People who main Condor Heads are gonna hate me now.
Its debug switch 2-4 and I can only get it to work with the unibios though.
Edit:Expect a video showing more off soon
People who main Condor Heads are gonna hate me now.
Its debug switch 2-4 and I can only get it to work with the unibios though.
Edit:Expect a video showing more off soon
excellent
I’ll just leave this here.
[media=youtube]WQVuRg86Tp0[/media]
Saizo and Sho are next if I get around doing it.
your doing the lords work
I’ve just recently picked up this game, and I am looking for some buddies to play with on GGPO. PM or add me on MSN if you’d like! I live in Sweden so I can only play against european and americans without lagging, perhaps canadian also!
Peace
Alison and Peille are mad fun. Poke/set up meta game for the win.
I mainly play Sho but i mess around with Saizo/Pielle
no one is on from here
This game is so fun. Dao ftw! Did they really think Sho was balanced? I read they took out his infi from the first one, but is that the only adjustment they made?
the jump is not so big from tia and saizo to him
sho is far from unbeatable but he does have an overwhelming advantage that calls for some type of compromise. But what keeps him down to pluasible standards is the players that use him. I face sho so many times that I know majority of what sho’s do, as long you can intimidate him than sho is a push over.
One thing I usually do agaisnt them is not bothering to block low, sho most damaging combo is from his over head. I still can suffer from low hits but this method requires him to whittle my health down with low hit confirm combos and knockdown. This allows me to handle his other tools. ( admittedly this gamble still can be unfavorable, but i got use to it
…o_O or u could block low and watch for the overhead…
Who has the best projectile? Saizo then Dao??
saizo is much better after that sho and idk after that dao has nothing special…
The ability to walk back (bait) and punish an early jump in from the opponent with Dao’s charge FB seems to happen alot.
Is is pretty much best to charge Db and cancel A+C into FB’s for pressure and if the opponent is close enough and you can punish then confirm A+B into flame kick (which used correctly gives a bit more range on the kick)? It seems that under most circumstances that you build the most meter when you are constantly charging and using A+C (canceled into FB or FK) to move forward; always jumping in with D or a crossup C when the occasion arises.
I wish his neutral jump B was a forward jumping B, as it seems to have a nice hitbox. His neutral jump C ‘seems’ worthless.
most of the cast doesnt need to jump in over a fb from him is the problem
I just found out about this game recently and have started playing on GGPO; I’ve been playing mostly Condor (I am a grappler main at heart), but have also been trying out Dao and Alsion. I’m usually in the room sporadically between 6pm - 1am PST (which is GMT-8) if anybody is looking for a game. If I’m not there, I might be in Karnov’s Revenge or Vampire Saviour.
If anyone is near Keller, TX, they have Breaker’s Revenge at the Tornado Terry’s arcade. If anyone is going you should hit me up so I can show you my terrible Rila!
I wish Breakers was on XBL or some other type of game console. (wasn’t it on the neogeo cd?)
vids looks kind of meh
not sold on thsi one