depends how close I am to death
Never really had a problem with it,
Itās like now people saying cv lords of shadow is hard, wtf?! Are we playing the same games i beat all the boses with the same 3 hit combo.
Sent from my SGH-T679 using Tapatalk 2
You think youāre cool? I beat all the bosses in the game with the same quick time event, bitch.
Seriously. Fat ass clowns, giant boxing pigs, evil circus performers, nurses with giant needles and whatever the fuck was going on in Castlevania Judgement. Shit was getting ridiculous.
Iām glad Belmonts actually look like men again. When Mercury Steamās run is over with I hope we donāt go right back into this shit again.
Plus the characters all becoming Japanese as soon as AoS hit. Arikado, so Alucard goes from being a man of European descent to ⦠a Japanese dude in business attire? Or Yoko Belnades, a descendant of the Belnades clan yet sheās white, blonde hair green eyes⦠but with a Japanese name, obviously because the game takes place in Japan? And Soma, a powdered wig Japanese highschool fag downgraded Alucard sprite edit who is Dracula but not really and he needs the powers of friendship to destroy evil? Oh, and Draculaās powers are sealed in an eclipse, wait what? The games started to get yellow-washed for some unexplained reason, except Order, and that game yet again followed the same damn formulaic story of some guy betrays you, fight your best friend rival, and silly shit thrown in for no reason in a mish-mash of undecided sprite art style (black outlines or no?) crap. Yeah, those games were really going somewhere, and were definitely true to the original Castlevania that I started playing in 1987. Man, swords and spears and monster powers are so true to whips and chains.
Well in regards to the Japanification, in Japan Castlevania has never done well. So when they animeād up and got rid of whats her face for the art direction they were trying to get Japanese interested in the game if it was more to their tastes. Unfortunately it still didnāt work but we (non japanese) generally like the platformer direction as someone mentioned above as thatās what itās been since forever. It then adobted the Metroid style which the west still likes. The reason I believe it did so poorly was the fact at least in my own opinion, is that Castlevania got farmed out to the west for whatever reason like DMC and what we get is God of War. In my case I donāt want God of War I want Castlevania if I wanted the previous I could get it fairly well at hand. The problem is Japan wants COD numbers for their games so we are seeing franchises we love like Castlevania and DMC and Biohazard becoming terrible and largely unplayable which does make a difference in the number of sale. They are isolating thier fanbase and then wondering why there is a blowback. Japan it would seem almost canāt buy a good idea, the most telling example would be the extreme decline of final fantasy as a brand. Itās all a rather steep learning price for these corporate fools, which could be largely avoided if they would look to the history of what made thier IPs good. Honestly instead of trying to piggie back off of name recognition Japan should have just made a new IP altogether then these franchises would not have done so bad.
I donāt get why youāre lumping CV in there. LoS had a better reception than any CV gameās had in a long time.
The series was going nowhere with the Japanese teams, and the platforming was non-existent because if you fell off a platform you only had to jump back up them. There was no risk for poor platforming skill. I loved SotN as much as the next guy, but every game afterwards kept trying to be the next SotN, even down to the hidden semi-final-boss betrayal character and friendly rival. They could have done SotN style with pits of death, but they didnāt, they could have created brand new stories following the Belmont clan with new vampire boss enemies, but they didnāt. They could have gone Simonās Quest style, with an expansive countryside to explore with crypts, mansions, and who knows what else, but they didnāt. That would be too much work and they couldnāt copy-paste the same sprites, enemy patterns, and level graphics for the next 10 games if they were required to make original games. Thatās why the series got stale, it did nothing new, and obviously Konami wasnāt interested in actually paying its in house development teams to do so or hiring a competent producer/director to keep the teams working on something fresh instead of relying on brand recognition.
I wonder if half the people who played Lords of Shadow actually played God of War, because theyāre nothing alike. Not the art design, not the combos, not the platforming, not the level design, not the characters. I think the only thing they really share in common is a horizontal spinning attack with a ranged chain weapon. Well shit, I guess that means Lament of Innocence is a GoW clone, too. No wait, that was a DMC clone sigh
LoS does nothing different to deter from your generic action games. Also lolol qte bosses.
Man, I feel like this thread is in some perpetual loop or something with the LOS talk.
Well anyways Iāll just say a little bit that imo, LOS actually does feel like GOW. It felt like they tried to emulate heaviness of the chains in GOW with the hitstop on the hits from the combat cross. A lot of games try to seem to emulate that feeling now, or they seem to go to a different route, where it feels like the game doesnāt stop on many hits allowing it to flow more freely (sort of how comboing in DMC4 feels like Dante just goes from one thing to another without pause, unless he did something like Real Impact).
Also you can play both pretty similarly and get very good results. In the GOW games a lot of times the combo that ends with some heavy block breaker would be one of the best things to do because it would either break the shield on an enemy or pop them up, in LOS the heavier feeling attacks (you know the ones like x hold x xxxx or square if one ps3) build the combo meter the fastest, which is the best way to play because it builds up your meters to do special moves to eliminate enemies even better. The parry function also felt very similar and they both have huge windows on when to block. funny thing is against Pan and doing the challenge to beat him without messing up the colors of light and chaos, you can parry him every single time and it would stagger him without using meter so you wonāt mess up the challenge. It also does decent damage too.
Well anyways, I did a run through of Super Castlevania 4 during October because I havenāt played it in years and people I know wanted to do something Halloween themed. It took me around 2 hours but I took some time to get a drink and eat. The game is easier than I remember . Death died really fast when I fought him and he only did the horizontal sickle like once, I remember when I kid, I probably was so bad that I let him get something like 2 in. Dracula also isnāt that hard because you can heal during the fight with the meat that drops. I didnāt waste a continue but I died by fucking up some jumps. It did remind me of why I hate situations where they stick a dude on the platform you are suppose to jump on to mess with you.
I would like to see modern CV with a take on platforming like OoE training hall or hell, actually like some of the Harmony of Despair because there actually were a lot of obstacles you had to be careful about and if you mess up, you could screw yourself pretty bad because it hurt a lot or in HOD mess up a shortcut. I also liked in the early days of HOD before everyone was overpowered that we had to rely on good old enemy dodging skills to survive the fight on hard mode. A lot of people learned the value of shorthopping and sliding when I grouped up with some people I played.
Castlevania Chronicles Simon is my favorite Simon design. WTF did they do to him in Judgement? Heās Light Yagami with muscles
They let the Death Note dude do all the character designs for judgement. Simon is Light, Maria is Misa and everyone is wearing bizarre fetish gearā¦smhā¦
That explains a lot. Looking through the Judgement characters designs I question why Death looks like a Shinigami rather than the traditional grim reaper design he always had. Why Grant when from midget pirate to mummy ninja. Most of those designs are awful
So do people not like LOS? Thought about picking it up cheap.
I like LOS. Itās not perfect but in general is good.
Itās a fun game imo. I like the combat better than GOW actually. I just like to keep that combo meter full because that means you can mash on special attacks a lot which are actually pretty cool. Though I do dislike the way they told the story. It felt like Jean Luc Picard just narrated everything, even though they should be showing what is going on. It also has the worst cake is a lie reference ever.
LoS is a great game. Donāt miss out.
Just prepare to get Kojimaād when playing LoS.
So gigantic plot holes and a story that makes little to no sense that everyone praises for no reason? Mind you I like the MGS series but it is true.
Pretty much, but I dunno if people really praise LoSās story more so than just acknowledging it was⦠adequate for a re-imagined CV game on console.
The Kojima effect rears its head mostly from the disconnect between Gabrielās actions and Patrick Stewartās narration and the ending.