The Bison Thread

We get around 330-340 from a hell attack, no meter. That’s more than Rolento’s BNB capabilities. Damage isn’t the issue here, if anything Soviet nailed it when he said the character just lacks the tools to really cause scary havoc. He’s just NOT a scary character in terms of oki and his modest damage doesn’t make up for that.

The thing is, as a community of players what do we do about it? Our favorite character doesn’t play the way we want him to…okay…so this is the SF4 series all over again. If we’re getting a Maximum SFxT, yeah we gotta make a big stink and we will get something new no doubt (crossup crusher from Super anyone?) but meanwhile I’m just going to hope that people actually try to be more productive with the character and explore his strengths.

I for one, think that scoring 300+ damage from an air-to-air with no meter is exciting. I also am still stoked that every one of his more dangerous offensive options like DR and skulldiver actually lead to damage or hard knockdowns. Maybe in the grand scheme of things he’s not so hot, but relative to what we had before, this Bison is ridiculous. Maybe it’s a skewed perspective to think about his new powers from another, completely different game’s point of view (sf4 series).

what I am sure of however is that once people start learning how to BLOCK all of these mixups in the game, meaty strings into hit confirmed combos will be just as much of a 50/50 as whether X character will use a high or a low in his mixup string. It’s the opportunities to create these situations and how well a character can create them is what matters and bison can’t just get up in your face and make you have to guess like Heihachi or whatever but he can and will knock you down. A lot. and then you have the fundamental, bare bones mixup of meaty or throw which bison can capitalize on just fine.

rant over.

Just playing Bison with footsies and juggle punishing. There’s a lot to adapt too. Too early to really really write Bison off as bad cuz right now I personally think his strengths lie a lot with team synergy, not just an individual character. Anybody can be blown up trying to go 1 vs 2, even the “top” characters on that silly tier list that’s missing like two or three characters.

The bold is pretty much this game scheme.

Edit:Im also interested in what the guy has to say about M.Bison.

Yeah not for nothing, but for myself at the moment, I’m just trying to rambo people with either of my characters to see what they can do alone online. I don’t care about winning 20 games in a row. It’s more important to figure out how your characters deal with character match ups. But I’ll definitely look for room to switch out if I feel I get out matched in certain aspects or if I think I cannot open up the opponent ala timeouts inc…

What combo?

I think he is referring to being able to sMP, sHP, HK SK xx HP PC after it

This shouldn’t be considered a fundamental game. This is a wacky versus game. Almost every other character (I could be wrong, but is it not EVERY OTHER CHARACTER) was given upgraded tools for this game. We weren’t. Im just saying they could have upgraded his current toolset to match this game type more. If I want to play footsies, and cry over what became of LK SK, I can go play SSFIV.

I am winning with him. Its just very boring and I still see mass amounts of problems with him. With a good player, of course he can win. Tiers mean shit when you’re that skilled. But as it stands now, he’s nothing more than a point character who only seems to be useful playing keep away (which might change depending on how they deal with timeouts), and sMK into launcher. Play somebody who is a good turtler against bison. Doesn’t matter if they are Tekken characters or not. If you have a decent AA (a lot of them seem to beat HS or at least trade with it), you can just sit back and turtle and not worry. Blocking bison in this game consists of basically crouch blocking and being prepared to throw tech (and there is a gem for that).

Viscant (God bless for stopping by our forum with some knowledge and advice) pretty much hits the nail on the head. He’s just a setup for bigger better things, but all the other characters can do that too. All his tools are simple though, and easy to pull off as well as deal with. This early in the game, players are discovering new tech for all their characters, and we’re sadly not going to be participating in that. Bison needs an overhaul, whether you want to admit it or not. Is he still playable, winnable, and all that? Fuck yes. But everything he can do, others can do. In addition to the other tools they were given, as well as upgraded tools.

You telling me Bison couldn’t paint the fence once again? Or that cHP couldn’t juggle? C’mon, people, you’re paying 60+ bucks to play a character, and your strategy is run and hide and hope the clock runs out. When they fix the timeout issue, we all better hope Bison gets a good enough boost to deal with the fact he may no longer be able to play keepaway long enough.

It’s a sad day when I would have rather had Dan, than Lord Bison.

The thing is, it isn’t the SF4 series all over. He was still hella good there, and his problems were minor frame issues vs certain other characters. But there were characters across the board that excelled against other characters. The issue here, is that Bison just doesn’t feel like he belongs in this game. He seems like an afterthought, more like “well, who else can we through in here? Oh let’s put Bison in. How should we improve him? Oh, let’s just keep him exactly the same, not add ANYTHING that this new game features, except…oh, I suppose SK can juggle. In the corner.” I play cuz FUCK it’s Bison, and like Viscant said, he’s easy. I’m still learning to tag in mid combo, but I sure as fuck ain’t using that with Bison, unless I’ve attempted a EX SK. I’ve tried a few characters who have extensive bounce/juggle combos such as Heihachi, but I sure as fuck can’t practice any of that with Bison.

If I land a jump in with Bison there is just ONE combo you should be doing. If I launch and tag in Bison, there is just ONE combo you should be doing. Where the fuck is the fun in that?

I’ve debated making a Bison request thread, but I remember how oh so fun that last one was…nevertheless, I am drinking, and I am in a fighting mood.

Part of me says “please don’t,” but it’d be nice to see the ranting consolidated to one thread.

http://img269.imageshack.us/img269/5091/blankstare.gif

[media=youtube]usq5veGWto0[/media] hahahahaha anyone have this happen? Ending made me lol.

So After H.Knee Press we can connect a standing fierce punck then go for a PC?

i just really wanna be able to kill an hour of work, and get paid for writing a wishlist.

More I play this character more hope I have for him, but you need a strong 2nd character for him to work. I’m going to lab it up with a friend this week who is also using Bison and try to come back with some new tips or technology. Guy is a legend and used Bison in older games too.

And stand close light kick is the new crouch light kick. Run or walk up and start pressuring. It’s now a frame 3 move and + 3 on block, what are most opponents going to do about the pressure? If they press a button, you can launch them or just to stand mk to stand hk. If they don’t press a button you should be up in there face and can grab them. If they mash, you punish.If you think they will backdash, throw out stand mk or stand hk. I’ll post some new footage when I can.

Also Bison has many escape options, now we have roll. This character is not going to gaf when he gets knockdown in this game if you play your cards right.

No, M.Bison just sucks in this game. The only thing holding a small group of players to em, is Loyalty to the character, and Im loyal to the end, how ever if players think he is perfectly fine in this game, I have to lol in their face. M.Bison just feels so unfinished, and I wouldn’t be surprised if that was the case, since SFXT is a product of this age of Microwave gaming.

Personally I don’t think he sucks, but he does lack damage/creativity a lot of the other cast has. It would be real nice if he had a wall bounce or something

he feels rushed and not working properly. I joked about super juri and said they spent more time on her design and animation than on how she actually works and plays in the game. For Bison, they put too much effort into his taunt and win quote memes, totally forgetting to program him properly or make him balanced. He is viable if you play him to his strengths but as it is compared to upper tier and many other characters he is unwarrently limited and the scissor kick nonsense still irks me. Did anyone play test him?! it’s not like any other charge moves have that input awkwardness on it… : /

When they make an inevitable sequel, they better call it SFxTekken:Bisons Revenge

Some execution questions about this engine. I changed my stick recently so it quite possibly could be a result of my stick change, but since capcom changed how SK is executed, it could be SFxT. I am noticing that when I jump forward and instantly charge back, I have to hold back later than usual (not instantly) or else I will sometimes get a neutral jump. I also noticed that a very basic/typical jump in combo, like j.hp, st.hp xx pc, relies a lot more on timing to pull off, as you don’t seem to have enough charge to cancel from the st.hp into PC without delaying the cancel, unlike in AE.

it’s not you. It’s the bad game. Sometimes I try to go for a hell attack, but I get a neutral jump medium punch instead. That does NOT happen to me with Bison in SSF4. I also do not have this problem when playing Juri in this game. Someone half assed this poor character’s programming while the person who playtested him (if they even did) needs to

[media=youtube]_UJqtlVZWww[/media]

My dear Dictators, pretty soon I will provide a link so we can start bitching to Ono about all these problems. Or someone can do it now.

https://twitter.com/#!/Yoshi_OnoChin

That’s his Twitter. He’s tweets a lot of shit too.

THIS. I do this like a billion times, all fucking game long. I go to jump, and start my charge early, but in this game, neutral and angle jumps are fucking nightmares. you have NO fucking clue how many times I fuck up King’s Up Knee and end up njMK instead. And I’ve gone to do hell attack, and njMP which is perhaps the worst fucking normal in the history of Street Fighter.

Yeah, it’s a bastard the input… was going to say leniency but it’s sorta the opposite of that. Whatever it is it’s annoying.

I think charge times have been reduced though so I think it’s time to get used to holding up forward that fraction longer in this game.