The Bison Thread

The mechanics are different and there’s a lot of them in this game. his move set just need to fit in with more juggles, wall bounces, ground bounces and general meta game.

bison, on the most simple level needs tools that other characters have. Hit confirm normals into whatever and tag out our even tag free super setups. That video Mark man showed was amazing.

Of course he’s gotta have good pokes and safe scissor. Even at -1 or -2 it’s okay as long as the range isn’t bad for counter poking and whiff punishing.

I really want a rush down style bison with damage and meter oriented gem setups.

I’m curious to see if there’s enough time to charge up a knee press nightmare.

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A few things I want to see:
Good pokes returning from Sf4
Medium to heavy hitting combos pre gemming
Faster teleport recovery
Good ex moves overall… Remember everything builds meter pretty much.

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Valle confirmed Bison has corner combo after knee press on hit by doing jump hp xx cr.mp xx knee press > juggle > cr.mk xx knee press nightmare in the corner!
His roundhouse and forward look the same as SF4 but anti-air roundhouse look a bit better in consistently anti-airing a jumping Sagat at least.

Don’t worry, Bison will prevail!

Seriously, SK pressure wouldn’t be near as good thanks to Alpha Counters.

Ahahaha that GIF is still so good. Needs to be in the OP.

I wouldn’t panic too much on LK scissors yet, Valle has played Bison before, but it was still a new game and he wasn’t exactly testing in a lab situation. Besides, I hardly expect they nerfed it hard. It’s probably negative but safe on block to normals (-1 or -2) now like most safe pressure moves. In a game with this many rewarding pressure options, it’s probably for the better, and I doubt it’ll actually hurt him much (especially given that he gains the ability to turn walk-back counterpokes into full combos via chains, to say nothing of corner combos from scissors on hit).

I feel pretty satisfied by what I see of SFxT Bison so far, and I’m eager to see what kind of synergy he can get with characters like Vega (for stupid safe tags and possible jump-in combos from EX roll claw) or Heihachi (see if Bison can’t get anything from those stupid EWGF tag loops). Even if individually he’s not much crazier than SF4 Bison, I think just having a partner (to say nothing of gems) will do a lot to expand his strengths.

Is there video of that Valle combo? If it’s on the stream archive from yesterday, can I get a timestamp so that I don’t have to
wait hours for my crappy ISP to buffer the footage?

OK, did I just see him cancel Psycho Crusher into Knee Press Nightmare? I wasn’t paying attention so I don’t if it was a cancel or a link.

That’s a juggle, actually. They’re doing the Psycho Crusher from maximum range so that it recovers ASAP and you have plenty of time to build a new charge for the super.

Catching bits of his trial from the streams

j.HP s.HP xx HK Knee Press (juggle) c.MP xx s.HP xx Super
j.MP>j.MP s.MP xx s.HP xx Psycho Crusher
s.LP xx s.LP xx s.LK xx (close) s.MK xx s.HK
EX-Psycho Crusher xx Knee Press Nightmare

Wishtlist: Juggling people and headstomping them mid air for freeeeeeeeeee

Ah, thanks. Seems like a good thing to have.

Watching Super Yan mess up Hell attack into MP xx HP xx Psycho Crusher over and over… in the corner… SMH.

Ah, so you CAN combo from MK/HK Knee Press in the corner. I thought it would have to be LK Knee Press for the shorter recovery, but I guess the float on MK/HK scissors is good enough to offset the recovery. Seems like a lot of potential for meterless enders as well (c. MK xx Psycho Crusher or Knee Press mostly…slide might not be worth it despite the hard knockdown, because you’ll hit the opponent really close and lose a lot of okizeme time on the recovery). Anything that makes Bison scarier in the corner has got to be in his favor.

That did look like fun. I forgot to watch and see if it cornered Bison, though.

That’s not a cancel combo, though; the notation is misleading. It’d be better written as something like [j.MP->MP, s. MP, s. HP, Psycho Crusher], indicating that it’s a Tekken-style juggle. Those floats are surprisingly generous, though; I thought gravity would kick in a lot quicker.

Not sure if this is a link or chain, but it looked pretty good for no charge regardless. Pretty much all the SF4 Bison combos seem to be intact. Wonder what the damage is on that versus a faceroll series to launcher combo…

Pretty avoidable, but still neat. Presumably at that distance you could also get juggles like c. MK xx Psycho Crusher for no meter.

Probably need a tag cancel into Bison for that; I don’t think Bison has good enough floats on his own, even air-to-air, to offset the long startup and recovery of headstomp.

Not sure how well the recovery on headstomp and Skull Diver would play with the gravity scaling, but if you hit them at the peak of a really high float and get both the headstomp and the Skull Diver to hit (I don’t think either of them air slam, and presumably they both push the opponent upwards a bit on hit), you might be able to get something afterwards when you land. Would be some Alpha 2 shit right there. But probably not worth it (probably…we’ll see eventually).

A tag-cancelled multi-hit wallbounce move in the corner like Sagat’s EX Tiger Knee might also do the trick. Tag in and charge down while Sagat’s doing his knee, try and catch the opponent just as they bounce off the wall, and go from there. Midscreen wallbounce probably won’t cut it; even with a long time to charge, they’ll probably fall too far down and forward and mess with the tracking.

Haha, Super Yan skipped one or two. I couldn’t see it quick enough, but some of the Bison stuff in here is quite sweet so far in the latter trials.

  1. Hell Attack (j.MP)
  2. Psycho Crusher
  3. Head Press
  4. Devil’s Reverse
  5. Warp
  6. Double Knee Press
  7. Knee Press Nightmare
  8. close s.MK, s.MK
  9. s.MP, c.MK
  10. close s.HP, c.LK
  11. j.HP, c.MP xx Psycho Crusher
  12. c.LK, c.LK, c.LK, c.LK xx LK Double Knee Press
  13. j.HP, close s.HP, c.LK xx EX Double Knee Press
  14. j.HP, s.HP, c.LK xx EX Double Knee Press
  15. Devil’s Reverse, s.MK c.HK
  16. Hell Attack (j.MP), s.MP xx s.HP xx HP Psycho Crusher
  17. s.LP, s.LP, s.LK xx s.MK xx s.HK
  18. Full screen EX-Psycho Crusher (juggle), Knee Press Nightmare

anyone got a link to that stream achieve of CaliPower and Bison?

What he said.

You guys can love me later.

Went ahead and snapped a vid and uploaded to youtube for all to see. Bison is now a threat in terms of damage and juggle potential now. Dictator has returned.

The youtube video is fucked up somehow, gonna see if I can try and fi it. The alle match is around the 53 minute mark


Valle gameplay

@laudanum- Try using Windows Movie Maker; put the video in it and use it to upload to youtube, see if that works?
YT takes time to make it’s videos show up in good quality.

http://www.yeeeeeeeeeeeeeees.com/

The lack of scissor kick pressure will take some adjusting…

Other than that I like what I’m seeing in terms of Bison combos and damage. Hell Attack (j.MP), s.MP xx s.HP xx HP Psycho Crusher does some pretty nice damage. I wonder if I can do Lili’s jump knee thing that launches tag and go into the above combo.

I wouldn’t exactly call it a “lack” of scissor kick pressure. Even if it IS still negative on block now (we STILL don’t know for sure!), the spacing ability from Bison’s walkspeed and the RELATIVE speed of Bison’s low short (even from -1 or -2, you’ll still be shitting on pretty much any normal that’s not a light) makes it quite safe enough to push your offense on block. The only adjustment is that you have to be more careful against Gief-type characters (which you kinda had to even when LK scissors was +0) and it’s more important to actually train the opponent not to hit buttons when you’re pressuring them in the corner by doing walk-back pokes, wait-and-block…and since raw launcher is low invincible, you could possibly mix that in there as well if you know they’ll try and mash out with a low. He seems to be gaining very slight additional risk to his offense for a LOT more reward on hit. But again, we don’t know the real frame data yet.