the benefits of SJ cancelling
if you have noticed S is the only normal attack that you cannot cancel into special moves. S is super jump cancellable tho. so you are able to superjump to cancel s and then do a secret move (and never leaving the ground, move executes during pre-jump startup frames that are universal to all characters), allowing s to be special cancellable like other normals allowing for
ex:long combo here into S to launch and then tiger knee’d haggar super i think its called body press. if you had done a long combo before the launch the hitstun decay would have prevented you from gettin good air hits so this would be the best option damage wise instead of gettin just air s followup. also could setup for more damage from DHC
you hit 2 characters midscreen with haggar pipe and need to DHC immedietly to a character that can kill without being in the corner,[D+H pipe, dash up S xx Haggar Press xx DHC Sent Drones/Hail Storm/zero armor etc.]
it would be too risky to try to get both with haggar in one combo, even with xfactor, when you could just DHC to your point man who you better know one touch kills with for situations like these. IM ASSUMING HAGGAR IS YOUR ASSIST CHAR/Anchor/ 3rdman, as thats where hes best played. which means he is prolly snapped in or trying to get out.
also it would come in handy to run up to an exposed assist hit launch and SJ cancel to body press and dhc to something since they are popped up and ready
thats just a couple examples, its just one of those things you gotta know cuz it will pop up from time to time and you will need to be able to maximize your gain from the opening everytime