The Castlevania Thread

Mega Man. Resident Evil. Devil May Cry. Classic Street Fighter. Capcom.

Castlevania. Konami.

The entirety of Square Enix.

:bluu:

You talk about classic style Resident Evil you mean it terms of atmosphere and resource management, right? Tank controls and fixed cameras ain’t gonna fly anymore.

Well it’s been a decade since tank controls or fixed cameras so assuming they wouldn’t be perfected at this point holds no weight. You think tank controls today would feel like tabk controls of adecade ago? And as I said before, those games captured the youth so well back then to make the brand a household name, why just assume it wouldn’t work today with better graphics, story, voice acting, and controls? And when zombies are at an all time popular? With an oversaturation of first and third person shooters I think it’d stand out. Besides, people who complain about tank controls haven’t played a classic re in years. They take 5-10 minutes to perfect. Less time than to perfect all the wonky controls in re6 for sure. And you missed my point. What I’m saying is they should go ahead and make re7 another garbage shooter, whatever. But instead of garbage side games like Orc, give us a real deal throwback style game. Why not?

Why do people always say RE has ā€œtank controls?ā€ Because if it does, so does the Onimusha series.

Old RE games have a learning curve to their mechanics, and once you learn them, you become Jesus. People wouldn’t be able to slam the old RE games in record time or be able to run past everything/kill everything with such consistency if the controls were actually shit. Modern RE is not that much different than oldschool RE when it comes to movement, either.

The first Onimusha had tank controls from what I remember. It was RE with samurai swords.

I grew up on old RE but I don’t want those controls in a modern game. The restriction on movement is a drag. Take what was on Revelations and build from there

Mechanics being good in 96 don’t mean they’ll be good in 2014. Tank controls and fixed cameras are dated. I haven’t played any game since the release of RE5 that made use of it and for good reason. Not having a free roaming camera in a game where things need to be shot is not acceptable in a modern game.

Oni 1 and 2 have RE style tank controls. They ditched that movement system in Onimusha 3.

Yeah, I remember your character would run where you pointed the analog stick in Onimusha 3 and onwards, but in Onimusha 1 & 2 you would have to position your character RE-style in a clockwise motion before holding forward --> run button.

I never had an issue with RE/Onimusha style control. To me it was always an extra learning curve, one that, if you took the time to learn, would make you that much better at the game.

I was re-playing RE2 recently and I got stuck not because of the controls(which still feel natural to me to this day) but because I forgot how to progress on some random-ass puzzle. :rofl:

To play devil’s advocate, and not because I want to defend SaltTheDead (oh hell no), sometimes the allure of a game is how it controls, even if less than optimal.

Quit being an entitled new age pussy gamer.

I could give a Fuck less what control scheme it used if it uses it well.

There needs to be a Metroid/ Castlevania Crossover .
And it needs to be 2D sprite base, none of this CGI/3D/2.5D nonsense.

New to the thread and all this metroidvania talk in a CV thread was making me start to think it might’ve actually been done and I missed it (Yeah I’m familiar with the term).

On the subject of Resident Evil, I’ve been playing the archives (0&1) and I’m of the mindset that 4-6 is the way to go nowadays. However, if u did wanna go return to the roots, I don’t remember how onimusha 3’s system felt, but fixed cameras are real important in the feel of the earlier games in building tension. Unless you feel different about 4 in comparison to all the hate on 5 & 6 then disregard, though the fixed camera issue still might have its pros.

Anyways, I feel like the old style of horror in RE that people long for are based on making your playable characters more helpless. While I like the low ammo in the origins (really, REALLY hate the fact that you get the option for unlimited ammo in 6 right off the bat), you’re not playing as helpless civilians. Umbrella’s targeted STARS to really test the capabilities of their creations against trained soldiers.

Just my sidetracked rant anyways.

Playing Onimusha 3 with the analog was dog shit.
Dpad all day every day.

Castlevania: Lords of Shadow 2 | Most Anticipated of 2014

Almost everything is a recap of previous info except maybe this…

I don’t remember reading anything about this so far up this point, so I’m curious how it will work. Will you gain exp. or new moves off of just continually using said weapon, or will it be goal-based by using certain weapon-related attacks repeatedly to unlock additional attack animations to those performed attacks?

Wasn’t that how unlocking moves worked in Lament of Innocence?

** ā€œThe God of War comparisons really pissed us offā€ [LoS2 Hands-on/ Dave Cox Interview]**

GoW comparisons would piss me off too. LoS shits on GoW

https://www.youtube.com/watch?v=3G5i0JKzvos

Edit: Slightly Different, Higher Quality Video

Spoiler

https://www.youtube.com/watch?v=YcPeA3Ou00E

Castlevania: Lords of Shadow 2 – Characters Revealed Trailer

my goodness that plot on Carmilla

LoS2 is sounding really good right now and is making me kinda-sorta want to play the first (again) and MoF.