Since nobody is really making much progress in the other thread since we dont know damage numbers on the numerous BnB’s posted. I’m going to try to organize and start posting combos we can use a benchmarks to improve on. These are not my combos, aside from the first meterless which added the pipe xx violent axe.(I’m sure someone thought of this combo before me though, didn’t see it posted anywhere before I did though)
Midscreen
Meterless
c.:l:,c.,:f::h:,:qcf::l:,:l:,,:dp::l:,j.,j.,j.:h:,j.:d::h:,:dp::l:,j.,:,j.:h:,j.:u::h:,j.:qcf::s: 595k damage.
Can be started from a standing jab instead.
c.:l:,c.,:f::h:,:qcf::l:,:l:,,:dp::l:,j.:h:,j.:d::h:,:dp::l:,j.:h:,j.:u::h:,j.:qcf::s: 603.7k Stricter positioning after the launchers, still fairly easy.
Can be started from a standing jab instead.
A Basic BnB without the SRK inputs [media=youtube]45ctVrJqUpI[/media] little easier 585k
Like above, just posting options, use the combo you’re comfortable with [media=youtube]ip7zMCxPn9o[/media] 589k
Pipe Combos(beginning with j.:d::h:)
j.:d::h:, land,(distance dependent dash), jump, j.:l: :h: > land xxL Hooligan > sj. :h: :u::h: :qcf::s: 536k
(Corner)
j.:d::h:, c., c:h:,:qcf::l:,:l:,:s:, j.,j.:h:,j.:u::h:,j.:qcf::s: 567.8k
1 bar
c.,:f::h:,:qcf::l:,:l:,:s:,j.,j.,j.:h:,j.:d::h:,c:h:,:s:,:dp::uf::atk::atk: 712k
688.1ish~ if started from a standing or crouching jab.
Opponent must be in the corner after first aircombo.
Tack on an xfactor to relaunch and add on more damage.(1.1m with level 1 x-factor)
You have to do the tigerknee motion to superjump cancel even though the input is on the ground.
[media=youtube]kuybDNXSg7Y[/media]
Metered Pipe Combos(beginning with j.:d::h:)
(corner)
j.:d::h:, land,(distance dependent dash), jump, j.:l: :h: > land , :s:, :dp::uf::atk::atk: 615k
Resets
You can reset after c.:l:,c.,:f::h:,:qcf::l:,:l:,,:dp::l:,j.,j.,j.:h:,j.:d::h:,:qcf::l:then use heavy hoodlum toss. Then do j.,j.,j.:h:,j.:d::h:,:dp::l:,j.,:,j.:h:,j.:u::h:,:qcf::s:(corner)
Most of these combos posted are not optimized, experiment to avoid proration and post the damage numbers or a vid(The vids should have damage display on).