don’t know about not having black-man-voice Alucard. Yes, I know Robert Belgrade is not black, lol.

Also, I hated how they added a voice over during the prologue. No, just no. That shit was not working for me.

Are. You. Srs?? O_O DXC was amazing. And graphically, if you play it on a PSP emu and upgrade the visuals, it’s a real treat to look at! If anything, DXC offered a different enough experience that it made it worth playing even if you’d played Rondo a lot. It’s almost unfortunate that DXC came out on PSP because that game could have been even more than it was (and I’d go so far to say it was the best thing IGA did for the series.) But the remixed music, remixed graphics, Richter’s new design, the way they redid a few of the levels (levels 4 and 5’ in particular took levels that were somewhat meh in Rondo and gave them a whole new lease on life visually) they did a hell of a lot of things right in that game.

On another note, I started playing CV64 again. I really think that the level design in that game is far superior to Legacy Of Darkness. I understand why they redid the levels, but IMO they were much better in the original.

Yeah I’m serious I think the game looks horrendous. Even on an emulator it looks horrendous. The animations are terrible, the textures extreme low resolution, the low frame rate of 30 fps is awful feeling and an eye sore. The game is also a lot easier than the original version. The only things I liked was some of the new secrets, the pre-boss music, and the final form for Dracula. I still think original Rondo was overall much better. Better graphics, because 2D, better music, the smoother frame rate felt a lot smoother in play, and so on. The remixes in DXC weren’t anything special. It took a lot of character out of the music of the original.

Rondo is still probably one of my least liked in the series prior to Aria and forward. DXC didn’t do it any favors IMO. The only thing really good about DXC is the English version of the original Rondo bundled with it and a “definitive” SotN with no cut content.

I guess if you don’t like Rondo that’s one thing. Rondo/DXC are two of my favorites so when I got DXC, I think I’ve played that more than just about any other of the post-Symphony CV games.

I don’t dislike Rondo. It’s a good game but I heard about how hype it was for YEARS before I ever had a chance to play it. It’s good but I always look back and see Cv3 as a superior game. Better level design, better art direction, music was amazing, and it was all 8 bit. There was a lot of great things Rondo did, but also a lot of bad things it did, too.

There is a lot of great things DXC Remake did as well. I loved the new Kojima art (even if Annette has a ridiculously long neck, wtf) and the new Richter looked a lot better than 90’s Street Fighter Richter. Some of the remixed music wasn’t bad but I felt like the quality of the samples was lacking and out of date and many of the tracks lost their Rondo charm. Rondo’s soundtrack is a bit dated sounding as well, very 90’s Roland synthy Japanese sounding. That’s great, but IMO the chip tunes hold up a bit better today than the Rondo soundtrack. I still love the music though, and I did buy the CD for $90 from Yahoo Japan about 8 years ago.

My main problem is the execution of the game. 3D and 30 fps = no. It feels like garbage when playing it. Clunky and weird. I don’t think Rondo translated very well to 3D side scrolling. Sad thing is Iga used 2D as an excuse to put things on portable for years and here is a portable that could do higher res 2D (think of the FF remakes) and he chose not to. I think he made up a ton of bullshit over the years as to why he couldn’t deliver, and probably the most realistic reason is budget. Then it was aggravating that when he did get budget for a console release he goes and makes Curse of Darkness :frowning: I wonder how much of that budget was wasted on CGI movie intros that could have been spent on hiring a competent level designer. For serious!

I think CV3 on the NES is the first true 2D CV platformer
Simon’s Quest on the NES looks like a sequel to the MSX version of Castlevania instead of the NES version.
the NES version removed the backtracking, extra routes , keys and crystals of the original, while adding scrolling and improving gfx and music. The MSX looks much more frustrating, just like Simon’s Quest

CV3 on the other hand combined 2d action platformer, multiple characters and separate paths
Super Castlevania though despite the updated graphics and higher difficulty, looked like a step back.

Rondo of Blood while good, at that time it was more popular for the multimedia elements instead of gameplay. During the time of its release it must have been an amazing experience. But with Maria it was a breeze finishing the game

The CV Bloodlines game expanded on that formula and anime look, making it even better and more humorous.

I skipped Symphony of the Night, though I tried the game on Bleem emulator back then. Still I wasnt used to long and unskippable dialogs and intros in a CV game, plus my PC was slow, so I didnt play much. But it was something fresh after so many 2d platforming CV games.

Castlevania on N64 didnt interest me at all. Too clumsy back then…

I didnt play any CV game for 10 years, till I got my hand on OoE. The NintendoDS had a damaged trigger, so I changed the buttons. Very good game, it combined elements from all CV (2D platformer action, Simon’s Quest exploration, SOTN exploration). Plus it had no voiced dialogue. I liked what the franchise had become. Very atmospheric game, hard but fair. I just wished the final battle was more tense.
Regarding character development, I never cared for that in a CV game.

I dont think I’ll ever bother with another CV game. I’ll keep that game as the last good memory. Or maybe in 10 years again

That’s a pretty fair assessment that I can mostly agree on. At least you ended up playing OoE rather than PoR when you decided to return back. OoE was the best of the games post Aria of Sorrow. You skipped a lot of redundancy. OoE, story wise, at least wasn’t as animu or kiddie as the others. Still, that true ending was pretty bad. Ugh :frowning: Dumb anime depressed girl trope.

Potrait of Ruin is favorite among the portable games. The tag mechanics were cool and I liked Jonathan and Charlotte as characters. Being a direct sequel to Bloodlines was awesome.

OoE is awesome. It reminds me of the older CV games pre-SotN how you go through various levels before actually reaching Dracula’s castle. All this talk makes me want to go through the game again.

@orochizoolander did you get the Reppuken?