The CamPAIN Trail: A Mike Haggar Combo Thread

the benefits of SJ cancelling

if you have noticed S is the only normal attack that you cannot cancel into special moves. S is super jump cancellable tho. so you are able to superjump to cancel s and then do a secret move (and never leaving the ground, move executes during pre-jump startup frames that are universal to all characters), allowing s to be special cancellable like other normals allowing for

ex:long combo here into S to launch and then tiger knee’d haggar super i think its called body press. if you had done a long combo before the launch the hitstun decay would have prevented you from gettin good air hits so this would be the best option damage wise instead of gettin just air s followup. also could setup for more damage from DHC

you hit 2 characters midscreen with haggar pipe and need to DHC immedietly to a character that can kill without being in the corner,[D+H pipe, dash up S xx Haggar Press xx DHC Sent Drones/Hail Storm/zero armor etc.]
it would be too risky to try to get both with haggar in one combo, even with xfactor, when you could just DHC to your point man who you better know one touch kills with for situations like these. IM ASSUMING HAGGAR IS YOUR ASSIST CHAR/Anchor/ 3rdman, as thats where hes best played. which means he is prolly snapped in or trying to get out.

also it would come in handy to run up to an exposed assist hit launch and SJ cancel to body press and dhc to something since they are popped up and ready

thats just a couple examples, its just one of those things you gotta know cuz it will pop up from time to time and you will need to be able to maximize your gain from the opening everytime

Awesome dissertation, DJ. Thanks for the info!

Adding to DJ, Launcher canceled to Body press does more damage if you hit them as you fall down. Probably one of the greatest advantages of mastering this combo (better than doing magic series to Super after a relaunch, especially a scalled combo).

Haggar Press gets much more damage on an aerial opponent, a TK motion allows you to super jump cancel off a launcher and use the move to it’s full potential. Works best in the corner.

I can do it with no problem with just my thumb on a ps3 pad. Could prolly do it on a 360 too, but it would hurt alot. the 360 buttons are too knobby =( …
that said I can do a walking 720 with gief in sf4 on pad or keyboard, and people say thats impossible for them without a stick, so I am not likely to be the best test case.

so the answer is yes it can be done, but probably not by everyone, most people are likely to find it very difficult to impossible.

Also you should never mash HARD, just very very FAST.

Just playing around with DHCing to Dante Devil Trigger, using the untechable knockdown from belly flop hyper.Doing this does more damage than DHCing to million dollars and lets you build some more meter from assists used after DHC. Here it is:
[media=youtube]gmu1iQ90A8w[/media]
cM-fH xx qcf+M M xx qcf+L L-M xx dp+L super jump M-M-H-dH-S land dp+AA DHC qcb+AA df+HHH-fH xx A+S S land Haggar dp+M (assist hits) dp+M xx dp+M Sentinel qcb+L xx H (drones hit) jump S land dp+M xx dp+M xx(before last hit) qcf+AA

Yeah, I know you could just DHC glitch, but it looked cool.

I have been watching many videos of Timothy, the best Haggar player in the US (and may be all over the world).
*I noticed he used a quite “tough” air combo in which he seems doing: S, super jump, M,M, H…then, ↑+H (headbutt) while falling down. As the distance to the ground is quite close at this point, Timothy rejumps soon and performs a second set of Haggar’s favorite attacks. Is it quite easy to do during versus battles?
*

That combo is a bit harder to do than most of Haggar’s combos, but with practice it can be done. The headbutt relaunch is also a lot easier to do if you do :dp::l: instead of :s:

Thank you Big O for the info!! :slight_smile:
Concerning the input, is it like that ?
S or L Hoodlum Launcher=>j.M=>j.M=>j.H(necessary? recommended?)=>headbutt while falling down and right before reaching the ground=>L Hoodlum Launcher=>…?

The BnB headbutt relaunch combo would be :l:, :m:, :dp::l:, :u:, :m:, :m:, :h:, :u::h:, land, :uf:, :l:, :m:, :u::h:, land, :m:, :dp::l:, :u:, :m:, :m:, :h:, :d::h:, land, :dp::l:, :u:, :l:, :l:, :u::h:, :qcf::s:

The :l:, :l:, :u::h:, :qcf::s: will do more damage than :m:, :m:, :u::h:, :qcf::s:. The combo allows you to start the DHC glitch with over 500k of damage if you feel like spending meter.

Thanks a lot, Big O!! Wanna try asap!! Do u use an ITG assist at the end of this long combo like Wesker’s or Sentinel’s??

I don’t think the combo will work on everyone without a corner though. The more reliable one that works on everyone from anywhere is :l:, :m:, :dp::l:, :u:, :m:, :m:, :u::h:, :u::h:, land, :l:, :m:, :dp::l:, :u:, :m:, :m:, :h:, :d::h:, land, :dp::l:, :u:, :l:, :l:, :u::h:, :qcf::s:. If you time it right you can probably add in the :uf::l:, :m:,:u::h: after your first landing but it may not work on everyone. If they are fat you can do :m:, :h:, :u::h:, :u::h: for your first aircombo. If you want to OTG at the end with an assist you should end it with :m:, :m:, :u::h:, :s:. If you aren’t close enough to the corner I’d also replace the :dp::l: with a dash :s: so that after the air combo they will be in the corner and you can OTG with an assist.

Thanks, Big O!! Double headbutt sounds great but it’s limited to Sentinel, Hulk, Haggar and Dormammu?
After doing a kinda combo such as the long combo you have described in your message, will my combo after relaunching my opponent with an OTG assist be limited due to the hit stun decay? Should I do as simply as possible like: OTG=>:s:=>:u:=> :m:=>:h:=>:u::h:=>:qcf::s: ??

The double headbutt works on everyone, but it needs good timing. The combo after the OTG assist would be limited to like :s:, :uf:, :h:, :u::h:, :qcf::s:. You could end it with :dp::l:, sjc super for DHC glitch/regular DHC’s too.

I spend 2 days to try make some easy bnb i can do online and dhc into any of my character.
I only play online so i wanted to keep those combo easy and simple to do and i have bad execution lol.

[media=youtube]wGov-NGfzgo[/media]

[FONT=arial][COLOR=#000000]all suggestions are welcome.[/COLOR][/FONT]

J:d::h: [land] :s::uf:, J:m:, J:m:, J:u::h:, J:l:, J:u::h: [land] :uf:, J:m:, J:m:, J:u::h: [land] :m:, :dp::l:, [dhc glitch]

Builds a bar for the DHC glitch off a jump pipe at the start of a round.
The first jump M in each aircombo must be delayed, though you can shift some of the delay to before the following headbutt to compensate for weird hitboxes. The most important thing is that the last headbutt in each aircombo connects just as you hit the ground.

It’s a lot harder to do after an air-to-air pipe due to slightly more hitstun decay. Just make sure you perform the ground hits immediately upon landing, as any delay whatsoever will let the opponent pop out before the hoodlum connects.
The hard part is delaying the aircombos just the right amount so that the opponent is low enough for standing M xx Hoodlum to connect without delaying it. Not a problem against Sentinel, but a pain in the arse against the likes of Wolverine.

In the corner you can replace the standing M with d+H to get rid of that problem.

I’m not sure why people like to use the aerial Pipe Smash to start combos. I can understand that it has better range than his other air attacks, but it’s a waste of a good ground bounce that’s better used to prolong combos and it does the same damage as his jumping Special attack (which is 110K on its own). Here’s a (not-so-)simple combo I “discovered” with Haggar just screwing around with him. Meterless, no X-Factor required, and uses only one assist—Wesker (β)… and I use the term “discovered” very loosely. Who knows how many people could have used this combo first…?

j.:s:, :d::m:, :f::h:, :qcf::m:, :m:¹, :dp::l:, j.:h:, j.:d::h:, j.:h:², :dp::l:, j.:m:, j.:m:, j.:h:, j.:d::h:, j.:s:³, :a1:, :dp::l:, j.:h:, j.:qcf::s: ► ~741,[SIZE=2]000 DAMAGE[/SIZE]

Now to clarify a couple things:
¹ This standing Medium is totally optional on most characters, but if you want to get this combo to work on small characters like Felicia and Arthur, you’re gonna need this. It doesn’t affect the end damage that much at all.
² Yes, if you do only two hits during your air combo, you can do a reset similar to She-Hulk’s while your opponent is still bouncing around. You can chain it into either of Haggar’s launchers from here.
³ And yes, if you start your air combo fast enough, you can get in three regular hits, smash your opponent down with you with an air pipe, and catch them with an air Special on the way down for a little extra damage.

And while we’re at it, have another combo free of charge—this one uses at least three meters, is completely showy and totally impractical, but hey, if you really need a character to die or just want to show off with this, it’s your prerogative! You can start it however you want, but I think you see my personal preference in starters already:

j.:s:, :d::m:, :f::h:, :qcf::atk::atk:, :3p:¹, j.:h:, j.:qcf::s:, :dp::atk::atk:, X-FACTOR, [:rdp::atk::atk:]² or [DHC / THC] ► ???,[SIZE=2]??? DAMAGE³

¹ This right here…? This means “mash until your fingers bleed”; you want that red aura around Haggar. But if you don’t get it, oh, well. There’s always next time.
² The reason it’s reversed is because when you land, you (somehow) end up on the other side of your now-flying opponent for a few moments.
³ There are too many factors here to accurately determine a steady damage range, so… yeah.

So yeah, those are “my combos”. I can only wonder how impractical these combos will be once UMvC3 comes out. Comment, rate, dissect, insult… really, it’s your call what you do from here. [/SIZE]

If you’re gonna jump around like a madman with H’s, at least do upforward+H headbutt. That move is Haggars best air move for sure. Just jumping around looking for counter hit headbutts so you can OTG with st.L,st.M into combo is a good strategy.

Because your holding upforward you are also option selecting air throws aswell.

Finally theres also the chance you might get a lucky stun leaving you free to do a TOD combo as long as you have meter for a DHC glitch. Just jumping back headbutt against Wolverine whilst baiting him to come to you with assists, is great because if he uses a berderper slash to get in and spaces it wrong, he will get counter hit instastun.

Can someone tell me Haggers most damaging viable BnBs?

Land an air pipe:

hoodlum L jump straight up M H up + H xx qcf+S

L, Hoodlum L jump straight up M H air pipe giant haggar press

L, Hoodlum L jump straight up M H air pipe, otg assist S jump forward M M H pipe giant hagger press.

If opponent is stupid:
Air pipe hoodlum L hoodlum H jump straight up m m h air pipe, L Hoodlum L jump straight up m h up h. Qcf+s


Land Lariat against something

Cancel to Rapid fire fists (time it properly please) or Giant haggar press.

After haggar press it’s easy to dhc into Taskmaster’s Legion Arrows (L+H version)

Lariat lands. X factor cancel S jump forward m m h air pipe walk forward S, air combo haggar press