|| The Bang Shishigami || The Beginner's Guide to Manliness v1.2 for console!

any one have some simple tips for getting in close to ur opponent. it seems like bang has the least range in the game, by the time im close enough to hit them, ive already been hit. any1 have a solution for this cuz the only way i can do dmg is by my opponent making a mistake, and thats not somthing u can always depend on, id rather make an opening for myself

You could try using D nails to get in close. That’s what I usually use and it catches zoning characters off guard sometimes. After you get in close you could risk it and bait a move to autoblock with 2D (using the A teleport to get behind them of course) then follow up with j.D.

Spent a lot of time in training mode last night with Bang Install activated. Couple of things:

You can cancel all dash-cancelable normals into D attacks, actually. Easiest way(at least for me) is to tap forward on hit, then press D. So, you can do:
5B, 2B, 2C, 5D, JD, C Shuri, 6C, JB, JC (3150).
This should work on everyone but Carl and Bang, since 5D doesn’t connect.
You can probably tack on an A shuri too, but Bang drops weird in Install Mode so I’m not sure that will connect. You can also replace the JC with an airthrow, or JB JD in corner. My execution is pretty trash, so there’s probably more stuff that connects too.

You can combo throw into airthrow by dashing forward when the kick hits, then throwing. You switch sides while doing this so input the command throw backwards. You can also connect a JC by dashing forward before the kick hits and then go into your BnB. In corner you can dash-cancel into JD, C Shuri when the kick hits and go from there. You can also dash forward, JB, land 5C, 6D, FirePunch for 2811 on everyone but Tager.

Also, this is mentioned on one of the zetaboard pages, but you can cancel into a C Shuri off throw before the kick hits in both normal and Install modes.

What else can you use to combo into the super other then 5b2b2c and 623b? (which I still don’t understand how to do they always tech before I get the super out)

I know that as its mentioned in the guide. And I suppose what I said is sort of an extension on that, but it was a little weird so I decided to point it out.

Bang is awesome and I can’t wait to play him. However, I have to wait a while before I can even buy a proper console or buy the game. At least I can, unlike a friend of mine stuck in Australia with no way to get BB except by buying a PS3.

Can he go into j.D > C nail after that as well? Or are they out of range? I haven’t seen anyone do this yet, only the 623B right as the kick hits.

I did Auto Combo super against a Ragna player and he did one of his supers too and they both clashed and ended. I’m pretty sure they are both one hit supers at the start. I wish I could specify which Ragna super it was but I don’t play him.

Edit:I’ve also seen Noel do a really long low sweep and not get sucked into the Auto Combo. I think it’s one or her D moves. On another occasion the same thing happened but it eventually connected(AutoCombo). I think it simply depends on when Bang starts Auto combo and when she starts her sweep. It appears that bangs hit box is too high to get hit by the sweep no matter how long it lasts in relation to Autocombo.

I’m having lots of trouble against jins that BB in the first 10 seconds of the match, use no combos etc

what’s good stuff to do against that

ok guys sorry for being such a begging nub but i really need help. my biggest problems are getting in close on my opponent, and general defense. i never played GG only SF, and i am finding it very hard to adjust to this type if system. when my opponent get a good combo on me and keeps pressuring, i just do not know what to do. please i need sum help. a respone would be nice but i really would like sum1 to spar with me an teach me anything they can

Answered my own question, he can land a 5D from the ground it seems, but not the j.D, which is too slow for some reason. He also gets free super but it scales heavily, not worth it unless it’s to finish the match.

EDIT: that’s 5D, not 5C.

Are you having trouble with Jin’s and Projectile/Assist characters? Just remember that recovering in the air only at the right time will get you out of wherever your opponent is attacking you. It gives you invincible frames but if you do it too soon or too late it sets you up for a new combo. If your having trouble on the Ground with Bang try staying closer to the ground and air dashing forward and striking with his downward D attack. Also on the ground use more lights and try to set up his overhead B. You can also try is counter D attacks that take a bit of finesse. Generally practice your air game and blocking and dashing on a dime.

Anybody else finding 3C spamming as effective as I have been? I usually end up with something like: B, 2B, 523B , 3C… repeat as necessary mixing in 1C or a J.C>3C in case they tech or jump on wakeup. As long as you play with the timing and keep your bursts to just a few you should be able to time the next After a while of sliding around, the 2B or 5D works well since they are blocking low. Also, command or regular throw once they start turtling.

Any input? I know it’s not going to work forever, but it is good for Drive spamming Noels and some Ragnas. Pretty easy damage, really.

Hell yeah, that move is my bread and butter. It can beat a lot of things that every character does if it’s decently timed. It’s only weakness is that it will randomly go in the wrong direction if the other player is ducking or moving in a weird way underneath him.

His df C(Standing) merges just as good a his d C half the time. d C seems to be his best asset overall.

Learn and use your mixups. Jin’s like this don’t know the meaning of block, let alone blocking mixups. J.4C crossup combos are a fav of mine to use against these guys.

General defense is something that really can’t be taught, you just gotta learn people’s moves and what they do, what to barrier block, jump out of, block high/low, etc.

Getting close without being stuffed can be a problem for Bang. Which is why you got to stick to them after you do! For getting in, you have D nails, autoguard teleports, 2 airdashes, and footsies/poking.

3c spamming works on REALLY bad players. The move is very punishable.

Any advice on what to mix in with that? I’m obviously not that great of a player myself, so I have to use the kind of cheese I can work with right now until I can execute some of the better combos/blockstrings etc. I used to play GG casually a while back and I mained Anji, but I am first and foremost a SC player and have most recently been playing a lot of SFIV maining Vega, so this is a pretty big departure for me, especially execution wise…

Really I’ve never seen myself get really hurt by using 3c. I’m not claiming to be a great player but I really don’t see the harm in using it for trapping, it’s got great priority. The only thing I have a problem with when using 3c it randomly aims in the wrong direction even when I’m not directly over my opponent or even close to that. If that’s what your referring to then I see what you mean, that has fucked me up a lot even against taller characters. It’s my primary air poke. Should I be using something else more often?

Go to training mode and train your ability to use combos and block strings then. That’s what it’s there for man!

It does have the ability to punish at longer ranges. Good players will see it coming when being thrown out, block it, then do large amount of damage to you in the lag time (unless you are fighting another Bang or maybe Tao…they’ll just hit you for a normal amount of damage, still bad!).

Since switching to Bang, my beard is 3 times thicker, my chest hair is poking out of my shirt, and I’ve developed muscle in places I didn’t know I could. THANKS SRK!

Oh, and as tempting as it is, I would use 3C sparingly. It’s a decent mixup, and it can act as an ok okizeme, but it shouldn’t be the centerpiece of your game. I’d focus on your BnB, nails, and j.C. Then again, I’m just as new as most of the rest of the people in the thread, so I could be way off.

Nah your def. on the right track. Just be careful of randomly throwing out j.C’s against chars with strong 6A anti-airs and such.

And I approve of your avatar :arazz: