The Bison Thread

Psychoblue, why don’t you go ahead and update the information about juggle properties. I think it’d be nice for people just visiting the thread to find out about this. It’s a significant change to his moveset properties and I think most people are interested in finding out not so much about what moves made it in but how those moves might have changed.

DR and EX DR: puts opponents into airborne juggle state on hit.

I’ve been gone for quite some time. Bison’s inclusion has solidified this game as a purchase for me. I’m interested to see what kind of thinks can be done with him. I’m wondering if giving him gems of pure offense will make him somewhat similar to his ST self.

Lets get a collective pray going on that the headstomp tracks.

Lance/Free1up said he saw Psycho Crusher trade with DP when Ryu tried to counter it.

Bison says,

I think I’m Big B, Larry Hoover
Whippin’ work, hallelujah
One nation under Moi
Real psychos getting money from the fking start

EDIT: Here is video of the trade [media=youtube]q36mxMA2wC8[/media]!

Its still like SF4 style headstomp tracking from what I saw.

EX Scissor Kick doesn’t go through the opponent.

Really? Ugh.

His super makes me hype. I believe I saw this one in one of the Street Fighter Ex games?

I’m hoping they change his tracking for headstomp.

I personally think giving Jin that orb special is an insult to bison. Imagine if we had the psycho ball again and it worked like Jin’s orbs of zoning.

Just whipped this up

Pre-release hypeee

That needs to be a move damn it!! the animation is in the game. Give the people what they want!!. It could be a qcf + punch. We need a nice combo ender besides scissor kicks and psycho crusher. Or just make it a command normal. Imagine it being his new anti air. the shot blocker is what i would call it.

Edit: Super , could you possibly make that av sized by any chance?

If only it was true.

THIS. and with Juri, they will be unstopable

Just some more notes for those curious:

Ex scissor kicks do NOT Pass through opponent. This is a good thing because if it did pass through we would be on the other side of the opponent. Cross switching setups will be far superior and since the slide hits low and does not pass through, its going to be a potential unblockable setup. Switch characters and jump in or neutral jump timed to hit when bisons slide hits. Its a huge buff.

Headstomp tracking is horrible. Quite possibly worse than in the sf4 series.

Skulldiver however looks like it has an improved hitbox although the active frames are still ass.

Psycho crusher is improved. Obviously the startup on crusher is really quick now. The startup for fierce crusher appears to be as fast as ex crusher, definitely as fast if not faster than knee press startup. Hitboxes don’t seem to have changed.

We need psycho banish!!! The animation is already in the game too. I wonder if there’s any way to let capcom know that we want this move in the game…some chars got new moves from the transition from sf4 to super, so maybe dictator will get banish in a dlc update

Wishfully thinking my good friend, the cape and banish…Are never coming back.

Main thing I wanna know is if LK Knee Press is still +0 on block. Don’t care about Psycho Banish, don’t care about headstomp tracking. I just want to make people miserable with my gigantic metal boots of safe-ass pressure once again.

I’d also be interested to know if he still has his vertical jump HK from SF4. Now THERE was an air-to-air.

Watching the CrossAssault stream, saw Alex Valle playing Bison and he mentioned that lk knee press isn’t +0 frames on block.
He kept getting counterhit from follow-up cr.lk on block. O_O

Hahahahahahaha. -1 hell yea

Bison without his SK pressure?
I think I’m gonna cry.