Given the chance, I had to jump on this. One of my favorite characters and designs to come out of SNK, Shen Woo is back and looking as strong as ever. Ive had some hands on time with the game, so i can write up a nicely detailed first post, so here goes.
http://game.snkplaymore.co.jp/official/kof-xii/english/character/shen.html
Official website page of Shen.
Normals:
A - a simple jab
B - Shen kicks his leg forward. Comes out quick and has great range.
fwd B - Shen’s door buster kick, can cancel into it from Neutral C.
Neutral/Back C - Shen punches the opponent in the gut, cancellable into fwd B. This move also starts his Critical Combo.
fwd C - Shen punches forward.
D - a knee bash, cancellable into fwd B.
CD - a shoulder tackle, moves Shen forward pretty far.
cr. A - a simple crouch jab, can combo into qcf B
cr. B - a low kick
cr. C - Shen raises his fist into the air REALLY hard, has a lot of recovery but i didnt notice any autoguard. CD cancellable.
cr. D - good range sweep, can cancel into specials.
jump A -
jump B -
jump C - a jumping punch, didnt use this as much as jump D
jump D - a good angled kick for jumping in.
jump CD - i forgot he had this lol…
Special Moves List:
QCF A - Short rush punch. Safe on block.
QCF C - Long range punch, hold to charge for guard breaker, cancel with D while charging. Has some start up, but safe on block.
QCB A - overhead, moves forward
–QCF A - follow up to overhead that knocks down
QCF B/D - Uppercut, very short range, and not safe on block. Combos after a dash punch if opponent is airborne (for example, see combo section)
HCB, F C - command grab, can combo into, and can follow up with qcf B/D in corner (need confirmation)
Supers
qcf x 2 A/C - dash punch super (goes through projectiles, so invincible frames at least while Shen is mid dash)
C-A-B-C : Explosion super
Combos:
cr. B, cr. A, qcf B
(j. D) C, fwd B, qcf A (or super)
(j. D) C, CD, qcf A/ C(?)(or super)
(j. D) D, hcb f C
in corner
(j.D) C, CD, qcf B, qcf A
(j. D) C, CD, qcf A, qcf B, qcf B
Critical Combo
You can get about 5-6 standing C’s in before you have to do an actual combo. Until the most damaging one is found out, ill just leave it at that haha.
Shanghai’s god of war, are you man enough to play this character??